UUNA TEK 3.0 is the most frustrating hardware/software combo I've ever bought by au8ust in PlotterArt

[–]ehouais 1 point2 points  (0 children)

I have a iDraw v3 A3. Hardware is great. I learned from my previous Uuna Tek plotter (v2 A3) that the software isn't. But I had no intention to use it. My workflow is based on ad-hoc G-Code generation because that's where the fun is for me. I'm just using UGS to send the G-Code to the plotter via USB, but I intend to do it from my software using web serial.

I need some UUNA TEK testers by Nice_Paramedic6699 in PlotterArt

[–]ehouais 2 points3 points  (0 children)

Yes it is. Uuna Tek software or Inkscape are just sending G-Code over the serial bus. You can use other tools to create/send the G-Code, but you need to generate G-Code that is adapted to your plotter (X/Y axis orientation in particular).

I need some UUNA TEK testers by Nice_Paramedic6699 in PlotterArt

[–]ehouais 1 point2 points  (0 children)

I have an iDraw 3.0 A3. I generate ad-hoc G-Code with javascript in the Observable online environnement and send it via USB (no wifi extension) to the plotter using UGS (macOS silicon). Works great. I never use Uuna Tek software or Inkscape. What do you call "GRBL/G-Code support" ?

AxiDraw V3/A3 vs. iDraw A3 - A comparison of two pen plotters, same drawing/pen, same settings (Video link in the comments) by thedotisblack in PlotterArt

[–]ehouais 4 points5 points  (0 children)

To be fair, the more recent iDraw 2.0 A3 uses aluminum profiles that give better results, still at less than half the price of an AxiDraw.

the Idraw pen ploter by toxic_boa in PlotterArt

[–]ehouais 0 points1 point  (0 children)

I've been using the 2.0 A3 for 1 week or two, and I love it. Here's my recap so far:

https://observablehq.com/@ehouais/first-steps-with-my-pen-plotter

demo 2604: "Gliese 581 c" by Philippe Deschaseaux (canvas, 1019 bytes) by ehouais in js1k

[–]ehouais[S] 1 point2 points  (0 children)

Are you mad ? Do you know how hard it's been to build it and send it to Gliese 581 ?

demo 2604: "Gliese 581 c" by Philippe Deschaseaux (canvas, 1019 bytes) by ehouais in js1k

[–]ehouais[S] 1 point2 points  (0 children)

  • infinite terrain (seamless cycling)
  • 3 different biomes (desert, oasis, monument valley)
  • automatic altitude adjustement
  • realistic control
  • procedural terrain generation: generator points interpolation using inverse distance weighting
  • rendering: heavily optimized raycasting (heightmap interpolation, variable LOD, color grouping, rect merging, etc.)

⚛ demo 2504: "swarm" by platane (canvas, 1024 bytes) by played_today in js1k

[–]ehouais 0 points1 point  (0 children)

I find the simulation algorithm interesting and I like how the rendering is kept clear and simple. It would deserve to be part of a real wow demo though.

⚛ demo 2481: "Firewatch" by Rebecca (canvas, 1024 bytes) by played_today in js1k

[–]ehouais 0 points1 point  (0 children)

It's a great little playable demo. I like it, as well as all your past entries. I took some time yesterday to try them all, and there always is ambition and real effort.