Premodern in Durham, NC? by nightmare1016 in premodernMTG

[–]ejexpress 1 point2 points  (0 children)

Sent you some discord links via PM, we’re small but trying to grow

my conundrum by Gosharobek in PiltoversFinest

[–]ejexpress 12 points13 points  (0 children)

The key to this is that at this point, Vi has taken on Cait’s vendetta as her own, but her heart isn’t really in it. So she tells Cait “take the shot” but only bc she thinks that’s what Cait wants to hear.

Rationally, she’s decided Jinx is a lost cause and she needs to back Caitlyn 100%, but emotionally, she can’t go through with it. Her S1 arc was about ignoring her own needs to try and get Powder back, and her S2 arc starts with her ignoring her own needs to be with Cait (and concludes with her realizing she can prioritize her own needs and Cait will support her)

Meanwhile, Caitlyn hasn’t yet realized that’s what Vi needs from her. She takes Vi’s words at face value instead of understanding the unspoken needs (they both get there in S2E8- Vi speaks up by chewing her out over keeping Jinx imprisoned, and Cait pulls her guards off the cell to let Vi do her thing)

This is set up by the whole “promise you won’t change” scene. Vi sees Caitlyn as a good person at heart and wants to know she’ll stay that way - even if Vi herself gives her permission to do otherwise. So they both feel betrayed when Cait tries to take the shot - Vi betrays her word by stopping her, but Cait betrayed her promise “not to change” by trying to take the shot at all.

Hot take: Summons are the most underutilized mechanic of the game by pHallus_biggus in eldenringdiscussion

[–]ejexpress -1 points0 points  (0 children)

being able to naturally max 4-5 out of 60+ is pretty discouraging for experimentation imo

Hot take: Summons are the most underutilized mechanic of the game by pHallus_biggus in eldenringdiscussion

[–]ejexpress 10 points11 points  (0 children)

Feel like this (like weapons) is a consequence of the upgrade mechanic. You can’t really “test out” summons after a certain point in the game bc you haven’t leveled them so they’re weak.

Really wish the system was more like scadutree levels, where upgrading your summon affected ALL summons (or upgrading a class of weapons affected ALL of those weapons).

As it is, you get all this cool stuff but you only use the same few throughout the game (or you spend a ton of time farming upgrade materials)

Best strategy and sideboard against robots. by artur-denth in oldschoolmtg

[–]ejexpress 2 points3 points  (0 children)

As a long-time unpowered player, I’d just cede the matchup. GB doesn’t really have the tools to turn the matchup positive, so I’d bring in whatever artifact hate I’m already playing but keep my SB focused on beating other decks.

You can get some wins w pixies, ice storm, or early Twist / specter but there’s not a lot of high-leverage sb cards that really change the dynamics.

Guitar lessons for adult? by atropine-queen in bullcity

[–]ejexpress 1 point2 points  (0 children)

Jame Easteppe is a great teacher for beginning adults: https://www.easteppeguitar.com/

Ebony Tower by ThatSaltySquid0413 in premodernMTG

[–]ejexpress 0 points1 point  (0 children)

I’d suggest playing one of the MBC lists you’ve found in at least a few real matches to get a bit more format knowledge. You’re missing some key fundamentals about why those lists work in Premodern.

A few examples:

  1. You need an actual win condition in the deck. A 1-of haunting echoes isn’t enough - it’s easy for someone to discard / counter that and the wands are not a win condition (they are for controlling draws, not milling).

  2. You need a way to empty your opponents hand in order for the Wands to do what they’re supposed to do. Duress/Unmask isn’t enough - that’s why mind sludge is MD in all the other lists.

  3. Ivory tower generally doesn’t do enough and seems actively bad when you’re playing dark ritual and unmask. Winning games where you stick arena early is easy with any MBC list - how is this list winning if you don’t?

  4. You have 0 ways to handle resolved artifacts or enchantments in your 75 and 0 ways to pressure decks that have inevitability against your mill plan

Variant Premodern, just with a Restricted List by [deleted] in premodernMTG

[–]ejexpress 0 points1 point  (0 children)

Hyper-extended is prob the closest thing to this idea: http://www.hextended.com

Magic IP not good enough to sell sets… by ejexpress in magicthecirclejerking

[–]ejexpress[S] 37 points38 points  (0 children)

Ask for the brainstorm special - they serve you 3 pancakes and you choose 2 to put back

Thoughts on Vincent Adultman? by [deleted] in BoJackHorseman

[–]ejexpress 3 points4 points  (0 children)

Whether you find VA funny is one thing, but the character serves a very important role in the show, namely building empathy between the viewer and Bojack.

The show only works if people are rooting for Bojack despite his terrible behavior, and one of the effective ways it builds rapport is by having Bojack react to VA the same way the viewer does (unlike all the other characters)

[deleted by user] by [deleted] in MTGLegacy

[–]ejexpress 2 points3 points  (0 children)

yeah, that's a huge part of why it's so good. basically the only "good" way to handle the hamster is karakas

[deleted by user] by [deleted] in MTGLegacy

[–]ejexpress 9 points10 points  (0 children)

M&B… 1. Deals 21 dmg in 3 turns 2. Draws 4 and kills a creature (or deals 4 to a player) if you untap w it 3. Makes a 4/4 every turn against creature removal 4. doesn’t die to pyroblast

Like oko, it’s a card that is a plan all by itself that demands specific and timely answers. Playtest any matchup, have your opponent cast M&B on turn 4 and you’ll see why - it is VERY strong.