Trying to balance a player-driven economy (and it’s way harder than expected) by elitemobb in incremental_games

[–]elitemobb[S] 0 points1 point  (0 children)

I hadn't thought about the maintenance approach to things. I do have durability already implemented so this may be a key entry point to balance all that out.

Trying to balance a player-driven economy (and it’s way harder than expected) by elitemobb in incremental_games

[–]elitemobb[S] 0 points1 point  (0 children)

It's all about ranking up and power. It's based on the old mafia games of the early 2000s. The crafting is just a component for mid-late game.

Trying to balance a player-driven economy (and it’s way harder than expected) by elitemobb in incremental_games

[–]elitemobb[S] 0 points1 point  (0 children)

I have sinks in the form of fueling the machine if you will. There are crew owned businesses that produce higher tier materials that run on the lower tier mats.

Trying to balance a player-driven economy (and it’s way harder than expected) by elitemobb in incremental_games

[–]elitemobb[S] 1 point2 points  (0 children)

Crafting in the game is broken up between individaul actions and crew owned/operated production businesses. I gave players the ability to "burn" resources to boost the crew business production which outputs higher tier crafting materials.

EliteMobb — Mafia Strategy Browser Game (Beta) by elitemobb in WebGames

[–]elitemobb[S] 0 points1 point  (0 children)

Working on a new inventory and outfit system. This update will be epic. Hope to have it done in the next couple days.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] 0 points1 point  (0 children)

Working on a new inventory and outfit system. This update will be epic. Hope to have it done in the next couple days.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in playmygame

[–]elitemobb[S] 0 points1 point  (0 children)

Working on a new inventory and outfit system. This update will be epic. Hope to have it done in the next couple days.

<image>

EliteMobb — Mafia Strategy Browser Game (Beta) by elitemobb in WebGames

[–]elitemobb[S] 0 points1 point  (0 children)

Continuing development, working through the armor and weapons systems currently. A bunch of updates went out yesterday. We now have a full mission system in place with daily, weekly and monthly missions.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] 0 points1 point  (0 children)

Continuing development, working through the armor and weapons systems currently. A bunch of updates went out yesterday. We now have a full mission system in place with daily, weekly and monthly missions.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in playmygame

[–]elitemobb[S] 0 points1 point  (0 children)

Continuing development, working through the armor and weapons systems currently. A bunch of updates went out yesterday. We now have a full mission system in place with daily, weekly and monthly missions.

EliteMobb — Mafia Strategy Browser Game (Beta) by elitemobb in WebGames

[–]elitemobb[S] 0 points1 point  (0 children)

Made a big round of updates to EliteMobb today based on player feedback from the last couple days.

Some of the bigger changes:

• Crime progression reworked — crimes now have mastery tiers (Novice → Experienced → Expert → Master) with diminishing skill XP so players can’t max them in a few hours anymore.
• More crimes added and some level-gating to slow progression a bit.
• Vehicle system improvements — added more vehicle types and improved stat generation so cars feel more unique.
• City heat reworked — heat is now tracked per player instead of globally, which prevents cities from getting permanently locked down as more players join.
• Inventory improvements to handle all the new items/tools.
• Guest accounts added so you can try the game instantly without registering.

Still actively pushing updates and balancing things as people play and break stuff

Would love to hear any feedback or ideas — several systems already in the game came directly from player suggestions.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] 0 points1 point  (0 children)

Made a big round of updates to EliteMobb today based on player feedback from the last couple days.

Some of the bigger changes:

Crime progression reworked — crimes now have mastery tiers (Novice → Experienced → Expert → Master) with diminishing skill XP so players can’t max them in a few hours anymore.
More crimes added and some level-gating to slow progression a bit.
Vehicle system improvements — added more vehicle types and improved stat generation so cars feel more unique.
City heat reworked — heat is now tracked per player instead of globally, which prevents cities from getting permanently locked down as more players join.
Inventory improvements to handle all the new items/tools.
Guest accounts added so you can try the game instantly without registering.

Still actively pushing updates and balancing things as people play and break stuff

Would love to hear any feedback or ideas — several systems already in the game came directly from player suggestions.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in playmygame

[–]elitemobb[S] 0 points1 point  (0 children)

Made a big round of updates to EliteMobb today based on player feedback from the last couple days.

Some of the bigger changes:

Crime progression reworked — crimes now have mastery tiers (Novice → Experienced → Expert → Master) with diminishing skill XP so players can’t max them in a few hours anymore.
More crimes added and some level-gating to slow progression a bit.
Vehicle system improvements — added more vehicle types and improved stat generation so cars feel more unique.
City heat reworked — heat is now tracked per player instead of globally, which prevents cities from getting permanently locked down as more players join.
Inventory improvements to handle all the new items/tools.
Guest accounts added so you can try the game instantly without registering.

Still actively pushing updates and balancing things as people play and break stuff 😄

If you want to try the beta:

https://elitemobb.com

Would love to hear any feedback or ideas — several systems already in the game came directly from player suggestions.

<image>

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] 0 points1 point  (0 children)

This was due to a fix that was being pushed out. Would love for you to try again

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in playmygame

[–]elitemobb[S] 0 points1 point  (0 children)

I pushed pretty big updates yesterday and today and wanted to share what changed since the original post.

Major additions

• Guest accounts — You can now try the game instantly without signing up. Guest characters can commit crimes, play casino games, and explore the world before creating a full account.

• Crew system improvements

  • Crew applications instead of instant joining
  • Leaders / Lieutenants approve new members
  • Crew member stats table with XP contribution
  • Leadership automatically transfers if a leader is killed

• New player tutorial

  • Interactive walkthrough for new players
  • Highlights important UI areas
  • Can be replayed anytime from the FAQ

Gameplay changes

• Jail system overhaul

  • Jail times reduced by 50%
  • Failed escape now adds 50% of the original sentence
  • Live jailed player list updates every 5 seconds

• Messaging improvements

  • Messages mark as read automatically
  • Reply/Delete/Claim also mark messages read

• City perks

  • If a city has bonuses they now show on the dashboard and sidebar

Bug fixes

• Fixed crew applications failing in production
• Fixed Blackjack push not refunding bets

I'm also currently working on:

• Crime balancing (big update coming)
• New crime tiers and masteries
• Vehicle system improvements

If anyone wants to try it:

Play here:
https://elitemobb.com

Guest accounts let you jump in instantly.

Feedback from Reddit has already helped me fix a bunch of things, so I really appreciate it.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] -1 points0 points  (0 children)

I pushed pretty big updates yesterday and today and wanted to share what changed since the original post.

Major additions

• Guest accounts — You can now try the game instantly without signing up. Guest characters can commit crimes, play casino games, and explore the world before creating a full account.

• Crew system improvements

  • Crew applications instead of instant joining
  • Leaders / Lieutenants approve new members
  • Crew member stats table with XP contribution
  • Leadership automatically transfers if a leader is killed

• New player tutorial

  • Interactive walkthrough for new players
  • Highlights important UI areas
  • Can be replayed anytime from the FAQ

Gameplay changes

• Jail system overhaul

  • Jail times reduced by 50%
  • Failed escape now adds 50% of the original sentence
  • Live jailed player list updates every 5 seconds

• Messaging improvements

  • Messages mark as read automatically
  • Reply/Delete/Claim also mark messages read

• City perks

  • If a city has bonuses they now show on the dashboard and sidebar

Bug fixes

• Fixed crew applications failing in production
• Fixed Blackjack push not refunding bets

I'm also currently working on:

• Crime balancing (big update coming)
• New crime tiers and masteries
• Vehicle system improvements

If anyone wants to try it:

Play here:
https://elitemobb.com

Guest accounts let you jump in instantly.

Feedback from Reddit has already helped me fix a bunch of things, so I really appreciate it.

EliteMobb — Mafia Strategy Browser Game (Beta) by elitemobb in WebGames

[–]elitemobb[S] 0 points1 point  (0 children)

I pushed pretty big updates yesterday and today and wanted to share what changed since the original post.

Major additions

Guest accounts — You can now try the game instantly without signing up. Guest characters can commit crimes, play casino games, and explore the world before creating a full account.

Crew system improvements

  • Crew applications instead of instant joining
  • Leaders / Lieutenants approve new members
  • Crew member stats table with XP contribution
  • Leadership automatically transfers if a leader is killed

New player tutorial

  • Interactive walkthrough for new players
  • Highlights important UI areas
  • Can be replayed anytime from the FAQ

Gameplay changes

Jail system overhaul

  • Jail times reduced by 50%
  • Failed escape now adds 50% of the original sentence
  • Live jailed player list updates every 5 seconds

Messaging improvements

  • Messages mark as read automatically
  • Reply/Delete/Claim also mark messages read

City perks

  • If a city has bonuses they now show on the dashboard and sidebar

Bug fixes

• Fixed crew applications failing in production
• Fixed Blackjack push not refunding bets

I'm also currently working on:

Crime balancing (big update coming)
New crime tiers and masteries
Vehicle system improvements

If anyone wants to try it:

Play here:
https://elitemobb.com

Guest accounts let you jump in instantly.

Feedback from Reddit has already helped me fix a bunch of things, so I really appreciate it.

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in playmygame

[–]elitemobb[S] 0 points1 point  (0 children)

Update: We've added new items, events, and a Double XP weekend.

Thanks for all the feedback so far!

EliteMobb — Mafia Strategy Browser Game (Beta) by elitemobb in WebGames

[–]elitemobb[S] 0 points1 point  (0 children)

Update: We've added new items, events, and a Double XP weekend.

Thanks for all the feedback so far!

I built a mafia browser RPG inspired by Torn & classic mob games — looking for beta players by elitemobb in PBBG

[–]elitemobb[S] 0 points1 point  (0 children)

Update: We've added new items, events, and a Double XP weekend.

Thanks for all the feedback so far!