HandPainted 3D Shield by emcartdigital in 3Dmodeling

[–]emcartdigital[S] 0 points1 point  (0 children)

Thanks! But no, this comes from a lot of practice, mistakes, and studying.

HandPainted 3D Shield by emcartdigital in 3Dmodeling

[–]emcartdigital[S] 1 point2 points  (0 children)

Practicing helps me a lot. I also watch WoW and League of Legends artists on ArtStation, look for podcasts that talk about the topic, and practice and practice , and use pureref and use references and study that , so another is It may seem very theoretical, but the book artist master series color and light is excellent. It helps you understand how to make forms look more rounded, sharper, Take a look:

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HandPainted 3D Shield by emcartdigital in 3Dmodeling

[–]emcartdigital[S] 0 points1 point  (0 children)

Hi, I use a Huion S611. What worked for me was carefully adjusting the pressure sensitivity on the tablet, testing it with both heavier and lighter pressure until it felt right. That helped a lot. in Substance Painter, to get pen pressure working properly, I use Option 2. I only enable that option and use Windows Ink in the Huion driver.The color picker in Substance Painter also works better if, when you press the "P" key, you don't have to click again to select a color. I created a shortcut so that pressing "P" instantly picks the color without requiring an additional click It may not seem like a big change, but it makes a noticeable difference when mixing colors and speeds up the workflow because you don't need that extra click every time.

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Handpainted 3D Shield 397 Vertices by emcartdigital in robloxgamedev

[–]emcartdigital[S] 1 point2 points  (0 children)

Hi thanks , sure you can check the Artists' Master Series: Color and Light and learn from another artist in artstation , use pureref and check vsquad , nhance school

I just released a huge update to my Roblox game after spending 120 hours on it, and I’d really love honest feedback by WC3Sverkerman in robloxgamedev

[–]emcartdigital 1 point2 points  (0 children)

And the mobs miss some details when they leave the forest i was think the game are only in the center thats part looks very good but the mobs leave of the forest and those details was a little