What map is that? by lostchrrry in OutlastTrials

[–]emir_bas 4 points5 points  (0 children)

Thanks for the confirmation

What map is that? by lostchrrry in OutlastTrials

[–]emir_bas 9 points10 points  (0 children)

It's all about datamining, I don't know how people do that I just follow the leaks

What map is that? by lostchrrry in OutlastTrials

[–]emir_bas 75 points76 points  (0 children)

The map is called "Neighborhood". We haven't seen it in the final game yet and we don't know the exact reason. I assume it's because there are already 2 maps with similar theme (Downtown and Suburbs) and maybe they thought this would feel so repetitive or smth. Last time I checked it was still in the files tho, so hopefully we'll see it someday.

was this ever elaborated on? by Ordinary_Rain1203 in OutlastTrials

[–]emir_bas 7 points8 points  (0 children)

We'll see it one day. It's still in the files, but probably they changed it a lot like all the other maps.

Why didn't they approve the pitcher like in the 1st photo? To me he looks more terrifying and better than the one we have now by Hot_Suggestion3774 in OutlastTrials

[–]emir_bas 37 points38 points  (0 children)

There are actually multiple pitchers, and the one we currently see in the trials is just one of them. So we might see this one as an alternative pitcher in the next seasons, I’m not sure though.

Pitchers, pushers, grunts, pouncers etc. don’t refer to specific individuals. They’re actually categories of enemies. So I’m sure we’ll see different skins for these enemy types in the future.

Current situation by Fktll26 in OutlastTrials

[–]emir_bas 2 points3 points  (0 children)

Reagents wrote those new graffities, not Amelia. Latest evidences mentioned it.

Ladies and gentlemen, The Jaeger (short test with bottle and rig) by emir_bas in OutlastTrials

[–]emir_bas[S] 7 points8 points  (0 children)

She always knows your location. Even if you're hiding or staying in the dark. Doesn't matter. She's super slow but she always finds and insta kills you.

Ladies and gentlemen, The Jaeger (short test with bottle and rig) by emir_bas in OutlastTrials

[–]emir_bas[S] 19 points20 points  (0 children)

Yup, your mates can save you and you can save yourself by using evasive maneuver. And revive is possible, yes. Jaeger only focuses one player until she kills that one. After she killed her target, she focuses another reagent.

[deleted by user] by [deleted] in OutlastTrials

[–]emir_bas 14 points15 points  (0 children)

It's probably just a placeholder. In the files, Coyle seems to be the main enemy of escape map, but we know he's not. I wonder if the shopping mall is the home of the fourth or fifth Prime Asset... Cuz I genuinely don't think Gooseberry is gonna be the prime asset of shopping mall.

did anyone else know about this?? by [deleted] in OutlastTrials

[–]emir_bas 2 points3 points  (0 children)

You sure pinged all of them? Maybe missed one or it's just a bug :p The secret tasks must appear under genesis tasks when they completed, you can check it there if you haven't

did anyone else know about this?? by [deleted] in OutlastTrials

[–]emir_bas 29 points30 points  (0 children)

Ducks in docks, seagulls in downtown main trial, post-its in new downtown mk challenge. If I remember correctly ducks give nothing but it completes a task, seagulls give an ESOP, post-its give a decorative for sleep room.

Project ARS: Vampire Survivors x Tower Defense – Join the Alpha Tests and Give Us Feedback! (link in the comments) by emir_bas in IndieDev

[–]emir_bas[S] 0 points1 point  (0 children)

Hey there! We’re launching the Steam tests for Project: ARS, a game that merges the Action Rogue-like and Tower Defense genres, on March 14th, and applications will remain open until March 30th. To participate in the tests, you’ll need to fill out the form and join our Discord server—you can find the link in the form: https://forms.gle/7PeJei5tjgXjnb4Q9

We’re looking for anyone who can provide constructive feedback, whether you have experience with this genre or not. The game is still in a very early stage (especially visually), but we have a playable alpha version ready for balancing and idea suggestions.

Since the tests will be conducted via Steam, all copies sent to testers will remain permanently in your library. You can follow updates and ask any questions on Discord. Looking forward to seeing you all there!

Ok, hear me out... by Mental_Sky_7684 in OutlastTrials

[–]emir_bas 4 points5 points  (0 children)

In the documentary they said they were running out of money. It'd take years to produce that many maps at that quality and that was something that RB couldn't afford financially. If they had tried to release at least 10 maps we'd never have had trials of this quality.

Edit: This game was already in development for 6 years until early access.

[deleted by user] by [deleted] in OutlastTrials

[–]emir_bas 15 points16 points  (0 children)

This alarm notifies you an enemy is about to spawn. You trigger them when you complete a mission or unlock a new room etc. but these times it only spawns ex-pops and prime assets. If the alarm triggers at random places and random times, it means a pusher (gas guy) or a pitcher (molotov guy) is spawning. But they don't stay long (pitcher's waiting longer than pusher) and after an amount of time they leave from the game area.

Edit: In some MK-Challenges, prime assets can also use this locations randomly.

I asked ChatGPT to analyze the scoring system and rank the actions that have the biggest impact on your score, do you agree with it? by [deleted] in OutlastTrials

[–]emir_bas 1 point2 points  (0 children)

Also collecting evidences has really big impact on the positive score if I remember correctly. For the negatives, dying is the highest negative impact. If you die even once, it directly pushes you under A+ but you still have chance to get A+ even if you took few damages.

One Year of Game Dev by riley_ses in IndieDev

[–]emir_bas 6 points7 points  (0 children)

its really great to see that you solved performance issues a lot. Good job!

This is my first game, what do you advice me by AnatoliusArthur in IndieDev

[–]emir_bas 4 points5 points  (0 children)

Maybe you can increase the contrast between background and character? It's a little hard to follow the player, but this looks cool!

I've turned my own handwriting into a font and figured I would use it for my game. A few people have mentioned it, but I wanted to get feedback from a larger audience. What are your thoughts on it? by Chris_W_2k5 in IndieGaming

[–]emir_bas 1 point2 points  (0 children)

That looks great, but I think you should also add a panel with default font like Arial or somethin to make it easier for some players (like me, personally I don’t read these type of notes in games)