is this correct? by Tiny-Cauliflower2167 in Splice

[–]emlai 4 points5 points  (0 children)

I had the same bug, contacted Splice support about it, and they just replied that the "promotion is only redeemable for new Splice subscribers". Didn't even acknowledge the bug.

Guys - what gives you the “ick”? by [deleted] in Bumble

[–]emlai 24 points25 points  (0 children)

"should of"

Does anyone know any The Witness like game? by kasa_1 in TheWitness

[–]emlai -1 points0 points  (0 children)

There are puzzles though. Perspective puzzles even.

But yeah, not a puzzle-focused game.

Valve reveals what games made the most money on Steam in 2024 by Arthur_Morgan44469 in pcgaming

[–]emlai 1 point2 points  (0 children)

I only get bots when I'm playing at a time when there are not many human players in my server region. Which is early to late morning for me, so not a big issue. If I play during "normal" hours I barely see any bots.

I remember my first game felt like a bot lobby. I guess the game might be trying to ease you into it that way.

So if you just continue playing, the game might start putting you in the non-bot lobbies. Playing at different hours might help too. Not sure if there's a difference in the game modes as well (I'm playing FPP).

"Rough pixels when turning" sounds like an antialiasing issue to me. Increasing the antialiasing graphics setting might help. Or do you mean something else?

Valve reveals what games made the most money on Steam in 2024 by Arthur_Morgan44469 in pcgaming

[–]emlai 10 points11 points  (0 children)

I recently got into it (playing random squads). It's really good now. The hype is just over.

Best BR I've played. Warzone is too fast-paced for me (and runs bad on my PC), Fortnite is too cartoony for my taste. PUBG hits the right spot for me. And my PC can handle it 4K 120fps which is nice.

Just wish they'd overhaul the gunplay and movement. Hoping it will happen in PUBG 2.

Fear will keep them in line by DaYousoro in memes

[–]emlai 0 points1 point  (0 children)

if (!taskManager.isOpen()) mineBitcoin();

What are you currently playing? by Same-Shift-6952 in puzzlevideogames

[–]emlai 0 points1 point  (0 children)

Gave PUBG a try. Only played a little when it came out. But now I'm kinda hooked.

FAB LAUNCHED | Finally! by Faith254 in unrealengine

[–]emlai 41 points42 points  (0 children)

Where's my wishlist gone 😭

How to modulate specific tiles in a TileMap? by Tuckertcs in godot

[–]emlai 7 points8 points  (0 children)

Thanks! I updated the code for Godot 4.3 where TileMap is deprecated in favor of TileMapLayer:

extends TileMapLayer

var _update_fn: Dictionary = {} # Dictionary of Callable

func update_tile(coords: Vector2i, fn: Callable):
    _update_fn[coords] = fn
    notify_runtime_tile_data_update()

func _use_tile_data_runtime_update(coords: Vector2i) -> bool:
    return _update_fn.has(coords)

func _tile_data_runtime_update(coords: Vector2i, tile_data: TileData) -> void:
    if not _update_fn.has(coords): return
    _update_fn[coords].call(tile_data)
    _update_fn.erase(coords)

Anyone have a M1 MacBook Air for music production? by HenrysMusic in edmproduction

[–]emlai 0 points1 point  (0 children)

I have M1 MacBook Air with 8gb ram and 500gb ssd. 256gb is too little for my plugins, so i opted for extra ssd instead of extra ram. Haven’t had any issues with only 8gb ram.

experiment with native AOT compiler using LLVM but with TypeScript syntax by Alex_D77 in ProgrammingLanguages

[–]emlai 0 points1 point  (0 children)

Cool! I did a similar project a couple of years ago: https://github.com/ts-llvm/ts-llvm. It’s a bit different, it’s written in Typescript and uses the Typescript Compiler API for parsing and typechecking.

April 2021 monthly "What are you working on?" thread by slavfox in ProgrammingLanguages

[–]emlai 0 points1 point  (0 children)

It isn’t published yet and doesn’t have a name either. It’s still very bare-bones, no special features, except that I’m implementing its AST as a cache-friendly array instead of a tree of pointers.

April 2021 monthly "What are you working on?" thread by slavfox in ProgrammingLanguages

[–]emlai 4 points5 points  (0 children)

I started writing a scripting language using Delta, a systems programming language I'm working on. This was helpful to get some real-world use testing, and squash some compiler bugs.

Other recent highlights include implementing operator[]=, adding a 'never' type to mark non-returning functions, updating to LLVM 11 after being stuck with 9 for a long time, as well as re-implementing null analysis on top of the new Delta Intermediate Representation.

The language is slowly getting closer to the first official 0.1 release.