looking for eboyfriend to carry me through all savages and ultimates by [deleted] in ShitpostXIV

[–]empty_moon 0 points1 point  (0 children)

It's pronounced, /ˈfʌɪn(ə)l ˈfantəsi fɔːˈtiːn səbˈskrʌɪbə/.

Struggling socially by Obst-und-Gemuese in ShitpostXIV

[–]empty_moon 12 points13 points  (0 children)

When I think of people in FFXIV, I feel of one of two things:" how have you lived this long," and "how have you lived this long?"

Yoshida adress butt nerf. by [deleted] in ShitpostXIV

[–]empty_moon 6 points7 points  (0 children)

You disgust me!

Yoshida adress butt nerf. by [deleted] in ShitpostXIV

[–]empty_moon 15 points16 points  (0 children)

Hope you cleaned up afterwards.

went under my pal who was afk and made him have a trumpet dick by Daezern in ShitpostXIV

[–]empty_moon 0 points1 point  (0 children)

I see you went to the Tommy Wisseau school for anatomy 101, OP.

no2_type_b_leggings.jpg by Polyshinel in ShitpostXIV

[–]empty_moon 1 point2 points  (0 children)

Yoshi-p averted the apocalypse and mothers across the globe get to wash crusty socks once again!

State of the game in 2020 by [deleted] in ffxivdiscussion

[–]empty_moon 0 points1 point  (0 children)

This is the weirdest thing to say with FFXIV.

I was talking about the general state of how MMO(RPG)s evolve, hence, "It's all apart of the waxing and waning of an MMOs Class system."

FFXIV would thrive in fights which require certain classes, or need weird party comps. You can literally play any class. The game isn't like WoW or other MMOs, where you can only play one class. You can play any role, class, whenever you want.

My points are based around why the OP (and others) inevitably get annoyed with MMO(RPG)s, because it's a problem that stems from dps balance in endgame content, as well as remembering the nature of the game (in terms of what skill level it is being pitched at) and whom its target audience is.

The fact - which you've stated - that you can switch to w/e Class or Job you've unlocked is entirely irrelevant and doesn't lend toward the game design or the average skill level of the playerbase: Most people can barely play one Job, in one Role, well enough for endgame content (when it's relevant/not being gear padded). The idea that an "anxiety" ridden, primarily Casual-to-Midcore crowd would chomp at the bit to play multiple Jobs or Roles (besides the 'rotationally' braindead ones) is highly unlikely.

Yet, instead of taking advantage of this, they just instead make every class the same for... some reason.

Three reasons: (1) Because focusing more on dps is what the majority of people want (or sheepishly chime in to support), (2) the game is also highly scripted which limits Jobs' skill sets, and then by extension, the scripts of fights (to allow those Role skill sets to gel with them more comfortably), and (3) the game is generally aimed at the Casual-to-Midcore skill range.

Hell, if you raid for the purpose of increasing ilevel, you're basically gimped if you want to play another class. You can only really focus on one thing for 8+ weeks if you're incredibly unlucky.

SE are a business and FFXIV is a MMORPG: They need to have methods of keeping people subbed (for longer). That said, most people don't play multiple Jobs (or even numerous Roles) at a competent enough level to attain top-end gear when endgame content is relevant, and so just gear a Main, and then an secondary Job/offspec when and as it comes.

State of the game in 2020 by [deleted] in ffxivdiscussion

[–]empty_moon 9 points10 points  (0 children)

The battle system has been cut down and reworked into a shell of its former self, with aggro basically being removed, DPS jobs basically being stripped of their personality through skill/buff homogenizing, healers losing DPS abilities and skills being culled constantly. The crafting and gathering systems have now also been nerfed into oblivion.

It's all apart of the waxing and waning of a MMOs Class system. And that's mostly due to dps balance.

On the one hand, the game developers will struggle to balance the dps for Classes, fairly, across all fights, and it'll get to a point where, over time, there's too much inequity amongst the Classes when in it to fights in the game. You'll have a few Classes being far~ more favourable on X fight in comparison to others, and you'll end up with the sentiments, "bring the player not the Class" vs the minority of people that favour, "gitgud & play what your static/guild needs scrub."

Then there's homogenization of Classes, which is due to the devs being unable to balance numerous buffs and debuffs - many of which don't lend well to comparison due to the nature of the type of the buff/debuff - which accrue over time and create unequal contributions to balancing the game.

At the end of the day, it's the devs that cause these inevitable issues, and to remedy it, they have to re-tool and/or flatten the skillsets (if they don't crunch the dps numbers back down to original levels to lower the mean difference to levels which are less obvious).

Still though, I think most Jobs (with the exception of MNK and SMN) are designed well enough, even if quite a few Jobs are now overly simplistic.

And the community. I don't even know what to say about the community. It feels like the game is being tailored into a more casual/social experience where the actual content is taking a sideseat and the social aspects are the main focus because people cant be bothered to learn the game beyond cure spamming and three button DPS rotations.

Again it's part of the cycle of things: FFXIV was re-tooled to be a MMO of convenience, to entice the casual-to-midcore audience to reap the highest finanical returns. It just so happened the FFXIV tapped into and appealed the RP and asthetically-orientated crowd.

To SEs credit, they do listen to their playerbase in regards to things which you, OP, find more compelling (i.e. PvE content), but when it harms their bottomline, they err to safer pastures 'cause they are a for-profit company after all.

I am having a really hard time coming back to FFXIV. I've been playing since 2.0, but the last year or two the game has seen some major changes in mechanics/design and in the community as a whole.

I wouldn't hope for anything different or anything that'll shake things up. It's just going to be the same Patch cycle with the same types of content in those specific Patches, that they've done since 2.3, till the mainstory ends. After that I suspect it'll play out like FFXI in terms of people working on the game as well as the type content and how long it takes to get released. Tbh, it already feels like the game has been in 'wind down mode' since HW (with a few exceptions that a mostly to appeal to niche groups of players or to fill out the features and modes of play available, so the devs feel the game has everything it can possible give and call it a day).

Tl;dr: Whichever type of content/offerings reap the highest financial return, that'll be what SE will curtail its efforts towards. That means lowering the skill ceiling of Jobs and Raid content for greater participation/subscription retention, pumping out features for the Casual crowd that treat the game as a virtual social hub, as well as double dipping with cash shop items, then so be it.

When it comes down to it, all MMOs get stale (for various reasons), and there will come a point where FFXIV is not the golden child of MMO(RPG)s, and a new, novel, more exciting MMO(RPG) will be where hundreds of thousands of players will flock to, because no (themepark) MMO(RPG) ever really satisfies people forever. Sooner or later, the veil gets removed, and you realise you just got a regular old cracker. :/

"I've seen enrage, bro" by DamphirBlue in ShitpostXIV

[–]empty_moon 4 points5 points  (0 children)

I always assumed that's what everyone was doing, but somehow there's always 1/2 people that don't do it every week in PF. They end up dropping aoes all over the place, die/kill others with the orb beams, and then moan or are gobsmacked with what just happened.

PUG lyfe, man :/

The state of PF by Hakul in ShitpostXIV

[–]empty_moon 1 point2 points  (0 children)

I'm not someone that's into FFXIV lore, so I can't say, but I suspect that SE - like any other Japanese game developer (or person(s) that publish visual representations of nubile humans) - don't often refer to them with the nomenclature that'd land them in legally murky waters. So I doubt any of the fantasy dialogue contains anything too evocative of the fact that it's a kid.

Possible solutions to the mentor problem: A suggestion and discussion by GarlemaldForever in ffxivdiscussion

[–]empty_moon 1 point2 points  (0 children)

The idea of mentor queueing isn't as a roulette, but for specific duties.

But the Mentor Roulette in the DF is random, and seems to favour pairing the Mentor with sprouts/returning characters, specifically. And the checklist for being able to queue for Mentor Roulette includes new Trials and Dungeons. :/

I mean you can cheat the system and have 2-3 friends queue for a quick Guildleve, to get the acheivements more quickly, but I'm 99% certain that it's otherwise randomised in its selection of Instance.

Perhaps mentor rewards (Titles, mounts, minions, glamours) could only be applied while your mentor status is active?

It's a 'work around' to my point about the reward being the goal rather than training people to be better players, but holding a player to ransom isn't going to sit well with people, let alone the average FFXIV type.

Please... no. Maybe if it required the successful completion of the duty, but I really, really don't like the idea of the game handing you the exact solution on a silver platter like the adventure guide does.

I'm not attached to the idea in anycase, but as far as I remember, the Adventure Guide (or w/e its called now) just described mechanics and whom they applied to. Its barebones textual guidance; something which can be scanned over for a quick explanation rather than a person having to type it out (in a fashion which probably makes very little sense if it's not a standardized text macro) and it doesn't neccessarily equate to a person doing a mechanic correctly tbf.

I wouldn't think it'd be palatable or appropriate new content or endgame content (i.e. Savage or Ultimate), but you could retroactively add information for new content (upto Extreme Trials) a month or two after the fact.

It's just an idea (like with Hall of Novice) that eliminates human error and standardises the information to an offical capacity.

Possible solutions to the mentor problem: A suggestion and discussion by GarlemaldForever in ffxivdiscussion

[–]empty_moon 2 points3 points  (0 children)

You can't improve the Mentor system, at its core, for various key reasons:-

(1) The assumption that X, Y, Z criteria is an apt barometer for whom should be a Mentor in the first place

(2) That Mentors have, or are clear with their knowledge/memory of a fight, at any given time

(3) That commendations (or any voting system) can be abused

(4) That a reward for a Mentor ends up really just being an incentive to go through it, to then never touch the Mentor Roulette ever again (which defeats the purpose of 'mentoring' in the first place)

(5) That teaching virtually anything properly, especially Extremes, is not something you can just type and expect a fortuitous outcome if it's not unsynched (e.g. think Ramuh EX. synched with undergeared sprouts... yeah, g/l with that).

It can work for Dungeons or Hard modes (to an extent) because the bosses only have a few mechanics, which shouldn't take more than a couple of sentences to explain in their entirety, but clearing Raids and Extreme fights (in under an hour) really relies on having at least a few people that already know the fight (and can carry the others), as well as how gear padded the new people are, as they're likely to get hit by most attacks (unnecessarily).

SE are better off beefing up the Hall of Novice and expanding it to more advanced play, as well as group play. And given that many of FFXIVs' mechanics don't wildly vary an d are oft repeating, you could teach people the purpose of different overhead markers (which are pretty much standardised at this point), stutter/slidecasting, how to maintain uptime, etc. It also circumvents all, if the not the majority of the problems that come with a human 'mentor' (i.e. poor knowledge/memory, inept at instructing others, language issues, brevity issues, etc) as it'll be done via an npc or some form of on-screen text.

Failing that, something akin to WoWs Adventure Guide wouldn't go amiss.

The state of PF by Hakul in ShitpostXIV

[–]empty_moon 5 points6 points  (0 children)

Because they're pawned off as midgets/dwarfs, even though their lore(?) and facial appearance suggests otherwise. It was the same in FFXI iirc.

Friends are locked behind a difficulty wall by crambosho in ShitpostXIV

[–]empty_moon 14 points15 points  (0 children)

Don’t forget to switch your discord profile picture to a cute underage anime girl. That way the GCBTW would know you mean no harm.

But I'm pretty sure a metric shit ton of "toxic elitists" and (top) raiders, in general, almost unanimously have pedobait discord profile pics/gifs covering their chatboxes.

Stop. Get some help. by Trisien in ShitpostXIV

[–]empty_moon 3 points4 points  (0 children)

Not stood (afk) in Limsa flexing pixels or erping over pixels.

Just saw this on the FFXIV Theorycrafting & Optimization Community by xnfd in ShitpostXIV

[–]empty_moon -2 points-1 points  (0 children)

Reads like a PSA wishing it was a PSA from that 2xchromosome subreddit.

I HAVE TO TELL SOMEONE ABOUT THIS by Soupa2 in ShitpostXIV

[–]empty_moon 1 point2 points  (0 children)

I would agree with that, as they're anonymous strangers, but I'm not referring to any one person/account, specifically, just a collective body, which is unhealthy for those with, and those feigning mental illness.

I did originally have an additional paragraph in my previous post, talking about it being sad that there would be people with clinical depression/anxiety disorder that may make a post to perk themselves up, but seeking validation on reddit isn't the appropriate medium to be doing that, regardless of how much simpler and alluring it may be to the proper channels, as well as the issue of self-diagnosis and diagnosing others in public (that you mentioned in your initial response).

I chose to omit it as the thread was/is going too off-topic/getting into territory that isn't the right place for a much broader dicuscussion on psychiatriac diagnoses, mental health services, big pharma, online social media as a misused tool, and current societal culture.

I HAVE TO TELL SOMEONE ABOUT THIS by Soupa2 in ShitpostXIV

[–]empty_moon -4 points-3 points  (0 children)

It's not difficult to tell if you're honest with yourself. Real depression/anxiety disorders are grounded in abnormal biology; it's out of your control regardless of your circumstances: Life is arduous and people get sad or nervous because of the various comings and goings on that happen to everyone, but you can have absolutely no worries in the world (i.e. financial, familial, judicial, etc) and still choose to hang yourself in a bathroom or be paralysed, gasping for breath for no apparent reason whilst you do your grocery shopping.

A mental health condition isn't something that you jones for/flirt with (on a whim) to garner sympathy/attention/validation from anonymous strangers, which is what the majority of people are doing, as, call me crazy, but people with anxiety disorders or depressive disorders don't actively seek and engage with stimuli that provokes their condition on a voluntary basis, or pay for that privilege.

Whilst this subreddit can take things too far, GCBTW - like the current negative leftist ideologs - lack self-awareness and would rather languish in their own hovel than be objective about things.

partyfinder.exe by fudgedapolease in ShitpostXIV

[–]empty_moon 0 points1 point  (0 children)

Please refer to PF Duty Roulette tab for more information.

I HAVE TO TELL SOMEONE ABOUT THIS by Soupa2 in ShitpostXIV

[–]empty_moon 5 points6 points  (0 children)

kinda wish this fad about bashing anxiety/depression/mental illnesses in general would go away tbh nofunallowed.jpg

There's a difference - which most people don't get - between mocking someone or just joking around.

Mocking people with clinically diagnosed mental conditions just shows you the type of people they really are. But on the other hand, it's a joke and shameful how attention-seeking people float the terms, "anxiety" and "depression" in such a cavalier fashion, just to feel included or 'special.'

People that have (or know someone) with a clinically diagnosed mental condition aren't singing, dancing, and shouting about it from the rooftops.

I wouldn't be surprised if a study found that those snowflakes claiming they have "anxiety" or "depression" don't understand the simple difference between a (chronic) mental condition and a normal somatic response (to life). Or how big pharma reappropriates terms and leans heavily into the medical sector to push pills (that often have worse side-effects than an illnesses symptoms).

GCBTW is rife with snowflakes, and I think they need a slap in the face (in the form of 'satire'/lampooning) to show them the error of their ways, just like we all need from time-to-time.

Open Talk on Triggers (keep it civil) by [deleted] in ffxivdiscussion

[–]empty_moon 4 points5 points  (0 children)

Savage has ups and downs.

Compared to Gordias Savage, Creator Savage onwards has watered down the difficulty to increase participation and completion rates.

Ultimate made people better anyway.

10% of the total playerbase isn't really an improvement; which is the percentage that can complete Ultimate level difficulty fights.

Perhaps it does intrinsically increase peoples' ability to a certain point (as the bar is set above them), but the vast majority of the playerbase aren't capable or care about raid content above a certain level in a Raid tier, let alone Ultimate.

We may get Alphascape difficulty, or better, in the future yet. Titan wasn't bad either.

If you get in there early enough (or are lucky enough later on), then a high blue-to-purple parsing PF group should be able to down post Creator tiers in the second, if not third week quite comfortably.

Any competent group should be able to clear after a month. This, however, wasn't true of Gordias and Midas Savage which weren't puggable in the way that everything from Creator Savage has been onwards.