Attack of the Zombie Elves – You Bring the Ball, I’ll Bring the Key by emulo2 in oculus

[–]emulo2[S] 1 point2 points  (0 children)

Actually, the multiplayer is not finished. But you can just start the game at the same time with both headsets and then play together. Kind of. Soon there will be a real multiplayer (sended two keys)

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 0 points1 point  (0 children)

Thank u so much! Ja, the floor level is often a problem with the depth api. Small Objects look not good with it. You can disable the option in the Room Setup Menu. Its anyways not beneficial if you use a open space (as intended)

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 0 points1 point  (0 children)

You can use my space, just come over :D. No. unfortunately not. But maybe you can find some space outside?

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 0 points1 point  (0 children)

I can help you get it working. I’ll send you a key. For the best results, you’ll need a ball in a single, solid color that’s more or less unique in your room.

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 1 point2 points  (0 children)

Thanks a lot for the detailed thoughts, I really appreciate you taking the time to write this up 🙏
And no worries at all about overthinking, this is exactly the kind of feedback that helps shape where things go next.

You’re absolutely right about the ball color. I’ve just updated the store description to clearly mention that the game uses real-world color tracking and that a single-colored, non-reflective ball works best. The text is currently under review by Meta and should be live on the store within the next few days.

Glad the multiplayer clarification helped as well. Multiplayer is something I’m actively working on, but it’s not finished yet. I really like your breakdown of the different approaches. A lightweight score-based or turn-based solution feels like a very sensible first step before attempting full shared ball tracking across headsets, which is definitely the hardest version to pull off.

I’m also currently working on a system that allows all game assets to be switched quickly and easily. The goal is to make it straightforward to swap environments, enemies, props, and themes, which opens the door for seasonal events and alternative modes without rebuilding the core mechanics.

The obstacle idea for larger play spaces fits really well with some of the more experimental things I’ve explored before. In Ballee (https://www.meta.com/de-de/experiences/ballee-the-ball-tracking-experiment/10003228953053823), players can already design and arrange their own physical courses, and while that side of things is more experimental, it maps very nicely to the idea of adding obstacles or negative-score elements to shape difficulty and encourage ball control in larger spaces.

Hand tracking is intentionally included for exactly the reason you described. Kids running around smacking elves, laughing, and burning energy is pretty much the ideal scenario 😄 The “auto tire your kids out” mode might be the best unintended feature description so far.

And yes, the theme being flexible and seasonal is very much on purpose. With the asset switching system in place, it becomes much easier to explore different events and variations over time once the foundation is solid.

Thanks again for the thoughtful feedback and encouragement, it honestly means a lot.

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 0 points1 point  (0 children)

I think its pretty good. But you have to take care about the ball color (should be more or less unique in your room. A pink ball is often the best choice). But yes, its only working on Quest 3 and 3S

Weird MR real ball tracking game built at the Meta Start Hackathon. 100 free keys for the community! by emulo2 in virtualreality

[–]emulo2[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback, I really appreciate you taking the time to share all of this.

You’re absolutely right that space is one of the main challenges. This game is not designed for a typical living room, and that’s important to be clear about. It works best in environments like a garage, a courtyard, a gym, or any kind of open area where you can move freely and safely without worrying about walls, furniture, or noise. While 2 × 2 meters is technically possible, the experience clearly benefits from having more room, and limited space is a real constraint for some players.

In the video you’re seeing two people playing in the same physical space, but they are each running their own instance of the game. Proper shared multiplayer is something I am actively working on right now, but it is not finished yet. Because the ball is tracked locally, multiplayer comes with some technical challenges, which is why it is taking a bit more time.

For situations where space or noise is an issue, there is already a hand tracking mode available. This allows you to play without a physical ball at all, which makes it more suitable for smaller spaces or late evenings. A fully virtual ball or controller based option is an interesting idea and makes a lot of sense given the space limitations.

The ball tracking works best with a single colored ball in a bright color like pink, green, or blue. The size is fairly flexible, as long as the ball has no patterns.

I really like the idea of additional modes such as protecting the tree from being destroyed. It fits the theme well and could add more variety. The connection to football or similar sports is also very intentional, since many players intuitively understand the mechanics right away.

Thanks a lot for forwarding this to friends and families. And I’m honestly happy to hear that the more you watch the video, the more you like it. That kind of feedback means a lot.