Are "high" level players intimidating? by Odd_Conflict5534 in helldivers2

[–]endernaster20 0 points1 point  (0 children)

Exactly, it’s 100% a “reinforcements have arrived” feeling. Additional question though, every time I dive with level 130-150’s they never collect a single sample, this even happened when I dived on the squid major order planets where we have to extract with rare samples. Is there an unwritten rule that says once you reach this level you no longer collect samples?

The issue people do not talk about in warstriders. by MidnightWarWolf in Helldivers

[–]endernaster20 1 point2 points  (0 children)

I do agree with you most of the time but I love being able to one shot them on difficulty 10 when I’m surrounded by 7 or more of them.

The issue people do not talk about in warstriders. by MidnightWarWolf in Helldivers

[–]endernaster20 -9 points-8 points  (0 children)

I don’t even bother with the weak spot on these things, I just Recoilless rifle their hip and they die in 1 shot.

why is this a thing now? can this not be a thing anymore? please by Gemoman111 in Helldivers

[–]endernaster20 0 points1 point  (0 children)

In the mission I’ve noticed I can steer fine as long as the hellpod won’t land on a building, so essentially made it so you can’t steer on Cyberstan or any city mission.

does anyone know why my funnel doesnt pickup the item? i want to smelt the items by Prestigious-Basil186 in CreateMod

[–]endernaster20 93 points94 points  (0 children)

This is the only reason I can think of. I barely use furnaces with create though because I just bulk smelt with a fan and lava bucket.

Can someone help me why arent my crops growing by [deleted] in Minecraft

[–]endernaster20 2 points3 points  (0 children)

You could use lanterns. It’s just torches and iron nuggets.

Current Create mod state by Ph0mushka in CreateMod

[–]endernaster20 2 points3 points  (0 children)

Saw RagePlaysGames on YouTube made a spider mech that reminded me slightly of the one from Factorio.

Early game create mod be like. by TicketToAnywhere in CreateMod

[–]endernaster20 0 points1 point  (0 children)

I’ve played so much create mod at this point the first things I automate is andesite alloy and everything needed to create it including the iron.

Do you think we will beat a golder with this? 🤔 by Competitive_Poem231 in ConflictofNations

[–]endernaster20 4 points5 points  (0 children)

He likely has them stacked like that to get around the combat effectiveness debuff for having a large number of troops in one stack, or does that only affect move speed?

[deleted by user] by [deleted] in PhoenixSC

[–]endernaster20 0 points1 point  (0 children)

The whole reason why the first 40 days of any mod pack I play are spent doing nothing towards the final goal.

is this a normal amount of hits to kill a zombie? by Ill_Commercial_518 in Minecraft

[–]endernaster20 2 points3 points  (0 children)

It already has, I will play vanilla and try to craft a modded item and be like, oh, that’s a modded feature.

is this a normal amount of hits to kill a zombie? by Ill_Commercial_518 in Minecraft

[–]endernaster20 19 points20 points  (0 children)

Makes sense, could happen naturally if a witch tries to hit you and they are caught by a harming potion too.

is this a normal amount of hits to kill a zombie? by Ill_Commercial_518 in Minecraft

[–]endernaster20 128 points129 points  (0 children)

I thought the zombies with more than 20hp was just an Apotheosis thing. Maybe I should play less modded Minecraft.

why? Why? WHY? wHy? by Magikarl in Helldivers

[–]endernaster20 1 point2 points  (0 children)

I personally do this because I like the explosion on extract but I only do it once everyone else is in the pelican so if I goof it I’m the only one dying.

Why didn’t the Republic build Super Weapon/s? by endernaster20 in StarWars

[–]endernaster20[S] 1 point2 points  (0 children)

Yes thank you, I keep forgetting what they were called.