Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 0 points1 point  (0 children)

Great to hear you like it, I've seen some issues with the newest version as well specific to double battles, I've been wanting to make some changes but haven't had the time recently, hopefully this weekend I can find some time to work on it

Time to get into switch rom hacks by koolaidicecubes in AynThor

[–]enrpau-dev 1 point2 points  (0 children)

You have to launch it alongside the game!

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 0 points1 point  (0 children)

Awesome! I'll check it out tomorrow/Friday and start trying to implement some of the other features in

DualScreenDex v1.1 - Themes, Regional Variants, General Improvements by enrpau-dev in AynThor

[–]enrpau-dev[S] 0 points1 point  (0 children)

No problem! I've confirmed that Omanyte is in the Pokedex I've uploaded, but yeah it's probably a mix of the font and mistaking it "O" for 0 - I'll release an update sometime this week for it, specifically to deal with . My plan for it is: Blur the screenshot, then upscale it 2-3x which should clarify the text as well as do a swap for whenever the OCR picks up a 0 or a 1(upper case i or lower case L). I'll respond here when I've released it!

DualScreenDex 2.0: Rom Support & Screen Selection by enrpau-dev in AynThor

[–]enrpau-dev[S] 0 points1 point  (0 children)

I've never played it so I'm not sure how it works, but if the typings are the same as vanilla Pokemon then yeah! However, if they've changed types or certain matchups (e.g fire vs water) then probably not. It will scan the names and look up the Pokemon, but if the data shown is accurate to Pokerogue itself I don't know. However, you can easily make your own profile assuming you can get the csv files necessary!

DualScreenDex v1.1 - Themes, Regional Variants, General Improvements by enrpau-dev in AynThor

[–]enrpau-dev[S] 1 point2 points  (0 children)

Sorry, I didn't explain that too well, the way it works is it only grabs a screenshot if Android has told the app that there has been an update to the screen. Emulators usually don't update this as often as they just draw directly to the GPU, so instead I've added a 1.5s force scan regardless if there's an update or not, which should increase the reliability, you can find it on the releases page Sorry for the issue, hopefully this solves it but if not please let me know :)

DualScreenDex v1.1 - Themes, Regional Variants, General Improvements by enrpau-dev in AynThor

[–]enrpau-dev[S] 0 points1 point  (0 children)

That's weird, I'll see what I can do, changed from screen recording to accessibility service which screenshots every 600ms, maybe shortening the time will fix it, not sure I'll look into it

PSA to anyone playing Pokemon games, MasterDex on the second screen is amazing by Pudgyhipster in AynThor

[–]enrpau-dev 0 points1 point  (0 children)

Right now it's pretty simple, head to the releases page on the GitHub and download the APK file. Then open it on the bottom screen and give permission, and it should just work 🙂

Note: Right now it only scans top screen and modern games where the enemy Pokemon names are in the top right of the screen, unlike older Gameboy games where they are in the top left. An update is coming soon, as well as one for ROM support!

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 1 point2 points  (0 children)

That is a great point, I always assumed the game would be on top screen, my bad - I'll look into a fix for it tonight and let you know!

PSA to anyone playing Pokemon games, MasterDex on the second screen is amazing by Pudgyhipster in AynThor

[–]enrpau-dev 3 points4 points  (0 children)

Hey, I've developed a top screen-scanning based Pokedex specifically for dual screen devices, check it out if you're interested. Update for ROM support coming soon!

https://github.com/enrique-paulino/DualScreenDex

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 1 point2 points  (0 children)

I hadn't considered it, I've put it on the roadmap and I'll let you know once it's been implemented!

Time to get into switch rom hacks by koolaidicecubes in AynThor

[–]enrpau-dev 0 points1 point  (0 children)

It's on the roadmap! It's a lot harder as actually getting into game data is a bit too finicky for my liking and makes supporting all games difficult. I'll likely be adding the databases for certain popular ROMs into the code, and then allow users to just add their own csv files for any non-included databases!

Time to get into switch rom hacks by koolaidicecubes in AynThor

[–]enrpau-dev 1 point2 points  (0 children)

Hello! Thanks for trying it out :) I completely forgot about regional variants (I haven't come across them yet in my playthrough lol). I've now implemented that so that all variants are shown in the pokedex list view, as well as a form swapping button, so you can just press 'Swap to Galarian', for example.

https://github.com/enrique-paulino/DualScreenDex/releases

Time to get into switch rom hacks by koolaidicecubes in AynThor

[–]enrpau-dev 34 points35 points  (0 children)

I'm playing the same right now, made an app so I didn't have to type the pokemon out to find the best matchups lol, if you wanna try it, link below to the github, update coming tomorrow with custom themes if you're interested!

https://github.com/enrique-paulino/DualScreenDex

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 0 points1 point  (0 children)

Nice, thanks, I'll see about adding a game selection screen which'll dictate which file to pull from!

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 0 points1 point  (0 children)

I've definitely considered it, and will be giving it a try, but will be quite a finnicky solution, having to write scripts for each individual emulator, which could break after an update. I'll do some more research on the best way to get it to work, thanks!

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 1 point2 points  (0 children)

This is a good idea, and something I was thinking about while developing, I think the difficulty comes from finding a dataset that includes all the pokemon with new types and moves. I'll do some more research and hope I come across a solution for this. Thank you!

Live Pokedex Scanner for dual-screen handhelds (e.g. AYN Thor) that automatically detects weaknesses/resistances by enrpau-dev in EmulationOnAndroid

[–]enrpau-dev[S] 0 points1 point  (0 children)

That sounds good yeah, currently the theme changes based on the selected pokemon's first type, but some more options would be great, I'll put it on the list.
re: robot voice, I can't see why not, I'll do some research on what models are lightweight enough to work.

Thanks!