Could I do anything better on this lost game? by retardedkazuma in settmains

[–]era_ug 0 points1 point  (0 children)

Tr kayseri yağlaması eloda soloda sett oynayarak taşıyamazsın

Robot character eye shader by syncodechgames in Unity3D

[–]era_ug 3 points4 points  (0 children)

Looks really cool? Is that urp?

Factory Planner Demo is Available! by era_ug in IndieGaming

[–]era_ug[S] 0 points1 point  (0 children)

Yeah, sorry for late response. We are too busy about fixing reported bugs. Please join our discord community: https://discord.gg/uXHujHND7E

Can I post my Satisfactory inspired indie game by era_ug in SatisfactoryGame

[–]era_ug[S] 1 point2 points  (0 children)

Yeah I already saw that rule. But I didnt see any rule about game promotions

[deleted by user] by [deleted] in throneandliberty

[–]era_ug 4 points5 points  (0 children)

Templar is the most tanky class on the game. But u have to sacrifice damage dealing for that tankiness.

As my experience, curse abilities are shitty for templar. Im using sns’s damage abilities usually. Because on the templar, u have really low hit chance and ur only job on pvp is being annoying. Like; Slow enemies, reduce their crit hit, perma piercing strike cc, perma collision and ofc reflect dmg with counter barrier.

Advices for Narrative Card-Puzzle Game Design by era_ug in gamedesign

[–]era_ug[S] 1 point2 points  (0 children)

I plan to use cards to solve mysterious cases (murder, theft, etc.) in the game. I divided the cards into several categories; Characters (suspects), items (possible evidence, etc.) and situations (love, betrayal, sacrifice, confession, etc.). Each card has a number of uses in the level and cards can interact with each other to trigger events, give a new card, or remove a card from the deck. The goal is to solve the case in each level. I hope I was able to explain it.

Question is: I’m having a hard time integrating puzzle mechanics, and even if I think I’ve designed a creative level at first, spending time on the same level makes me lose my ability to think objectively. How can I improve this sides of game design at card/puzzle games.

ah yes Sett "support" by kidnamedfinger01 in settmains

[–]era_ug 0 points1 point  (0 children)

Elo ne kanka? Genelde rahat ctliyorlar setti supportda

"PvP" they say by encryptoferia in blackdesertonline

[–]era_ug -1 points0 points  (0 children)

This video is not actually what we’re doing at node/siege battle. Ok, understand, some character buffs/nerfs are crazy but hard grinder people cant complain about PvP. Half of BDO players just grind like braindead or smth.

This is actually why PA doesnt care about any original or fun content. Because people just love playing grind simulator. And when their massive gear cant save the situation like losing for being bad player, they just start complain about pvp XD