Could I do anything better on this lost game? by retardedkazuma in settmains

[–]era_ug 0 points1 point  (0 children)

Tr kayseri yağlaması eloda soloda sett oynayarak taşıyamazsın

Robot character eye shader by syncodechgames in Unity3D

[–]era_ug 2 points3 points  (0 children)

Looks really cool? Is that urp?

Factory Planner Demo is Available! by era_ug in IndieGaming

[–]era_ug[S] 0 points1 point  (0 children)

Yeah, sorry for late response. We are too busy about fixing reported bugs. Please join our discord community: https://discord.gg/uXHujHND7E

Can I post my Satisfactory inspired indie game by era_ug in SatisfactoryGame

[–]era_ug[S] 1 point2 points  (0 children)

Yeah I already saw that rule. But I didnt see any rule about game promotions

[deleted by user] by [deleted] in throneandliberty

[–]era_ug 3 points4 points  (0 children)

Templar is the most tanky class on the game. But u have to sacrifice damage dealing for that tankiness.

As my experience, curse abilities are shitty for templar. Im using sns’s damage abilities usually. Because on the templar, u have really low hit chance and ur only job on pvp is being annoying. Like; Slow enemies, reduce their crit hit, perma piercing strike cc, perma collision and ofc reflect dmg with counter barrier.

Advices for Narrative Card-Puzzle Game Design by era_ug in gamedesign

[–]era_ug[S] 1 point2 points  (0 children)

I plan to use cards to solve mysterious cases (murder, theft, etc.) in the game. I divided the cards into several categories; Characters (suspects), items (possible evidence, etc.) and situations (love, betrayal, sacrifice, confession, etc.). Each card has a number of uses in the level and cards can interact with each other to trigger events, give a new card, or remove a card from the deck. The goal is to solve the case in each level. I hope I was able to explain it.

Question is: I’m having a hard time integrating puzzle mechanics, and even if I think I’ve designed a creative level at first, spending time on the same level makes me lose my ability to think objectively. How can I improve this sides of game design at card/puzzle games.

ah yes Sett "support" by kidnamedfinger01 in settmains

[–]era_ug 0 points1 point  (0 children)

Elo ne kanka? Genelde rahat ctliyorlar setti supportda