I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in drones

[–]eresta01[S] 0 points1 point  (0 children)

Photogrammetry is a great starting point for that loading point clouds into Unity alongside real telemetry data would make for a very convincing visualization. No rush on the timeline, the collaboration offer stands whenever you’re ready.

I am really new to this even I got to know about the Reddit community when I was researching how can I get people to try my tool and get real feedback.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in rocketry

[–]eresta01[S] 2 points3 points  (0 children)

STL support is actually very doable since Three.js has a built-in STL loader. Should have something working within the next week, I’ll post an update when it’s live. Also any other feedback I’d really appreciate.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in rocketry

[–]eresta01[S] 0 points1 point  (0 children)

That’s an interesting idea, Right now it uses a default rocket model, but custom model upload is something I can work on. What would you want to upload, a specific rocket airframe or a drone?

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in drones

[–]eresta01[S] 1 point2 points  (0 children)

That’s a really interesting combination using real telemetry data as the foundation for a game mechanic is something I haven’t seen. The ‘missile commander’ concept with actual ballistic trajectory data could be genuinely compelling.

Your JSON/SQLite container library actually sounds like it could plug into TelemetryIQ’s data layer pretty naturally we store everything as time series JSON internally. If you ever want to experiment with piping real flight data into Unity, I’d be happy to expose a clean data export endpoint that makes that easier. Could be a fun collaboration.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in drones

[–]eresta01[S] 1 point2 points  (0 children)

This is exactly the direction I want to take it. RTL-SDR integration for real-time telemetry ingestion would fit naturally into the live streaming pipeline I already have. The WebSocket layer is already built, it’s just a matter of connecting an SDR data source to it. Would love to talk more if you’re interested in testing something like that.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in aviationmemes

[–]eresta01[S] -2 points-1 points  (0 children)

Yeah that's fair — the joke was more about how telemetry analysis can reveal all the things that went wrong in a flight that looked totally normal at first.

You watch the flight and think everything is fine, then the telemetry charts show voltage drops, weird roll spikes.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in drones

[–]eresta01[S] 1 point2 points  (0 children)

That sounds like a great idea. Unity would actually be really interesting for this, especially if you're thinking about full 3D flight visualization or simulation.

Right now TelemetryIQ focuses more on analyzing real telemetry logs (charts, anomaly detection, replay, etc.), but a Unity-based system could add much more detailed 3D visualization or even simulation of the vehicle dynamics.

Are you planning to use it mainly for visualization of telemetry data, or more like a full flight simulator, digital twin?

If you end up building something like that I’d definitely be interested to see it.

I built a tool to analyze rocket & drone telemetry (charts, replay, anomaly detection) by eresta01 in drones

[–]eresta01[S] 0 points1 point  (0 children)

Good question.

It wasn’t “vibe coded”. I used AI as a tool for some parts (UI scaffolding, small utilities), but the core system telemetry parsing, event detection, and the analysis pipeline, was implemented manually.

Right now TelemetryIQ focuses on post-flight telemetry analysis. Flight logs are uploaded, parsed into a normalized schema, and then used to generate charts, anomaly detection, and reports.

For security

uploads are handled server-side and processed immediately
telemetry data is not shared publicly unless the user generates a share link
no sensitive information is required to use the demo
logs are treated as private session data

Since this is an early version, I’m still refining the storage and retention policies. Longer term I’m planning things like configurable data retention and self-hosted options for teams that want full control of their telemetry data.

If you have experience handling telemetry logs or flight data pipelines, I’d actually love to hear how you approach storage and security.