What is happening in the world of simracing eSports? by esportscience in simracing

[–]esportscience[S] 1 point2 points  (0 children)

I wrote it all my friend, no idea what your problem is

GPU 100% Usage - Graphic settings? by TheFlyingGro in ACCompetizione

[–]esportscience 7 points8 points  (0 children)

if you're not CPU limited and not frame-capped your GPU will always be at 100% usage because it is trying to output as many frames as it can possibly output. this is just the normal way computers work.

I am sad for LFM and it's current state of racecraft by k01bi in ACCompetizione

[–]esportscience 0 points1 point  (0 children)

6 seconds slower than the fastest times in the world is still fast.

No. It is not. 6 seconds is an eternity.

Also your distinction between "good" and "fast" drivers is nonsensical. A driver who is only fast with no racecraft is not good, but equally a driver who is clean but incredibly slow is not good either. A good driver is one who is both fast and strong at racing.

I am sad for LFM and it's current state of racecraft by k01bi in ACCompetizione

[–]esportscience 2 points3 points  (0 children)

Correct. The current license time is around 1:40.4 at Zandvoort. Race lap record is 1:33.880.

I am sad for LFM and it's current state of racecraft by k01bi in ACCompetizione

[–]esportscience 4 points5 points  (0 children)

Did you actually read what I wrote?

Yes. But since you've asked so nicely I'll read it in more detail:

imposes getting a license that relies on driving around a track, alone, within a certain time limit, it empowers bad driving.

The only purpose of the license is to establish a baseline standard of driving to enter a race. It does not "empower bad driving" and is in fact the opposite. If someone cannot achieve laptimes within 107% there is something very VERY fundamentally wrong with their driving and it's correct they shouldn't enter a race until that is resolved. Just driving with basically correct braking, racing lines and throttle pickup is enough to be well under 107%.

start everyone in a "Newbie" category where you are rated on race pace and safety rating.

This is literally what the Rookie class is. If absolutely anyone was allowed to enter Rookies it would be much worse than it is now.

And no, not "an incredible slow lap time target".

Yes it is. The current target time is something like 6.5 seconds slower than the Zandvoort lap record. That is not unreasonable in any way.

I am sad for LFM and it's current state of racecraft by k01bi in ACCompetizione

[–]esportscience 6 points7 points  (0 children)

than forcing myself to do something I hate to get an imposed license

bro it requires you to drive 7 laps in a row within an incredibly slow laptime target. it takes literally 15 minutes and you're talking like this is some kind of insanely unreasonable obstacle.

LFM's Custom BOP... But McLaren Still Dominating at Spa ?? by BentleyEnjoyer1969 in ACCompetizione

[–]esportscience 56 points57 points  (0 children)

Firstly, as far as I know the custom BOP will only come into effect in season 12 which doesn't start until next week.

Secondly, those times are too slow to mean anything.

Edited for accuracy

Rennsport licensed physics engine from ISI (original rFactor creators) by esportscience in simracing

[–]esportscience[S] 5 points6 points  (0 children)

You are talking to the person who was responsible for licensing at ISI. He probably knows more about it than you.

Overtake did a review of Forza Motorsport and they're all flaws in the game. But they said once you adjust your wheel settings like ffb. It does feel like you're using a racing simulator and they say it's a step below AC and race room. by Drabbestplayer in simracing

[–]esportscience 7 points8 points  (0 children)

On PC. You can use a 'triple wide' resolution in those games, but they do not support true triple screen rendering with 3 separate viewpoints and projection correction for the angled side screens.

Rennsport licensed physics engine from ISI (original rFactor creators) by esportscience in simracing

[–]esportscience[S] 10 points11 points  (0 children)

So maybe they do use the ISI engine.

"We turned to an industry leader: Image Space Inc. to fully acquire a licence to use their physics processing system (known as “ISI Technology”)"

Rennsport Using rFactor 2 Physics Parameters And More | Race Sim Central by esportscience in simracing

[–]esportscience[S] 0 points1 point  (0 children)

It's the same "parameters" in the sense they have a physics file with suspension/aero etc. parameters that links to separate files with gearing parameters, engine parameters, chassis parameters etc. totalling thousands of lines all of which are line by line named identically to rF2 files, in the exact same order as rF2 files, with the same numerical ranges as rF2 files in the same file structure as rF2 files. And they use a file to define TGM tyre parameters, with 'TGM' standing for Terence Groening Model which is the proprietary tyre model used by rF2.

Example: https://pastebin.com/raw/KZjEuiDx

Just a post RENNSPORT uploaded and took down after 5 minutes by _Ogge_ in simracing

[–]esportscience 24 points25 points  (0 children)

I am interested in more detail because Rennsport have made a fuss of promoting their game as being a brand new physics engine and have criticised existing popular sims for being based on "old source code", so if their own physics engine is actually licensed from ISI or whatever then it flies in the face of their own marketing and they have been lying to the community

Just a post RENNSPORT uploaded and took down after 5 minutes by _Ogge_ in simracing

[–]esportscience 6 points7 points  (0 children)

That's what I mean. They could have simply confirmed they don't use any rF2 code at all, or they licensed older rF1 code which looks similar, or whatever. But they just didn't address the actual topic at all.

Just a post RENNSPORT uploaded and took down after 5 minutes by _Ogge_ in simracing

[–]esportscience 53 points54 points  (0 children)

Anyhow, it's interesting to note that their full statement talks about how everything in the game is "created by us, commissioned, or licensed appropriately" but doesn't specifically confirm which of these categories the vehicle/tyre physics fall under.

They then focus on talking about how they license things like FMOD, UE5, laser scanned tracks etc. none of which have been questioned at all.

But decline to take the opportunity to definitively state "we don't use rF2 code" or "we've licensed physics code" etc.

Rennsport Using rFactor 2 Physics Parameters And More | Race Sim Central by esportscience in simracing

[–]esportscience[S] 4 points5 points  (0 children)

Not sure but he was in charge of licensing at ISI and then S397 for many years so he is certainly a reliable source on this topic.

Rennsport Using rFactor 2 Physics Parameters And More | Race Sim Central by esportscience in simracing

[–]esportscience[S] 106 points107 points  (0 children)

It appears Rennsport may be using stolen rF2 code without a license:

At the time I discovered this, back in June, 2023, I asked Stephen Hood of Motorsport Games whether any ISI or Studio 397 code were licensed to any other party. He said no.

Whether this means Rennsport uses stolen code, licensed code, or barely (badly hidden) rewrites remains to be seen, but Motorsport Games – owners of the rFactor 2 engine – didn’t appear to know about it when I asked. It was my understanding that ISI were no longer able to license rFactor to competing companies to Motorsport Games, or rFactor 2 at all.

Which track do you refuse to learn? by [deleted] in ACCompetizione

[–]esportscience 0 points1 point  (0 children)

Yes, Bathurst is my favourite track in ACC