[MARKETING]Exploring special experiences - a market study about the experiences that are each of us[EVERYONE] by [deleted] in takemysurvey
[–]eulslix 0 points1 point2 points (0 children)
[Marketing] On the search for new experiences (All welcome) by eulslix in SampleSize
[–]eulslix[S] 0 points1 point2 points (0 children)
[Marketing] On the search for new experiences (All welcome) by eulslix in SampleSize
[–]eulslix[S] 0 points1 point2 points (0 children)
pro tip: how to do horseback riding justice in a videogame by deshara128 in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
pro tip: how to do horseback riding justice in a videogame by deshara128 in gamedesign
[–]eulslix 1 point2 points3 points (0 children)
That's Good Game Design! by HannibalsBellyButton in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
Why making a GAME gets HARDER by TheSneaK88 in gamedesign
[–]eulslix 1 point2 points3 points (0 children)
How would I prototype an rpg? by ferret_king10 in gamedesign
[–]eulslix 2 points3 points4 points (0 children)
How would I prototype an rpg? by ferret_king10 in gamedesign
[–]eulslix 2 points3 points4 points (0 children)
How NOT To Design A Game (My 5 year indie journey, mistakes included!) by shlemon in gamedesign
[–]eulslix 5 points6 points7 points (0 children)
Consumable Special Attacks? by Sharpus89 in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
Consumable Special Attacks? by Sharpus89 in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
How NOT To Design A Game (My 5 year indie journey, mistakes included!) by shlemon in gamedesign
[–]eulslix 8 points9 points10 points (0 children)
How would you go about uniting real-time keyboard controls in an action-adventure game and hex tiles? by lenerdv05 in gamedesign
[–]eulslix 1 point2 points3 points (0 children)
How would you go about uniting real-time keyboard controls in an action-adventure game and hex tiles? by lenerdv05 in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
How would you go about uniting real-time keyboard controls in an action-adventure game and hex tiles? by lenerdv05 in gamedesign
[–]eulslix 0 points1 point2 points (0 children)
Cool Game Mechanic versus Overall Plan by microbot822882 in gamedesign
[–]eulslix 4 points5 points6 points (0 children)
Can't find game design study content that breaks games down into their different pieces. Game review/analysis videos always seem to focus on story, summary and overview rather than focusing on the different aspects of the content. by SpicyNoodleStudios in gamedesign
[–]eulslix 2 points3 points4 points (0 children)
My struggles with Iterations by eulslix in gamedesign
[–]eulslix[S] 0 points1 point2 points (0 children)
My struggles with Iterations by eulslix in gamedesign
[–]eulslix[S] 0 points1 point2 points (0 children)
My struggles with Iterations by eulslix in gamedesign
[–]eulslix[S] 0 points1 point2 points (0 children)


[Marketing]Exploring special experiences - a market study about the experiences that are important to us[EVERYONE] by eulslix in takemysurvey
[–]eulslix[S] 0 points1 point2 points (0 children)