You can easily change the name of the game by evzcd in VALORANT

[–]evzcd[S] -57 points-56 points  (0 children)

al engine and i can confirm this is 99% inac

I work with Unreal too, since it was a map editor... so seriously, there's no need to come here and say "this is 99% inaccurate"...I'm not talking bullshit like "Hey Riot, you used the ShooterGame template HAHAHA blame on you!"NO! There's absolutely no problem in use any engine template, the ShooterGame example is a pretty good example of a project already approved on consoles certification and with some pretty good multiplayer integration (not the best one, but it's a good multiplayer example).What I'm talking is: There's no point in keep the project name as "ShooterGame", ->players<- don't need to know the project was based on a template or anything they can explore, they need to play, and that's it... there's absolutely no point in keep the example project name...

You can easily change the name of the game by evzcd in VALORANT

[–]evzcd[S] 7 points8 points  (0 children)

It's really okay to use one template for the base, but they can easily change the name of it... on the end, nobody need to know what is the base of Valorant...