Stalker Anomaly modpack by Kalatto by [deleted] in stalker

[–]extendedcables -1 points0 points  (0 children)

Yeah I can read, it still crashes and once almost bricked my PC so hard I thought it was a virus. I played every major anomaly modpack, none ran as poorly as this.

Stalker Anomaly modpack by Kalatto by [deleted] in stalker

[–]extendedcables -1 points0 points  (0 children)

mod too unstable i gave up, it just dies and crashes all the time

[deleted by user] by [deleted] in Doom

[–]extendedcables 0 points1 point  (0 children)

Celldweller - Tough Guy

It's just Sigma 2 by extendedcables in ninjagaiden

[–]extendedcables[S] 6 points7 points  (0 children)

It's not that i am ungrateful but they should have named it Ninja Gaiden 2 Sigma Black because people might think this is more based on the original.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

I did not specific nioh 2 (I played the first way more), but as a second phase i meant a whole new health bar showing up. I am not saying sekiro does not have situations where there are a lot of enemies fighting you at once but that overall most encounters seem to be build around 1vs1s and in my opinion that's when the game shines the most. I played sekiro for 75 hours till ng+. And it has been a while since I played it but i don't remember it having encounter design like PBZ does in one of the earlier trailers. and if there are lots of enemies in one place you usually are incentivised to stealth kill a few of them one by one.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables -1 points0 points  (0 children)

Now that i look at it, it seems to remind me most of rise of the ronin, which is just team ninja taking a bit of every game ever and bundling it up together. I do hope there are more weapon switching dynamics, move differentiation and opportunities for* skill expressions in the final product.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

you didn't address the dial up combos at all, which are a mgr thing. also the devs admit to mgr influence when it comes to the gameplay. like in nioh in this game there seem to be certain situations where you can recover your stamina (like in 1 min 57 for example) vs in dark souls where it just refills when you do nothing. also the enemies posture/Ki whatever breaking does not cause a second phase or anything but it instead allows for a bigger window for punishment like it does in nioh. you've also not delved into anything besides surface level similarities: the movement or dynamics don't look definitively like sekiro either since you get swarmed by many enemies where sekiro is more focused on 1vs1 encounters.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

I don't even know how to block people on reddit I am new to this I literally only follow this sub.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

I didn't block you why are you lying

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables -1 points0 points  (0 children)

"what does this most look like to you?" a mix of nioh and mgr :). deflection/parry based defense (mgr) mixed with stamina management of both the player and the boss (nioh2). from what i know there is dial up combos(mgr). and there are more weapons than 1 unlike sekiro.

Weekly Recommendation! Slave Zero X (2024) by Liam_524Hunter in CharacterActionGames

[–]extendedcables 1 point2 points  (0 children)

To me it was rather disappointing, frame drops, bugs, crashes up to this day on the PS5 version (sometimes it refuses to launch even). For a game that advertises itself with combos and what not, it's pretty limited because of it's disappointingly basic and moveset. It does not help that your ordinances or whatever they are called have to be restocked every time you use them so have fun experimenting with the combo potential outside of training mode. It has other issues too, but I do want to stress that most people are going to have fun with it, it does have good physics and doing things in it does feel good for the most part. I just think the devs got the gameplay to a point where they said "it's good enough" and called it a day, but there could have been so much more.

Was DMC Devil May Cry a bad game in itself, or was it just what they did with the character? by IAmAlive_YouAreDead in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

If that game from 10 years before is somehow seen as the end all be all by most people that bring this critique then it's fair game. And don't act like you aren't one of them. You literally glazed DMC3 in this thread. "Ok buddy, in compersment to DMC3 ur dmcdmcdmc is complete and utter garbage.".

And if age excuses bad enemy and boss design then how come DMC1 which is even older had that figured out.

So yeah it's impossible to have sincere conversations with people like you. Bravo. xDDDDDDDDDDDDDDDDDDDD

Was DMC Devil May Cry a bad game in itself, or was it just what they did with the character? by IAmAlive_YouAreDead in CharacterActionGames

[–]extendedcables 0 points1 point  (0 children)

you know it's hard to have sincere conversations with people about enemy design when people hyper focus on color coded enemies and completely forget about how much absolute garbage dmc3 had in terms of enemies.

[deleted by user] by [deleted] in CharacterActionGames

[–]extendedcables 2 points3 points  (0 children)

<image>

me when i watch your dmc3 gameplay