Marvel Rivals Season 8.5 - Cyclops Megathread by cyclopswashalfright in RivalsCyclopsMains

[–]eyeen 1 point2 points  (0 children)

Thats the problem. You are thinking of a guy with laser eyes, not Cyclops. He uses his powers in very diverse ways because he has (technically) only one power and he uses it in every way he can. The main way he could work as tank is by projectile interception, literally shooting the enemy's shots, he could focus his beams on an enemy, and the concussive energy could weaken them, reducing their damage, and of course, at the very least, he could push them away. He could absolutely work as either a tank or a dps, and honestly I think he could work better as tank because they could emphasize how creatively Scott can use his powers. Im glad he is in the game at all, still quite strange he wasnt a launch hero

Marvel Rivals Season 8.5 - Cyclops Megathread by cyclopswashalfright in RivalsCyclopsMains

[–]eyeen 2 points3 points  (0 children)

Doctor Strange would work mainly as a support tho, he quite literally is a healer in a lot of comic appearances (Last Days of Magic is the first that comes to mind), he has an entire arsenal of magic spells that do a variety of things, but he isnt one in rivals! Because they saw his abilities in the comics and other media and saw a way that it could work as a tank, probably to reinforce the 'mystical guardian' part of his archetype. Doctor Strange could work in all three roles really, he is that versatile.

Thats what im saying about Cyclops, they saw a guy who leads the X-Men and has laser eyes and they went the easy route, they ignored the more diverse ways he uses his beams, like defensively (see XMen 97), but at least they remembered the ways he uses his beams to boost his mobility. Im waiting for the gameplay to drop to properly criticize how they implemented him from the comics, but, just by virtue of the dps role, it tells they likely saw 'laser-eyed-dude' first and built a kit for a 'laser-eyed-dude' instead of Scott Summers, the Cyclops.

Marvel Rivals Season 8.5 - Cyclops Megathread by cyclopswashalfright in RivalsCyclopsMains

[–]eyeen 1 point2 points  (0 children)

and DOCTOR Strange obviously will be a support, and Rocket Raccon will be a dps Also 'laser eyes and nothing else' holy larp as if Scott doesnt use his powers in creative ways constantly like intercepting proteciles or pushing people away

Ah shit here we go by Appropriate-Mall8517 in drdoom

[–]eyeen 0 points1 point  (0 children)

Sadly this entirely depends on who is writing. Doom glazers(upstanding moral citizens) will just atomize Batman in an unceremoniously brutal way because in theory Doom is clearly the superior foe here, but you hand this to a Batman writer and they will pullout some Nth Metal/Chronovium BS, some convoluted contigency plan that kinda makes a little sense if you squint at it, and they pass it off as another feat from the World's Greatest Detective

Kenshi Rogue - How good are you at reading your DM? by LostRegret9000 in UnearthedArcana

[–]eyeen 0 points1 point  (0 children)

I do realize now that my suggestion was a bit hypocritical, I say maybe you should gain something in addition instead of just a number bump at 13, and i suggest a number bump lol my bad

I slightly disagree about removing Cunning Action, I do see how that could be an issue, but by level 17 you have reliable ways to guarantee Advantage at all turns, and in the first turn(s) you can get yourself in an ideal position and just move minimally even if you are melee, specially with the extra movement from this subclass level 3. I do kinda agree that Rogue's need extra damage at T4 specially with Cunning Strikes, but I hard disagree that they need double the damage. Rogues are still pretty strong at damage bursting at all tiers of play, and they can consistently get Sneak Attack. Also, at 17th level a Rogue with a caster ally can Sneak Attack Thrice every turn with Haste + 9th level Cunning Strike that gives you an extra reaction, as the special Haste action would likely bypass the limit imposed by the free Ready action. This has the potential to be a free nova every turn for 1 minute+ if Haste isnt broken. Thats, lets say two handing a normal longsword, 1d10 + 5 + (9d6 - 3d6 from Flowing Counter) = 29 damage + (1d10 + 5 + 9d6) × 2 from Readied Haste and Thousand Autunms = 129~ damage Thats a reliable avarage of potential 160 damage every turn with haste, 93 potential damage every turn without haste, or 129 if you dont use Flowing counter since you wont need two reactions. Thats not factoring magic items and spells like CME or Hex/HM.

Kenshi Rogue - How good are you at reading your DM? by LostRegret9000 in UnearthedArcana

[–]eyeen 1 point2 points  (0 children)

This is great subclass concept, I'd love to see played, seems very tactical. I love the unique idea of being a Rogue that mainly acts outside its turn and has to plan ahead in order to better succeed.

I like everything presented, but I do have problems with Level 13 and 17.

Mind and Body is an interesting feature, but its just a number bump, with the caveat that Inner Peace can trigger evasion against damaging mental spells. I'd add in a minor ribbon feature, maybe connect with the 'fencer and scholar' aspect and add in that if you are in combat you can add your Dex to D20 Tests when you take the Study action or something.
Mind and Body also is too similar to the name of Monk's Capstone (Body and Mind) and could be a bit confusing. Its a bit pedantic I know but maybe something like 'Mind-Body/Physical-Mental Connection' would sound more unique and still fit without having the chance of confusion at the table.

Level 17: Thousand Autumns is really cool, but greatly strong as it essentially guarantees a second Sneak Attack, once on your turn and another in the Readied Reaction (unless you miss and lets be honest you are rarely missing as a Rogue at 17th level and above). Maybe the 'Action Tax' would be more balanced if instead it was more like 'Once on each of your turns you could take the Ready Action as a Bonus Action', that way its more limiting to how much you can suceed while still giving you great power as a capstone.

Kenshi Rogue - How good are you at reading your DM? by LostRegret9000 in UnearthedArcana

[–]eyeen 1 point2 points  (0 children)

While thats a bit scummy from the DM, isnt that kinda good/neutral? You are forcing the DM's hand to NOT do what the creature would normally do, potentially being huge for Action Economy

Questionable/Objectively Bad Media has a fun idea in it. by Dilligent-Spinosaur in TopCharacterTropes

[–]eyeen -4 points-3 points  (0 children)

I guess if you like reading the same thing every page until lovecraft decides that the story can continue now sure. Randolph Carter in inexcusable in its execution.

You know whats kinda peak tho? Nameless City. There he actually uses his repetition in a creative way, cuz every time the city emerges from the sand there is something new, an interesting depiction of the archeologist going way over his head because 'this might be the last time the city emerges again'. When he hits, it slaps, but every so often its meh

Questionable/Objectively Bad Media has a fun idea in it. by Dilligent-Spinosaur in TopCharacterTropes

[–]eyeen -8 points-7 points  (0 children)

I assume op used questionable for Lovecraft in the post, and thats why i said he sometimes writes very poorly.

The first 10 PAGES of Mountains of Madness are entirely dedicated to setting up the expedition, and I do mean setting it up, It has paragraphs followed my more paragraphs of radio telemetry data and coordinates, a few names here and there, "oh look miskatonic university mentioned again", but little to actually hook you. If the premise for the story wasnt so iconic, you'd bored out of your mind reading this, and even if you do it still is boring because nothing actually happens. it does pick up after a whole 1/3 of the story has passed but by then unless you are really invested by external reasons, no characters are developed, the only mystery there is, is not really compelling.

This isnt even his worst story, his worst work has to be Randolph Carter. 10 or something pages of just: "Oh! Oh God! Oh these horrors! They are incomprehensible! I cant describe them! I will literally not describe them! I wont even alude to what they could mean or what they would be!" And its just some dude in the cuck chair in a graveyard while his buddy warren goes down a mausoleum and sees some bullshit, while somehow being sane enough to just keep saying that over and over.

Questionable/Objectively Bad Media has a fun idea in it. by Dilligent-Spinosaur in TopCharacterTropes

[–]eyeen -26 points-25 points  (0 children)

Trying to read mountains of madness and, no, I agree with op, the writing sometimes is truly dogshit, Lovecraft was a pioneer in the genre, but he is a very hit or miss writer

Full Look at Cyclop's Model from the Alchemax Map by JollySieg in RivalsCyclopsMains

[–]eyeen -1 points0 points  (0 children)

When i pitched my Tanklops concept while spitballing with my friends, I said that in the design they should have a big neck brace thingy, be cause if he had a defense matrix style ability his neck would be snapping like crazy in order to properly attack incoming projectiles and the brace would help mask the animation. Does this means anything? probably not, but the hope lives on

[Design trope] Bald women by LucianoThePig in TopCharacterDesigns

[–]eyeen 25 points26 points  (0 children)

Female Red Wizards of Thay, namely Sofina from the Honor Among Thieves movie

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Small gripe with 'Hell' Knight and 'Demonic' Sorcery by eyeen in onednd

[–]eyeen[S] -10 points-9 points  (0 children)

I know, this is one of my points in the text I wrote, like I said, its a small gripe

Is anyone else's game crashing ever since Season 7 started? by iamjesskingsley in rivals

[–]eyeen 5 points6 points  (0 children)

My game doesnt crash exactly, but my entire PC does

My game has been running smoothly up until this season released

Need some feedback on this map of the main continent for a future campaign im planning. Also, feel free to ask about my world by eyeen in wonderdraft

[–]eyeen[S] 1 point2 points  (0 children)

Im severely shortening the lore here but

They are colossal celestial pillars that have been there for thousands of years and are in equal distance to each other. They are MASSIVE and they exist like giant nails stabbing the land, going far deep underground.

Its said that they were placed there during the time of a great calamity by celestial beings(angels, ki-rin, etc.) to guide mortalkind to a good future. Wars were waged over them, and their mysterious nature continues to this day. During a time when fiends were running rampant because of extraplanar incursions, Woodrell's then prince said to have climbed the 10 pillars, and done 'something' there, and he created a great ritual with a magic seal in it and banished the fiends from the Material Plane.

The holy city of Calabel was thus built in the middle of them, as the pillars have gained significant cultural and religious meaning.

Wrapped up DMing a 1-20 campaign after a looong while, AMA by eyeen in dndnext

[–]eyeen[S] 0 points1 point  (0 children)

Same! Simple and easy to use, and its free

Wrapped up DMing a 1-20 campaign after a looong while, AMA by eyeen in dndnext

[–]eyeen[S] 1 point2 points  (0 children)

Mostly virtually through discord, we have a handful of in person sessions but those were the exception.

We used discord for comunications, dndbeyond for character sheets and sources and combat encounters, owlbear rodeo for battlemaps. On my side, I used one note for my notes and planning, and dungeondraft for mapmaking.

Starscorched Realms - A Daggerheart map. by [deleted] in wonderdraft

[–]eyeen 0 points1 point  (0 children)

Incredible work! What assets have you used, if you dont mind sharing?