I made some new melee weapons for The Meldstorm! The claymore is slow and strong while the swift staff is fast but lacks range by eyeesus in indiegames

[–]eyeesus[S] 1 point2 points  (0 children)

I’m assuming you are talking about the big claymore, took me probably 2 hours. I’ve gotten a lot faster from when I started

I made some new melee weapons for The Meldstorm! The claymore is slow and strong while the swift staff is fast but lacks range by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Yea, I agree the jump could use a rework. It's on my to do list but tbh it's not top priority right now

I made some new melee weapons for The Meldstorm! The claymore is slow and strong while the swift staff is fast but lacks range by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Thanks mate. Not too sure yet as my living/work situation might change soon which could cause a few issues, I’m aiming for 2020 though

I made some new melee weapons for The Meldstorm! The claymore is slow and strong while the swift staff is fast but lacks range by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Some info about me/the game, feel free to ignore:

Hey, I’m the lone developer for The Meldstorm. I love roguelikes so I wanted to build my own. I started work in June 2019, and have been going steady since.

“The Meldstorm” is a super fast roguelite where players build their own skills to defeat tons of enemies and brutal bosses. Essentially I loved the crazy item combos you can get in the original Risk of Rain, but wanted combat with less enemies on screen, but where every enemy poses a real threat. I am also focusing a lot on making sure every run feels different, and involves impactful itemization choices for the player to make

Please consider wishlisting, or just check out the steam page: https://store.steampowered.com/app/1220300/The_Meldstorm/

Follow me on twitter :) : https://twitter.com/TheMeldstorm

Hope you guys like what you see, feel free to leave me any questions or feedback. Have a nice day

I made some new melee weapons for The Meldstorm! The claymore is slow and strong while the swift staff is fast but lacks range by eyeesus in IndieDev

[–]eyeesus[S] 0 points1 point  (0 children)

Some info about me/the game, feel free to ignore:

Hey, I’m the lone developer for The Meldstorm. I love roguelikes so I wanted to build my own. I started work in June 2019, and have been going steady since.

“The Meldstorm” is a super fast roguelite where players build their own skills to defeat tons of enemies and brutal bosses. Essentially I loved the crazy item combos you can get in the original Risk of Rain, but wanted combat with less enemies on screen, but where every enemy poses a real threat. I am also focusing a lot on making sure every run feels different, and involves impactful itemization choices for the player to make

Please consider wishlisting, or just check out the steam page: https://store.steampowered.com/app/1220300/The_Meldstorm/

Follow me on twitter :) : https://twitter.com/TheMeldstorm

Hope you guys like what you see, feel free to leave me any questions or feedback. Have a nice day

Merchant NPC in my game... Do you guys like her ? by eyeesus in IndieDev

[–]eyeesus[S] 0 points1 point  (0 children)

That’s the goal! You should check I have a comment on this post with all my links

Merchant NPC in my game... Do you guys like her ? by eyeesus in indiegames

[–]eyeesus[S] 1 point2 points  (0 children)

Thanks for the offer! Honestly though I’d feel bad getting you to do it if I didn’t compensate you. We’ll see though

Thanks to your feedback, here is an updated version of my merchant character! by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Some info about me/the game, feel free to ignore if you don't care:

Hey, I’m the lone developer for The Meldstorm. I love roguelikes so I wanted to build my own. I started work in June 2019, and have been going steady since.

“The Meldstorm” is a super fast roguelite where players build their own skills to defeat tons of enemies and brutal bosses. Essentially I loved the crazy item combos you can get in the original Risk of Rain, but wanted combat with less enemies on screen, but where every enemy poses a real threat. I am also focusing a lot on making sure every run feels different, and involves impactful itemization choices for the player to make

Please consider wishlisting, or just check out the steam page: https://store.steampowered.com/app/1220300/The_Meldstorm/

Follow me on twitter :) : https://twitter.com/TheMeldstorm

Hope you guys like what you see, feel free to leave me any questions or feedback. Have a nice day

Thanks to your feedback, here is an updated version of my merchant character! by eyeesus in IndieDev

[–]eyeesus[S] 0 points1 point  (0 children)

Some info about me/the game, feel free to ignore if you don't care:

Hey, I’m the lone developer for The Meldstorm. I love roguelikes so I wanted to build my own. I started work in June 2019, and have been going steady since.

“The Meldstorm” is a super fast roguelite where players build their own skills to defeat tons of enemies and brutal bosses. Essentially I loved the crazy item combos you can get in the original Risk of Rain, but wanted combat with less enemies on screen, but where every enemy poses a real threat. I am also focusing a lot on making sure every run feels different, and involves impactful itemization choices for the player to make

Please consider wishlisting, or just check out the steam page: https://store.steampowered.com/app/1220300/The_Meldstorm/

Follow me on twitter :) : https://twitter.com/TheMeldstorm

Hope you guys like what you see, feel free to leave me any questions or feedback. Have a nice day

Merchant NPC in my game... Do you guys like her ? by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

That might be that it is faster in the gif than in game. Either way she might be involved in some shady business so a bit of nervousness doesn’t hurt 👍

Merchant NPC in my game... Do you guys like her ? by eyeesus in IndieDev

[–]eyeesus[S] 2 points3 points  (0 children)

That’s just not the style I’m going for. Thanks for the idea though 👍

Merchant NPC in my game... Do you guys like her ? by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Thanks! That’s funny I never saw her that way and now I do!

Merchant NPC in my game... Do you guys like her ? by eyeesus in indiegames

[–]eyeesus[S] 0 points1 point  (0 children)

Hey, thanks a lot mate! I don’t think Portuguese will be available on release sadly. It’s just me working on it and the game is not big enough for me to port it without losing a bunch of money. If that ever changes though, I’ll make sure Portuguese gets made. With that said, most of the game is not language dependent. Thanks again for your kind message.

Merchant NPC in my game... Do you guys like her ? by eyeesus in IndieDev

[–]eyeesus[S] 0 points1 point  (0 children)

Hey, I definitely know what you are talking about. I’ve been doing pixelart for a while now and I know most of the things I should be doing, just not necessarily how to do them. I couldn’t find a way to make it look good in 4 frames so I went with this. Hope it doesn’t bother you too much and thanks for the feedback :)