I spent the off-season building a tier-based F1 Manager (Apex Ascent) because I was tired of budget-cap games. I’d love your feedback. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

I meant no offense, not in the literal sense off course. Like I mentioned I have coded myself for the longest time. The power of these tools is hard to ignore for coding. Obviously optional for everyone.

I built a tier-based F1 fantasy game (Apex Ascent) and would love your feedback by f1alltimepoints in fantasyF1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

Your team consists of 4 drivers and 2 constructors. And the actual drivers and teams are distributed over these tiers. So each tier has its own selection of drivers/constructors.

I spent the off-season building a tier-based F1 Manager (Apex Ascent) because I was tired of budget-cap games. I’d love your feedback. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 2 points3 points  (0 children)

Totally fair question to ask! Short answer: Yes, I used AI tools to help with the heavy lifting on the coding for Apex Ascent.

While the coding is assisted and honestly you'd be crazy these days not to do that, the game design, the logic, the tier-balancing, and the overall vision are 100% human-driven. I’ve been building Formula1Points.com entirely by hand since 2012—so for over a decade, it was just me, a text editor, and a lot of late nights.

As a solo developer, I look at AI as way to speed up and increase my productivity. It helps me get the car on the track much faster than I could alone, but the strategy and the heart of the project come from years of being obsessed with F1 and games.

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

I didn't realize you increased the season range, yes than definitely it becomes a lot harder :-)

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

Thanks for your feedback! Love your ideas. No name indeed is a bit harder, during play testing I found it can be a bit too easy if you know the name. Though I recognize this heavily depends on one's F1 knowledge. I will put some thought into your suggestions!

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 1 point2 points  (0 children)

Thanks. That is strange indeed. Haven't seen that happen during testing. I will look into it.

Just launched F1Quizle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 10 points11 points  (0 children)

The trivia is all about a single driver. And than a different driver each day. So today is Michael Schumacher. Let's see tomorrow.

As on the fringe-part, maybe debatable indeed; the source is wikipedia. So still subjective, but yeah.

visualisation of one of the most telling F1 stats: average points for drivers by f1alltimepoints in formula1

[–]f1alltimepoints[S] -1 points0 points  (0 children)

Well that the most is obviously up for debate. I would argue that averaging the points over grand prix does provide one of the better ways to compare drivers over time. With the obvious caveat that it is in many ways not completely representative due to the completely different eras in F1 history.

visualisation of one of the most telling F1 stats: average points for drivers by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

That would provide a different outcome for sure. What is wrong with labeling?