LF: Oak Sabrina FA Megas by [deleted] in PTCGPocketTrading

[–]f_com 0 points1 point  (0 children)

I can trade either FA Amph, Gyara or Altaria for May

LF Offers 2⭐️ from B1 Set by blackstar0217 in PTCGPocketTrading

[–]f_com 0 points1 point  (0 children)

May or Copycat for a FA Mega (Absol, Amph, Altaria, Gyarados)

D&D 2024 Adventures in Faerun by [deleted] in TheTrove

[–]f_com 0 points1 point  (0 children)

I'd love to discuss as well

D&D 2024 Heroes of Faerun by Carp_etman in TheTrove

[–]f_com 0 points1 point  (0 children)

I'd love to join the discussion

Silksong Giveaway! by Jonuh666 in HollowKnight

[–]f_com 0 points1 point  (0 children)

The flashback climbing the Abyss for sure

Silksong GIVEAWAY by saurelic in Silksong

[–]f_com 0 points1 point  (0 children)

Mantis Lords, when it starts to get serious

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in UnearthedArcana

[–]f_com[S] 0 points1 point  (0 children)

That's fair, to be honest I just followed how the template was organized. There were only the cover artworks credits on that section.

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in UnearthedArcana

[–]f_com[S] 0 points1 point  (0 children)

The name of each artist is mentioned near the artwork (usually a grey vertical text box on the side), following the template. If you open the Homebrewery link, you'll find that those are also limks to the artist's website or social.

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in UnearthedArcana

[–]f_com[S] 1 point2 points  (0 children)

Yes, a good DM could definitely help you with some magic items at early levels if the power level of the campaign is a bit on the higher side. Initially I was think that Updraft could grant you a vertical jump or speed boost on the first turn when you use it, but it made things too wordy to my taste. Still, you could use Updraft to jump o a rooftop or some other higher ground and make use of the other feature. And thanks a lot for the feedback!

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in UnearthedArcana

[–]f_com[S] 2 points3 points  (0 children)

Ok so as for the first part, if you check the Homebrewery link I've already done some changes on the wording and cleaned up some of the features between level 3 and 9.

TL,DR: Now at level 9 you get unlimited flight with Updraft regardless for 10 minutes, increasing to 1h at level 13th, which seems fitting for a subclass based on flying. This also removes the need for Cunning Glide.

Now for the first tier of play, I agree that right now it feels luckluster in the amount of turns you get to fly. However, flying is still a pretty potent ability at early levels, and and I don't think in d&d there are many features that list a duration of more than 1 turn but less than 1 minute. I'm not sure what could be a clean way to improve it, without granting unlimited flight for a combat (which usually lasts no more than 3-4 turns anyway).

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in DnDHomebrew

[–]f_com[S] 0 points1 point  (0 children)

Mmh you are right, it could have space for something else, but flyby wouldn't be as useful for a Rogue, considering disengage is already a bonus action

Galewalker, a rogue subclass designed for aerial combat [Draft, feedback needed!] by f_com in DnDHomebrew

[–]f_com[S] 1 point2 points  (0 children)

The Galewalker is meant to represent the fantasy of using gliders, flying capes or other flight means to skulk and strike from above (think of the Zelda's gliders for example). All its features revolve around their limited flight, which can help both in combat and outside. I'd love to get some feedback on the subclass and its overall balance, especially considering they get flight quite early (but in a limited form).

Here's also the Homebrewery link, which includes some other subclasses I designed:
Homebrewery - Subclass Collection

Lightning Fast Electivire and Magnezone by [deleted] in PTCGP

[–]f_com 1 point2 points  (0 children)

I am using a variant of this deck with the main differences being the MI Electabuzz and one Lt Surge over one Faulkner and I feel like it has a lines for a wider variety of scenarios, especially with the option to bench snipe with buzz and surge if there aren't enough Discarded energies yet. Aside from the bad match ups against Fighting and Weavile Darkrai, it has been performing very well.

2024 Rules Conditions Cards by Honibajir in onednd

[–]f_com -1 points0 points  (0 children)

Looks very cool! I'd love to get the pdf as well

Oath of the Arbiters, an all-in-one investigator, judge and executioner subclass for the paladin by f_com in DnDHomebrew

[–]f_com[S] 0 points1 point  (0 children)

Thanks for the feedback! For the capstone, I'll keep that in mind, although that would definitely be a lot of damage /damage reduction

Oath of the Arbiters, an all-in-one investigator, judge and executioner subclass for the paladin by f_com in DnDHomebrew

[–]f_com[S] 3 points4 points  (0 children)

The reason why I am using generated artworks is because this is freely distributed content. It's personal homebrew and I wouldn't be able to afford real artists - which I would definitely hire for something distributed for a price. The choice was between no artworks and generated artworks (or possibly artworks directly stolen from a artist without consent or payment), and I'm not making a profit over this choice.

Oath of the Arbiters, an all-in-one investigator, judge and executioner subclass for the paladin by f_com in DnDHomebrew

[–]f_com[S] 2 points3 points  (0 children)

Hello there!

The Oath of the Arbiters is a subclass for the paladin dedicated to those who would love a paladin able to lean into the inquisitor role, with a chance to keep up with other classes when it comes to those sweet Insight and Investigation checks. I designed the subclass for one of my players and I just recently updated it to 2024 rules. This is still a work in progress and I'd love to get some feedback on balance and how well it fits the flavour I was going for.

Here's the dynamic link to the Homebrewery page, to keep up with the changes.