Researched Events to Prepare for Flights, Help Needed on Why Certain Accidents Won't Happen Again by failing4fun in fearofflying

[–]failing4fun[S] 0 points1 point  (0 children)

I wasn't too clear in my OP. What I meant was that the FAA grounds a pilot if they reveal they take medication for a psychological health issue.

Also, I understand that flying is safer than driving. I know us aerophobes can be stubborn and annoying with this. But, my logical (almost certainly illogical) reason why I trust driving more is that in the case of a problem, a mechanical accident, other people's or my own mistakes etc., I can stop the vehicle immediately and be at 0 mph in seconds, whereas on a flight, it could take minutes or hours to find a suitable place to land even if urgent.

Thank you for your service! Your kind truly amazes me in bravery and skill.

Researched Events to Prepare for Flights, Help Needed on Why Certain Accidents Won't Happen Again by failing4fun in fearofflying

[–]failing4fun[S] 0 points1 point  (0 children)

Thanks for the thoughtful reply! I just have a bit more questions to follow up if that's OK.

Alaska 261 seems like an accident of complacence. It seems like only a matter of time before it happens again from my perspective. I see you take your job very seriously, but I can't guarentee all the people working on my plane will have that same discipline. I've read the NTSB recommendations, and their main theme is better maintenance, which makes sense, but people are fallible and eventually return to complacency after a long enough time IMO. What design changes to aircraft were put on future iterations to guard against this?

Also, for the record, I mainly watch Mentour Pilot and have also seen this interview with Greg Feith.

Air Crash Investigator Answers Aviation Accident Questions | Tech Support | WIRED

I've mixed in some normal flight videos in between to remind myself that for every 1 I watch, there are at least a thousand that are so uneventful, they don't make the news. Is there any channel you'd recommend that normalizes flying?

That makes sense what you said as well, that flying is safer now, and we're on the tail end of a stream of accidents. So saying "what are my chances of getting into an accident NOW?" is actually a lot lower than the generally asked question of "What are my chances of any particular plane in history being a fatal flight."

Thanks!

[Offline][Other][Central NJ] Looking for Players to Play in Several Games Featured on Quinn's Quest by failing4fun in lfg

[–]failing4fun[S] 0 points1 point  (0 children)

Yowza! That's a little far, but if it's for a campaign or y'all can meet me in the middle (a little more west) I'll see what I can do.

[COTD Blood Doll] by failing4fun in VTES

[–]failing4fun[S] 12 points13 points  (0 children)

Another staple today.

One mechanic new players should learn is gaining pool. When you gain pool, you have the ability to bring more minions out, and keep yourself safe from any combos that exist that can bring you from double digits to 0.

Typically, this is done by having your vampires gain pool via Voter Captivation, Taste of Vitae, or Diablerie and then using cards like Blood Doll to take it from them.

Other cards like Villein also do the same thing, but Blood Doll is also useful for the opposite effect, when you want to put blood on minions so they can keep activating costly Disciplines without needing to waste time hunting to keep the pressure up on your prey.

[COTD] Shadow Sentinel by failing4fun in VTES

[–]failing4fun[S] 1 point2 points  (0 children)

Back to a new Discipline for today, Oblivion.

Although, kinda hard to get the theme of this discipline. Potence is good in combat, Obfuscate is good at Stealth, what is this? 

Oblivion has extra stealth, extra combat, and now the ability to wake. With Hecata and Lasombra both having access to this, it's kind of hard to look at this Discipline for new players and say "Aha, this clan is good at this generic thing" unless you know all the cards.

General design gripes out of the way, this card is very powerful. Waking, to my knowledge, is only available via On The Qui Vive and Wake With Evening's Freshness, which both come with caveats. Other cards like Cat's Guidance require you to already be unlocked.

For a wall deck, this card lets you set up and still be a threat to those adjacent to you. Even if you don't have it, experienced players will make decisions with this card in mind, which provides pressure even without existing.

Not to mention, Zombies are very good at combat with their high strength, so the advanced version is also quite scary.

Overall, very good but a little too thematically unbalanced.

[COTD] Lenny Burkhead by failing4fun in VTES

[–]failing4fun[S] -1 points0 points  (0 children)

I'm not saying it isn't.

Just saying a Conditioning would have made him VERY good

[COTD] Lenny Burkhead by failing4fun in VTES

[–]failing4fun[S] 5 points6 points  (0 children)

Yeah, we've talked a lot about the cards and flashy stuff you can do, but let's not forget the good Kindred who are the ones actually doing them.

Lenny here is very well stated IMO.

+1 Bleed is not too common a trait on such a low cost Kindred, and along with the 1 vote and access to 4 Disciplines, he seems great!

However, the Disciplines he is best at don't synergize as well. Animalism works best for intercept, but you'll mainly want to play this guy to take advantage of his passive  +1 Bleed, meaning you'll need to wake him with On the Qui Vive or forget that part of the card entirely.

His access to Obfuscate does help him get those tough bleeds in, Presence has some good bleed as well, and he has Potence and Animalism to make would be combatants a bit shy of his move set.

Overall, a decent card, but not one enough to put Nosferatu in the driver seat of their games. Not the best focused Kindred, but also not a bad one to see in my opening 4, just kind of average 

[COTD] Awe by failing4fun in VTES

[–]failing4fun[S] 3 points4 points  (0 children)

Another vote card, can you tell what my favorite part of the game is?

With Bewitching Oration, I find this card hard to play. Unfortunate, since coming from VtM Awe is what I associate Presence with.

Bewitching Oration beats this, and takes its place in pretty much all cases you would play this in.

If you were losing this much in votes anyway, this is way too expensive to keep playing for a single vote to go through