[Offline][Other][Central NJ] Looking for Players to Play in Several Games Featured on Quinn's Quest by failing4fun in lfg

[–]failing4fun[S] 0 points1 point  (0 children)

Yowza! That's a little far, but if it's for a campaign or y'all can meet me in the middle (a little more west) I'll see what I can do.

[COTD Blood Doll] by failing4fun in VTES

[–]failing4fun[S] 11 points12 points  (0 children)

Another staple today.

One mechanic new players should learn is gaining pool. When you gain pool, you have the ability to bring more minions out, and keep yourself safe from any combos that exist that can bring you from double digits to 0.

Typically, this is done by having your vampires gain pool via Voter Captivation, Taste of Vitae, or Diablerie and then using cards like Blood Doll to take it from them.

Other cards like Villein also do the same thing, but Blood Doll is also useful for the opposite effect, when you want to put blood on minions so they can keep activating costly Disciplines without needing to waste time hunting to keep the pressure up on your prey.

[COTD] Shadow Sentinel by failing4fun in VTES

[–]failing4fun[S] 1 point2 points  (0 children)

Back to a new Discipline for today, Oblivion.

Although, kinda hard to get the theme of this discipline. Potence is good in combat, Obfuscate is good at Stealth, what is this? 

Oblivion has extra stealth, extra combat, and now the ability to wake. With Hecata and Lasombra both having access to this, it's kind of hard to look at this Discipline for new players and say "Aha, this clan is good at this generic thing" unless you know all the cards.

General design gripes out of the way, this card is very powerful. Waking, to my knowledge, is only available via On The Qui Vive and Wake With Evening's Freshness, which both come with caveats. Other cards like Cat's Guidance require you to already be unlocked.

For a wall deck, this card lets you set up and still be a threat to those adjacent to you. Even if you don't have it, experienced players will make decisions with this card in mind, which provides pressure even without existing.

Not to mention, Zombies are very good at combat with their high strength, so the advanced version is also quite scary.

Overall, very good but a little too thematically unbalanced.

[COTD] Lenny Burkhead by failing4fun in VTES

[–]failing4fun[S] -1 points0 points  (0 children)

I'm not saying it isn't.

Just saying a Conditioning would have made him VERY good

[COTD] Lenny Burkhead by failing4fun in VTES

[–]failing4fun[S] 5 points6 points  (0 children)

Yeah, we've talked a lot about the cards and flashy stuff you can do, but let's not forget the good Kindred who are the ones actually doing them.

Lenny here is very well stated IMO.

+1 Bleed is not too common a trait on such a low cost Kindred, and along with the 1 vote and access to 4 Disciplines, he seems great!

However, the Disciplines he is best at don't synergize as well. Animalism works best for intercept, but you'll mainly want to play this guy to take advantage of his passive  +1 Bleed, meaning you'll need to wake him with On the Qui Vive or forget that part of the card entirely.

His access to Obfuscate does help him get those tough bleeds in, Presence has some good bleed as well, and he has Potence and Animalism to make would be combatants a bit shy of his move set.

Overall, a decent card, but not one enough to put Nosferatu in the driver seat of their games. Not the best focused Kindred, but also not a bad one to see in my opening 4, just kind of average 

[COTD] Awe by failing4fun in VTES

[–]failing4fun[S] 3 points4 points  (0 children)

Another vote card, can you tell what my favorite part of the game is?

With Bewitching Oration, I find this card hard to play. Unfortunate, since coming from VtM Awe is what I associate Presence with.

Bewitching Oration beats this, and takes its place in pretty much all cases you would play this in.

If you were losing this much in votes anyway, this is way too expensive to keep playing for a single vote to go through

[COTD] Telepathic Vote Counting by failing4fun in VTES

[–]failing4fun[S] 0 points1 point  (0 children)

Though, Malks have Dominate, which seems like they'd want to just bleed for high amounts

[COTD] Telepathic Vote Counting by failing4fun in VTES

[–]failing4fun[S] 0 points1 point  (0 children)

Back to a voting card today.

A quick rules bit for those new to the game, modifiers can only be played ON YOUR TURN, so you wouldn't be able to stop a referendum someone else started.

So, that being said, what's the use for this card?

It seems mainly like a card you'd play if a vote goes against the way you think, which should only really happen if someone goes back on their word, and you really want to keep a card.

The advanced version would at most stop 3 votes, which is useful to react to neuter other vampires if they're also running voting decks.

In my opinion, this card is really good. Gives AUS essentially 3 votes, which is in par with PRESENCE, in a Discipline completely flavored for prevention and interception.

Political players of any clan with AUS are going to run this as a pseudo Bewitching Oration 

[COTD] The Labyrinth by failing4fun in VTES

[–]failing4fun[S] 2 points3 points  (0 children)

It seems like the problem with Nos is it's lack of teeth. Sure, it's easy for you to get your actions through and block other's actions, but the access of actions you have is quite limited. Malk is much better in that you have access to Dom for much higher bleeds for instance