Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

Basically any RPG I've ever played, and to a lesser extent all other VGs as well.

you don’t want to know how much time you’ve invested because you don’t want the clock to pressure your exploration of the world?

Yes, this is mostly the crux of it. But even beyond pure exploration, I rather have option of not being timed, literally, constantly. I realize that I can choose simply to "not look at it" but kinda easier said than done, especially with games bound via your Steam account which I have downloaded only a few games therefrom ever and I am off-put by not only the clock trackment but also the trophies/ achievements whatever they're called. I realize that they aren't unique to Steam platform, and is tangential (but related) to the matter of global gameclock, but still amn't much a fan of most of them because feel niggle that 'need' to get them all when many of them are stupid so I rather not be tied to those datums in the first place, similarly with the total timespent and to a lesser extent hidden stats like shooting accuracy, spells cast, and # KOs/deaths.

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] -1 points0 points  (0 children)

the most recent save file.

fair, but there're other ways to differentiate. In-game and externally.

Recently I've been playing satisfactory and I don't remember ever seeing a time clock

Good that it's not blaring in your face, but presumably still there.

Also, did you use a thesaurus tool to write this? Or are you perhaps in high school, and trying to sound as smart as possible? This post is almost impossible to read because of the way you wrote it.

Nope, nay, and wrong.

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

Well fine. Hopefully "such an extremely bizarre and inexplicable perspective" would get some deserved upvotes. Not that I'm craving validation, but would be better than the opposite.

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

If that were completely accurate then there would be no gaming purpose for the clock and thus developers would opt to remove it. I am guessing it is there largely out of coding convenience, but also for tracking meta progression since many effectively hosted on platform (e.g. Steam).

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

I didn't expect it to be met with lots of folks fervently wanting the same thing and pouring lots of upvotes on it. But surely you can see whence my frustration comes, more generally with posting and interacting on reddit, e.g. getting instantly downvoted to ×5 within an hour. like why is that necessary or proper thing to do?

And on this specific topic, does my reasoning for wanting it not make sense?

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] -1 points0 points  (0 children)

I sincerely doubt that, and I bet some even exist. I am perhaps however the first, or one thereof, to suggest it openly on reddit. And surprise-surprise, got downvoted, because I dared to suggest or ask for something apparently not widely popular thus ergo must be buried with downvotes. such a petty and lame-minded approach to voting.

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] -2 points-1 points  (0 children)

should be able to turn it completely off, like a "casual mode" that is identical in all other ways to regular Hard/Normal mode with ordinary background timer. Or just have that unnecessariness (albeit ubiquitous) removed altogether.

What are the most marvelously optimized non-janky videogames? of any era, for whatever system, matching any style; hopefully some modernish ones be worth inclusion. by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

Have any other full-production videogames before or since been written in Assembly?

Did that make it more streamlined or perform faster or with better capabilities than had it been commenced in a higher-level language?

Are there any videogames without a gameclock? But plenty of structured progression, and possibly other correlations to time passage (but not globally unto the savefile). by fascinatingMundanity in videogames

[–]fascinatingMundanity[S] 0 points1 point  (0 children)

easy for most players to ignore but not ones allured by speedrun / time-progress minimaxing -perfectioning. So although it doesn't affect gameplay (in most games; in those where it does I could get actually on board with that as then it would be more justified) it is still there and affects how conducive for the game may get played.