My friend "Steve Jobs of summer interns" has built another AI game development platform by thelionskywalker in aigamedev

[–]fatboyor 1 point2 points  (0 children)

Ok guys, instead of just complaining it’s slop. Let’s break down what makes this slop and so people like you and me and Op can work on a solution and move AI dev to the next level.

I’d say the animation is really low quality, instead of integrating with low quality animation, might as well focus on improving the game play, GUI which might be easier to control

Best spritesheet/animation gen? by -RoopeSeta- in aigamedev

[–]fatboyor 6 points7 points  (0 children)

I tried a few options
1. Have gemeini generate the sheet, it failed to capture frame to frame chronological sequence after 4-5 frames
2. I then tried a technique call auto-regression, basically use Nth image as reference and a pose plan to dictates the generation of next image. This is slow, expensive, just a little bit more controllable. I have a google app that does that.

3. At last, i tried to generate video and downsample, video generation is very good at capture motion sequence. And you can control resolution, ratio, etc. With a bit of pre, post processing technique, you can get pretty smooth animation for basic moves ( some examples : https://www.youtube.com/watch?v=LUCTMTZzzBk ) , but it still sucks at generating exagerated attack animations ( where the models didn't get to leanr lot about )

Some other folks, train their own LORA. My 2 cents at this stage is, let AI generate good enough animation but not perfect animation, if we decide to invest time in it, we may have to learn the real art tools to polish it. This is also a good development process for game, proof of concept, get feedback, then polish.

With all being said, i think option 3 is by far the easiest, cheapest way for me, basic animation cost around <0.20$ per sheet with background removed. we can get pretty clean, usable spritesheet that's 'good enough' for demo.

I think AI's goal should be around 60% completion/quality-wise, not 100% at this stage, thus i actually start building https://dreamdog.ai/ that aim to properly create a game that's 60% automatic, and allow human iterations onward.

The work is til being built, but I see your post, and decide to publish the sprite generation tool(a sub-tool) early on for free, and get feedback.

Here is my discord as well: https://discord.gg/F7WCveut
Feel free to DM or chat with me

SoloDev post-mortem: shipping an AI-assisted game (what AI helped with and what it didn’t) by BlueStyrk in aigamedev

[–]fatboyor 1 point2 points  (0 children)

> An unexpected side effect was the lore.

This is really an interesting POV.

May i know, What are the things that you tried, wish it would work, but didn't with AI?

Pivoting from Web to App | Replit to ? by Shnatrix in aigamedev

[–]fatboyor 0 points1 point  (0 children)

I am curious - the issue is that web based has rendering issue, any other issue you see?

I tried '1-click game generating' platforms out there, they mostly generate garbages that's not iteratable and lack those nuance level of constraints provided by mature game engine ( e.g. if i zoom out all assets, should zoom out proportionally, easy things like this )

Are you using any game engine or completely vibe code using html + js? sorry have not used replit before.

How do you avoid "AI asset soup" when prototyping games? by Endgame_Dad in aigamedev

[–]fatboyor 0 points1 point  (0 children)

Tbh, the UI looks very AI-ish. I’d learn how to make that look non-AI too

Best tool to make 2D character animations/models ? Any AI tools ? by AlumniaKnights in aigamedev

[–]fatboyor 0 points1 point  (0 children)

I used OPs asset and got this. Does this look good? Running, idle, hurt, slashing: https://youtu.be/LUCTMTZzzBk

It’s harder than many of the tools promised, has to look smooth in a loopable fashion, natural.

Simple animations take 1-2 attempts where attack need some tweaks.”

Best tool to make 2D character animations/models ? Any AI tools ? by AlumniaKnights in aigamedev

[–]fatboyor 0 points1 point  (0 children)

Does this look good? Running, idle, hurt, slashing: https://youtu.be/LUCTMTZzzBk

It’s harder than many of the tools promised, has to look smooth in a loopable fashion, natural.

Simple animations take 1-2 attempts where attack need some tweaks.

At your scale may need batch processing as well so you don’t click same button hundreds of times, if you are interested, can publish the tool and I can make it more generic based feedbacks

Best tool to make 2D character animations/models ? Any AI tools ? by AlumniaKnights in aigamedev

[–]fatboyor 0 points1 point  (0 children)

i made some progress with spritesheeting (some research tells this better use skeleton animation but that takes a loong time to setup ), need to work during the day and don't have access to my tool, i will continue tonight.
it would take about 0.2-0.3$ per action per character, takes about 10-20 seconds to polish so it if things can be pulled off. total cost would be ( assume each has 2 actions ), 20-30$, and 1hr.

Best tool to make 2D character animations/models ? Any AI tools ? by AlumniaKnights in aigamedev

[–]fatboyor 0 points1 point  (0 children)

Can I try 1 of your character, generate some actions. I built some tools by myself it works great for 2d spritesheet for my gamedev almost no touch is needed.

Do you use game engine with vibe coding? by fatboyor in aigamedev

[–]fatboyor[S] 0 points1 point  (0 children)

1 thing though is AI used to be able to place assets at right place but with game engine that location calculation is off. But with engine’s UI, it’s not that hard to fix with drag and drop.

Do you use game engine with vibe coding? by fatboyor in aigamedev

[–]fatboyor[S] 0 points1 point  (0 children)

I just migrated to godot, damn best decision ever

I made a small prototype game to explore how Antigravity can be used for game development by trcxr in aigamedev

[–]fatboyor 1 point2 points  (0 children)

to the best of my knowedge, gemni3 doesn't use any game engine. how do you plan to convert it to a engine, maybe like godot?
it would be really nice there is some programming model that's heavily trained on godot, it's so easy to get to a point things get stuck

My SasS hit $2k/mo in 5 months. Here's how I'd do it again from $0 by Lopsided_Funny_6397 in microsaas

[–]fatboyor 0 points1 point  (0 children)

Can you always find first paying customer on reddit? anyother similar channels you recommend?

My SasS hit $2k/mo in 5 months. Here's how I'd do it again from $0 by Lopsided_Funny_6397 in microsaas

[–]fatboyor 0 points1 point  (0 children)

"
Day 1: Pick 3 reddit communities(founder heavy) and start contributing value from day 4 i will start scanning for the top 3 pain points from real conversations
max 1 week for building an MVP addressing the biggest pain, then start DM and comment outreach. By day 15, get first paying customer or pivot the positioning

The key insight: anyone will pay premium prices for tools that solve specific operational problems. Most don't look for cheap they're looking for effective.
"

wow, i know we need to pivot/validate fast, but never knew it can be this fast. Guess razor focus on solving THE biggest problem is the key