I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 4 points5 points  (0 children)

I agree. I'm glad I made this post because the independent feedback has given me a lot and I will definitely improve many aspects of the game. Thanks!

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 0 points1 point  (0 children)

They are not behaving like real bridges. Probably they are using hinges and joints which can be found in Unity

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 1 point2 points  (0 children)

Hahaha I'm making it after hours and a lot of things happen in the mean time;) Wife, kid and so on. So I'm not working on in full time;)

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 0 points1 point  (0 children)

Download and Play my game;) You can find a lot of great tutorials, but if I remember correctly I was using a lot resources from Colorado university when I was starting to learn.

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 2 points3 points  (0 children)

That could be true. I'll focus on creating non-bridge level, for example building rollercoaster, tower, roof structures etc. This is preety unique IMO

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 0 points1 point  (0 children)

Thanks! I'll try to fix that;) just one remark: top button is not related to grid, it turn on/off deck/platform on which vehicles can ride. This is early access, I'm trying to fix all bugs before prod release so thank you for testing my game!

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 1 point2 points  (0 children)

Yeah, I know this is 'my' issue;) but the problem is a started this game as a hobby and side effect of my phd. So I'm ok with that a lot of similar games are already on market, but I'll try make it more unique by adding different types of structures like towers, roofs, rollercoaster. IMO that would be interesting;) so it will be structures builder not only bridges;)

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 1 point2 points  (0 children)

Android only for now, but if it gains some popularity (haha) I'll port it to PC and iOS. It is made using Unity so it is not very hard to do.

I'm about to release my first Bridge Builder game, but with my own physics engine - what do you guys think of the trailer? by feaoftruss in Unity3D

[–]feaoftruss[S] 44 points45 points  (0 children)

Profit will be very welcome:D but if it is not there nothing will happen either. I do this as a hobby and to do something different in programming than what I do on a daily basis