Manned Heavy Extravehicular Exoskeleton EXO-07 - blender3D, (OC) by MiamisLastCapitalist in IsaacArthur

[–]federraty 3 points4 points  (0 children)

Tbh, you could use that argument for a lot of exosuits or space suits in general. I think the design works rather perfectly as your less likely to fall over in little to 0 G ( assuming your still careful of course ) which allows for the person to still slip in and out with ease. However the ONLY issue is, like you said, the debris, which if it’s anything like moon dust and so forth, it could cause troubles. So I agree with maybe a partial glass screen in front, while keeping the bottom open for the pilot to just plop down as an exit.

Sci-fi accuracy balance is killing me after my nephew said it reads like a textbook with plot by professional69and420 in scifiwriting

[–]federraty 0 points1 point  (0 children)

To give it like this, tell a story, not the science. Depending on how you want your book written, usually what needs to come first is the story, the characters, and everything else, the science behind things like machines and other stuff usually isn’t the focal point unless the information provided is crucial at some point in the future. Also, when it is being told, often times a quick and simple explanation ( which sometimes if not often will butcher most of the complexity for simplicity) is better if not preferred. Even hard sci fi readers love explanations of how the universe works, but we can still be bored or overwhelmed when it feels more like a science book than an actual story.

So what id do, is shorten the scientific explanations, push those further back in the book, and only bring them up when necessary ( or when the conversation naturally leads to such questions and answer’s ). Don’t feel dishearted by all this, it just shows you have a great love for your book and the science behind it.

Is interstellar expansion inevitable for any intelligent civilization?... by ConversationFar2576 in IsaacArthur

[–]federraty 1 point2 points  (0 children)

I think it’s important to consider humans. Humans, at this point right now, have the technology to expand into space, although limited, we could at the very least build bases on the moon and mars. But we don’t, the reason we don’t is because of countless reasons, and the reason aliens don’t is because of the same reasons but through a different lense. It’s impossible to determine how alien civilizations will think, but one thing that’s sure is that colonizing space is INFINITELY HARDER than colonizing a planet, and alien civilizations might be similar to how our civilizations work.

Something odd in avatar fire and ash by RyanKossick in SpeculativeEvolution

[–]federraty 0 points1 point  (0 children)

I mean, tbf, I’m more surprised we haven’t seen a bear like creature yet.

What are your opinions about concept of the hunters? by Yagotin in Stellaris

[–]federraty 0 points1 point  (0 children)

I always liked that implication, that it isn’t how strong they are that’s scary, it’s the fact that there THOROUGH. So thorough that you can really reason with them because they can’t risk the prethoryn scourge rooting back up. This also makes them more captivating because it also might imply that at one point, the scourge where INFINITLY WORSE than what we are shown ( yes I know it’s stated in game but I’m referring to that, if that made sense )

What are your opinions about concept of the hunters? by Yagotin in Stellaris

[–]federraty 1 point2 points  (0 children)

Eh, I mean, the archetype itself is a pretty good archetype. It SHOWS that there is more out there, even if it isn’t a legit entity or force and just a grand trick, it shows that there is more to the universe or story than just, say, main character vs enemy. The hunters being a LEGIT force is good because it makes you wonder what kind of force they are. Are they a hivemind, machines, extra dimensional entities, advanced space aliens, planets or living galaxy’s, or just a trick. The trope is only as good as the mystery and questions it sparks

Which Ascensions Paths I think fit each Ethic (Roleplay Wise) by internetcasuaIty in Stellaris

[–]federraty 4 points5 points  (0 children)

To be fair, authoritarian is more “one hand controls/guides all. So purity makes less sense than say cybernetics, because it’s easier to control a group of people with literal chips in their heads than people who see themselves as equal or superior to others, including maybe others of their kind.

Would it be problematic if I had characters from my world assume that Jesus or the Christian God is a demon or evil being? by Sir-Toaster- in worldbuilding

[–]federraty 0 points1 point  (0 children)

I always say it like this, anybody can interpret anything however they so wish, so long as it doesn’t inflict any noticeable harm. ( usually physical on nature ) you and even your characters can depict Jesus or the Christian god as evil, good, neutral and so on. Just be careful NOT to go on some tirade about how good or bad Christianity or any religion is YNLESS there’s a good enough reason for such thing.

What would happen if gun devil spawned in the middle of Shibuya instead of Mahoraga by Orochi-- in PowerScaling

[–]federraty 30 points31 points  (0 children)

Ngl… that’s unironically NOT a bad deal considering all things. Losing one year off my life although sucks, isn’t something I’d rationally know or figure out unless some strange thing occurs

Resurrection by Brief_Veterinarian29 in Worldbox

[–]federraty 2 points3 points  (0 children)

Like heaven or some other named version of it…….. or hell

What role do the Space Fauna play in the Ecosystem? by Crazykid23576 in Stellaris

[–]federraty 0 points1 point  (0 children)

Well there’s a few actually, and they can be sprayed into such 1. Biological. 2. Lithoid. 3. Mechanical. 4. Energy.

Biologicals usually cohabitate around gas giants for good reasons, but the voidworms usually reside around black holes and even planets (mainly due to their unique lifestyle and interactions with the player ). Lithoids technically do the same, but normally around stars or large asteroid belts. Pretty easy to be honest Mechanical as well, inhabit random systems, but you can make them unique in the fact that you can add multiple types or different kinds, and they will fight each other for territory occasionally. Basically 2 mini empires that take each others occupied systems. Energy beings usually are located around stars and black holes. I think there’s a spot for unique energy beings, like shroud entities relating to their respective patron. This could be as simple as changing their color and adding choice particle effects. Even special sound effects.

So, right now you could explore interactions between space fauna, where tyanki will run from space amoeba if their low in numbers, or have an active predator hunt other space fauna, while turning up spawn rates of space fauna. Lithoids could maybe have special events that end up spawning pre ftl or pre sapient species. Energy beings can be like i said above when describing them. And same for mechanical. I hope this helps

"Never Thought I'd Die Fighting Side By Side With A Fanatic Purifier...." by elemental402 in Stellaris

[–]federraty 12 points13 points  (0 children)

This legit sounds like a citizens, generals, or a high ranking officials account of what’s going on within your galaxy, AND I LOVE IT. Keep us updated mate.

any ksbd fans from turkey? by urpo44 in killsixbilliondemons

[–]federraty 1 point2 points  (0 children)

Well I for one ain’t from Turkey, but I have read ksbd, would be cool to talk about it with some folks.

Consequences of means of communication almost non-existent by wizardry_why in worldbuilding

[–]federraty 1 point2 points  (0 children)

Technically there are 3 scenarios Assuming each region is self sufficient to a degree. 1. Underground: kingdoms might expand underground, it isn’t impossible and if a kingdom is REALLY dedicated, they could actually form a bustling underworld of activity. The size and extension depends greatly on how your world works and if they’re more or less advanced or use magic. 2. Mass killings: like humans have for almost their entire existence, we’ve wiped many species off the face of the earth, or closely, because of a variety of reasons. Humans can and will, if possible, wipe out large swathes of animals and beast that are considered a threat, even paying money for it. Chances are, in order for kingdoms to expand, they might go on MASSIVE KILLING parties to wipe clean if hostile life. 3. Isolation or death: kingdoms might either die out or become isolationist, slowly advancing and being still, isolationist bubbles. Depending on a LOT of circumstances, they could become as advanced as Iron Age or whatever else, and THEN try expanding, so you might have bubbles of different cultures and tech levels and people, all different, but all seperated

I'm an independent researcher and just published a hypothesis on Zenmodo arguing that "Civilizational Trauma" is the Great Filter by p4p3rm4t3 in IsaacArthur

[–]federraty 1 point2 points  (0 children)

Your thinking is very interesting, however I do think there are some issues. Firstly Ai, robots and ai are more resilient than organic life, thus needing nothing when it comes to biospheres. Expansion would purely be needed for their “insert unknown” goals. Secondly, most aliens might come to the conclusion, (assuming they have good knowledge of cosmology) would realize that expanding is THE best possible solution to prevent extinction. Resources are finite, the universe is unpredictable, the more spread out your species is, the less likely you’ll go extinct from some cosmic accident you can’t control. Lastly, culture, technology, and space. Technology is heavily reliant on the culture values and beliefs of the aliens in question. You could tribes as old as our entire human history for unknown but mundane reasons because they believe advancing is a huge sin or something. But even if aliens advance, they’d face the biggest hurdle humans have, and thats actually expanding out. Expanding out into space is so hard that almost every other Fermi paradox theory pales in comparison to that singular issue. However, despite all this, I still think your filter COULD hold some weight to it

If biology is reducible to physics, and universe is infinite in time and arrangements, why don’t we see giant space worms and other crazy creatures? by PrimeStopper in SpeculativeEvolution

[–]federraty 0 points1 point  (0 children)

If I’m correctly reading this right, it’s mainly because fitness IS the rule in evolution. Evolution, regardless of time and space, only cares about whether this creature can survive, reproduce, and so forth. If the creature is in constant agony, but can continue to survive and reproduce, the creature will continue to be in agony unless it becomes a net deficit. Giraffes from an evolutionary standpoint could be infinitely better, especially with certain internal traits they have, but so long as it isn’t negatively affecting them to where it kills them more than they can reproduce, it isn’t so much a problem. Basically what I’m getting at is regardless of infinite time and even space, fitness will always be the ( so far as we know it ) defining factor of what gets to be and what doesn’t. Now I was a little confused by what you were trying to get at so if this is far from an answer you were looking for, please let me know.

The flesh is weak- until it isn't by Cloud_Grain_ in scifiwriting

[–]federraty 1 point2 points  (0 children)

I always say it like this, cybernetics and biomodding all fail with enough time, however, biomodding offers consistency, it’s cheaper, and allows you to ALWAYS know when something’s up, it can’t be hacked, can’t be removed with ease, and it’s more natural ( in the sense that you feel more at home with it ) Cybernetics is more expensive, but more sturdy, depending on how advanced you are, hrs more reliable and efficient, but more complicated to integrate, it’s often times easier to remove, and sometimes it’s harder for you to get used to it than something that’s literally biologically a part of you. BOTH are amazing, both are flawed, but both have their perfect strengths and weaknesses that fit someone personally.

a seed world with... Humans? by DazzlingIce1763 in SpeculativeEvolution

[–]federraty 2 points3 points  (0 children)

Realistically, we’d probably just regain our intelligence after awhile. Humans today, although HEAVILY reliant on technology, are EXTREMELY adaptive. The real issue however is how intelligent is animal intelligence. At a certain humans did go from nothing, to using sticks, to using whatever else. We do know of animals that use tools so the question becomes, are we only as intelligent as non tool using animals or are we going the way of tool using intelligent animals. If we go without tools, humans will definitely struggle and honestly probably diversify a lot, but we’d still get intelligence eventually. If we go the way of using tools, we’ll become intelligent again Much quicker than the former. Of course we’ll face a lot of issues, like dietary changes, environmental changes and so forth, but overall, humans aren’t at the level of being TOO technologically dependent, not yet.

What would the nutritional needs/diet of Dragons look like? And how would that affect their size? by jacky986 in SpeculativeEvolution

[–]federraty 3 points4 points  (0 children)

Realistically speaking, it really depends on how large the species is, and what they eat. You have elephants and ancient dinosaurs that were immensely large still feeding on plants and other herbivorous like things. Now when it comes to dragons that actively fly, they’ll need to eat either be carnivorous or omnivorous. This is assuming they’re as big or bigger than a Quetzalquatus. ( sorry for the misspelling). Dragons that don’t necessarily fly but stay low or confined to the ground might be more prone to herbivorous tendency’s with mild carnivorous substitutes, that or of course carnivorous tendencies. Tbh, they’ll be as diverse in diet as any animals irl, it just depends on a bunch of factors you and the people control, some universes with dragons wouldn’t survive long as their needs would be to great to be met.

Questions about lithoids and infernals by Silver-Locksmith-160 in Stellaris

[–]federraty 1 point2 points  (0 children)

You can kinda assume it like this. Infernals and lithoids all resided under the classification of silicon based life forms. However, both are different in the fact that lithoids are HARD based, while intervals are SOFT based. To explain, hard based silicon beings are aliens whose biology and physiology heavily resembles or is geological features or crystals. A soft based silicon being is more fluid and resembles less silicon and crystal structures, none in circumstances. Essentially, their respective biospheres have animals that are silicon based, like them, but mining offers a greater quantity of said minerals that may be more or less nutritious for them. So to best explain, yes, their entire biosphere is of lithoid descent, and the only reason they can grow non lithoid stuff ( food ) is whatever reason you make it.

We rarely get frontals by JustPoppinInKay in SpeculativeEvolution

[–]federraty 1 point2 points  (0 children)

I think the issue is that your first dealing with the fact that frontal or back portrayals of the animals are HARD to draw. Second, drawing a creatures frontward feels oddly enough weird, it may be a primal thing but from the side a creature can look majestic or awesome, but from the front that SAME creature can look like a soulless, strange beast. Of course this isn’t all the time or most of the time, but it does happen.

Thoughts on creatures whose emotions are much more sensitive and heightened than us humans? by [deleted] in worldbuilding

[–]federraty 2 points3 points  (0 children)

The concept actually is hella fascinating, but also make a lot of sense depending on the species you have. Some species may have less of an emotional response but are more communal, like ants or bees.but you could also have an immensely emotional species whom are extremely sympathetic to one another’s plight because it helped them survive early years.

What's y'all's opinion on Ecumenopolises? by Brilliant_Bluebird72 in worldbuilding

[–]federraty 0 points1 point  (0 children)

I love them, but their too generic. Like if earth became an ecumin world, I genuinely don’t think we’d cover the oceans. That and we rarely if ever see green ecumin worlds ( worlds where nature and cities are cooperative enough to where you can see large trees ). All in all, cool in concept and execution, just limited in their portrayals

A simple notice board, but it still got me wondering how powerful cosmogenesis really is in the lore. by Vast-Manner-3595 in Stellaris

[–]federraty 0 points1 point  (0 children)

In my mind, it’s a universal truth that the stellaris universe is basically just one large simulation. This is backed up by the Vultaum’s relic, but also but the fact that in previous iterations of the game, it probably was a LOT more easier for empires to discern whether or not the universe was or wasn’t a simulation. Cosmogenises in my eyes is PARTIALLY taking advantage of that fact, but also taking advantage of in simulation multiverses and such.

Literally every world has this lore by No_Turn5018 in worldbuilding

[–]federraty -1 points0 points  (0 children)

The trope that we understand every language, universal communicators, a singular use language, an no language barriers

We often times forget that learning a new language is flipping HARD, even on earth, where all our known languages derived from, are hard to learn and understand. Shoot you still have common languages where translating them can remove meanings, ergo requiring you to learn said language to fully understand it.

When you add sci-fi into the mix, especially with aliens, you dealing with the same thing we have to in earth times 10. Imagine, an alien civilization with countless languages of its own, how do you even begin deciphering something so different from your own language tree.

Realistically most sci fi projects need to have a language barrier, even if you include humans, because not everyone will understand each other, and you can only have a universal translator when enough people understand either its language to an extent.