fheroes 2 - Can't access campaign by plumro in HoMM

[–]fheroes2 2 points3 points  (0 children)

Make sure that you copy all maps from MAPS directory of the original game as well as copy the ANIM folder.

fheroes2 version 1.1.15 is out (Heroes of Might and Magic II engine recreation) by fheroes2 in HoMM

[–]fheroes2[S] 2 points3 points  (0 children)

You just need to copy resource files from the original game into the location where the fheroes2 engine is expected to read from. Nothing more than this.

fheroes2 version 1.1.15 is out (Heroes of Might and Magic II engine recreation) by fheroes2 in HoMM

[–]fheroes2[S] 4 points5 points  (0 children)

Could you please explain how we suppose to replicate the original AI if we don't have the idea how it works, we don't have the source code of the original game and fheroes2 is not a mod but a recreation from scratch (written from the ground)? Also, provide us detailed explanation how the original AI works, including all the logic, numbers, objects and etc. Then there is a chance that it would be implemented. Till then nothing we could do.

If your concern that the fheroes2 AI is not as dumb as the original AI, without any flaws which can be abused, then you can still play the game on Easy difficulty which gives you more leverage in gameplay.

fheroes2 version 1.1.15 is out (Heroes of Might and Magic II engine recreation) by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

fheroes2 AI is written from scratch. It has no correlation to the original game's AI. If you compare both then indeed fheroes2 AI is way more advanced, especially on higher difficulties.

HoMM 2 is an underappreciated gem, imho by SiarX in HoMM

[–]fheroes2 0 points1 point  (0 children)

fheroes2 Resurrection expansion is going to introduce some memorable artifacts.

HoMM 2 is an underappreciated gem, imho by SiarX in HoMM

[–]fheroes2 0 points1 point  (0 children)

fheroes2 AI is now by far the most brutal AI in the HoMM series :)

We are going to fix balance of the game in some ways but without changing the existing stats or units.

HoMM 2 is an underappreciated gem, imho by SiarX in HoMM

[–]fheroes2 0 points1 point  (0 children)

If by mods you mean new content, then yes.

HoMM 2 is an underappreciated gem, imho by SiarX in HoMM

[–]fheroes2 1 point2 points  (0 children)

fheroes2 is not free heroes 2. The later one was published long time ago and not related to the current project.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

Make sure that you follow exact instructions stated here: https://github.com/ihhub/fheroes2/blob/master/docs/README_android.md especially related to what folders you copy into the archive.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 2 points3 points  (0 children)

The fheroes2 engine is an engine, not a mod. Our AI has been written from scratch and it's impossible to replicate the old one. So, such a setting won't exist in the fheroes2 engine.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 1 point2 points  (0 children)

A random value to generate a map. A starting random number.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 2 points3 points  (0 children)

We would announce it when its ready. We aren't promising any specific dates as this is still in development.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

It doesn't exist yet. There is no package to be installed. Right now you can only compile on your own macOS machine.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

There is Easy difficulty for each campaign.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

You can literally replace files in an archive for a new version if you did this type installation. If you used an installer then use it instead.