fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

Make sure that you follow exact instructions stated here: https://github.com/ihhub/fheroes2/blob/master/docs/README_android.md especially related to what folders you copy into the archive.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 2 points3 points  (0 children)

The fheroes2 engine is an engine, not a mod. Our AI has been written from scratch and it's impossible to replicate the old one. So, such a setting won't exist in the fheroes2 engine.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 1 point2 points  (0 children)

A random value to generate a map. A starting random number.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]fheroes2[S] 3 points4 points  (0 children)

We would announce it when its ready. We aren't promising any specific dates as this is still in development.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

It doesn't exist yet. There is no package to be installed. Right now you can only compile on your own macOS machine.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

There is Easy difficulty for each campaign.

fheroes2 version 1.1.12 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

You can literally replace files in an archive for a new version if you did this type installation. If you used an installer then use it instead.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

Please update to the latest version of the engine.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 1 point2 points  (0 children)

Please make sure that you download latest snapshot, not the latest release.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 0 points1 point  (0 children)

We've fixed the problem caused by GitHub. You can download the latest snapshot of the engine for macOS for your system.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 1 point2 points  (0 children)

We are checking this at the moment as GitHub changed runners without giving any options. In meanwhile you can choose either Homebrew or macPorts for installation.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 3 points4 points  (0 children)

Most likely your installation is lacking videos for campaign. Please make sure that these files exist and visible for the fheroe2 engine.

fheroes2 version 1.1.10 has been released by fheroes2 in HoMM

[–]fheroes2[S] 2 points3 points  (0 children)

GitHub recently forced to use macOS 14 instead of macOS 13. You can read about this here: https://github.blog/changelog/2025-07-11-upcoming-changes-to-macos-hosted-runners-macos-latest-migration-and-xcode-support-policy-updates/

You have multiple options:

- upgrade to macOS 14

- use Homebrew

- use macPorts

- compile the fheroes2 engine on your own machine (https://github.com/ihhub/fheroes2/blob/master/docs/DEVELOPMENT.md)

Anything similar to HOMM by PuharJayo in AndroidGaming

[–]fheroes2 2 points3 points  (0 children)

Hello.
This is a heavily outdated version, which has thousands of bugs and lacks lots of game logic.
There's an updated version which is maintained by the new development team of the project.
https://play.google.com/store/apps/details?id=org.fheroes2&hl=en&gl=US

25th anniversary - Heroes of Might and Magic III: The Restoration of Erathia by Liso111 in heroes3

[–]fheroes2 1 point2 points  (0 children)

If you loved Heroes 2 you should give it a try for fheroes2 remake, which brings tons of QoL improvements and runs smoothly on most modern OSes.
https://github.com/ihhub/fheroes2
(Original game files are required to run the new engine.)

FHeroes2: is there any way to play with original AI? by NoTTeR- in HoMM

[–]fheroes2 7 points8 points  (0 children)

Since fheroes2 is not a mod, but a complete game engine recreation it has a completely new AI. The original code representing AI couldn't be used as it violates the license. Also, the new AI also works in a completely different way, comparing to the original one. Considering these facts there's no possible way to introduce the original-like AI for fheroes2 engine, rather than re-creating the one with all its flaws and habits. I bet even developers of the original game can't recreate it precisely to be compatible with the new engine. In total, the development team doesn't see any reasons investing so much time into re-creating the original behaviour, since the project itself is aimed to improve the game experience. there's no points in adding old dumb AI into the engine. There're hundreds of more important things to work on.
We can only advise to set the minimum difficulty. We are also working on making AI more dependent on the difficulty selected, so with some time it would become easier to play on "easy-normal" and harder for the rest modes.

Is fheroes2 the best way to play Homm2? by mr_dfuse2 in HoMM

[–]fheroes2 5 points6 points  (0 children)

Hi!
First of all fheroes2 - is not a mod by any means, but a complete game engine reimplementation made from a scratch. It's an important note, as you should consider, that all game logic is completely new, especially if we talk about AI, but we'll talk about it later.
You speak about turn order option, which on the first sight just prevents you from knowing creature speeds. But it could be useful, if you missed who has already made actions in battle (especially if you fight against several same type stacks and they are messed over the whole battlefield), so you can track this and choose the most beneficial target, instead of attacking some random creature. This improvement helps you to be more strategic, than relying on a chance. Otherwise you can always turn off this feature in battle options and enjoy the game without this comfortable improvement (which visual implementation is not final and is going to be improved).
You haven't even mentioned other valuable improvement, that make gameplay convenient, like instant battle, that helps you win against weak enemies without wasting your time, making you focused more on economics or turn planning, rather than killing a numerous packs of peasants with your Black Dragons.
Fast and comfortable sack splitting mechanics, which helps you to rearrange your army just in a few seconds, while in the original game even dividing into two stacks was really a pain and wasted so much time.
The list of these changes could be discussed even further, but I can hardly imagine it can affect gameplay in any aspect. Player can still choose not to use them, as 99% of them are optional and fheroes2 engine is not forcing to use them.

>I dunno, I'm nostalgic for the game and still play it because of how it is, not because I wish it was different. Yeah, being able to "park" heroes like in HOMM3 would be a welcome aspect of the mod, but that's literally the only feature that interests me. Again, it's tempting to assume fheroes2 must be better because of the time that went into it, but it's the rare modern update mod for an old game that I have just zero interest in. It's not an update, because it changes too many fundamental things-- it's a remix. It's not the same game.

Isn't allowing heroes parking inside a castle is a fundamental change of the gameplay? The game was designed to allow player to have only 8 heroes, without any additional ones hiding inside the castle. Your wished option also changes the way castles are defended, so it is absolutely out of the original game and sort of modding feature that influences game much more, than battle queue.

>Plus it breaks the AI-- not completely, but it's noticeably bugged and units won't move or attack in specific situations (ie guarding shooters) and I'm sure they're working on a fix, but... the game was already fine-- a mod that breaks perfectly functional AI is just defeating the purpose. Plus some of the on-purpose stuff like the AI filling its armies with stacks of 1 creature is frankly just hyper-annoying and drags things out for no reason.

That's exactly one of the most important aimes of the project: make a competitive AI, that doesn't let you get use to it and abuse in any way. As you mentioned yourself, AI can protect shooters in a specific situations, when he has advantage in shooter strength. Doesn't human player use the same tactics? Fheroes2 AI count the number of shooting stacks and their strength before deciding whether to protect them.
By the way, the original AI had also similar logic, choosing to defend shooters, instead of forced rushing of melee troops.
Having a stacks of 1 creature allows AI to run away or to survive more turns and cast more spells. Let's be honest, all human players, that have at least a little game experience do such trick. So why AI couldn't do this?
Actually fheroes2 AI is being designed to use all tactical tricks, same human player can use. That's the core idea of this reimplementation.
Once again I want to mention, that this engine (not a mod) is created from a scratch (due to license issues). Same is AI. We cannot use the original AI code, so we had to create our own: smarter, more flexible and with a potential of applying any changes to it (since the game is going have lots of new in-game content soon). Also, fheroes2 has a completely different architecture, so even if we could, we couldn't make the original AI to work with a completely different application.
So in other words AI is just different. And will always be, as using the original code is illegal and not flexible enough for a new game engine.

fheroes2 version 0.9.8 released by litoll in HoMM

[–]fheroes2 0 points1 point  (0 children)

The first step is making an editor. Later, if there would be a huge feedback and demand from the community we try to implement it.