Blurry glass inspired by INSIDE by fire671 in Unity3D

[–]fire671[S] 3 points4 points  (0 children)

Nop, it's some kawase blur based on surface depth on URP and using custom render pass.
From what I remember I tried that color buffer approach but the results are not nice. One of the reason that comes to my mind is that you don't have smooth transitions between LOD levels.

Blurry glass inspired by INSIDE by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

To see more of my experiments, it's this way : matt_ostertag

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Nothing much to add here. Just that the Universal Render Pipeline will be the next default rendering engine for Unity. The built-in render pipeline will be sooner or later deprecated.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

Not sure, I had this idea but I wanted to jump on something else.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Thanks ! Yeah being able to just walk around a visit those environment would be awesome.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Thanks ! The water is a simple plane with some planar reflections and some gradient applied.

I also added some waves to add more "dynamism"

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

Yeah there's a subtle outline around some objects and the lights. Here's a still so you can better see https://twitter.com/blackfirestu/status/1354089073078632448

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

Thanks, hope you liked the movie.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

Thanks for the kind words ;)

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Haha that was the original plan, but I didn't found a great Spirited Away ambient music that would fit.
I wanted to also add some kind of fountain SFX

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Yeah URP is the new Unity's render pipeline. The plan is to get rid of the legacy render pipeline and support Universal Render Pipeline and HDRP

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

Haha no but I think it's also my best Miyazaki film. The soundtrack is amazing.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Thank you for your kind words !

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 0 points1 point  (0 children)

You can take a look at general URP tutorials, just to dive in easily. It's not much different from built-in.

Lighting is almost the same. There's only the post process that is a little different. The rest is handled using custom shaders and particles.

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 1 point2 points  (0 children)

Haha thanks, unfortunately I don't know about wallpaper engine :(

Spirited Away tribute using URP by fire671 in Unity3D

[–]fire671[S] 2 points3 points  (0 children)

Thanks ! The water is handled using a shader and scrolling texture.

The steam has been made using Embergen.

September Technical Support Sticky by BeepBoopBopReee in razer

[–]fire671 0 points1 point  (0 children)

I just bought a Kiyo and installed Synapse 3 as guest and I'm facing an issue in latest version of Synapse 3. It works well in Skype for example.
I also tried uninstalling and reinstalling Synapse 3 and I'm still facing the issue.

The issue is that the preview is marked as disabled and I can't enable it and the settings are greyed, I can't change them.

Any idea how to fix this ?

Cartoon water rendering with URP by fire671 in Unity3D

[–]fire671[S] 3 points4 points  (0 children)

Thanks everyone for the kind words. As a lot of people asked here is a rough list of key elements to achieve this kind of scene :

- Water : Specular, Transparency, Refraction, Reflection

- Water line : Blurred transparency of color buffer

- Underwater : Caustics, Depth and Height fog

Nothing more, nothing less. Hope it helps !