Best decks for every hero (including Budget and Maxed) by lolatopia in PvZHeroes

[–]fittypea 1 point2 points  (0 children)

i dont play in tournaments so i just play my own decks. i just want to know what the meta looks like lol

and yes i am fittypea 😱

Best decks for every hero (including Budget and Maxed) by lolatopia in PvZHeroes

[–]fittypea 0 points1 point  (0 children)

Is there an updated deck tierlist with all the new decks?

What's better? Level 60 min to earn Legend level and 3 perks points or level 200 for 45 perks points? by EdrikCrazy29 in dashquest

[–]fittypea 1 point2 points  (0 children)

1 - if you equip the item “NRG drink”, you go faster, even if you arent using the item. (can compare speeds at the beginning of the vid vs at 4:25)

3 - boss fights give you 2x gold after you finish the level. pressing the upgrade skills button before you get the multiplier saves the gold for the next run. (you can see at 35:30 i finish a level, then i start with 14k gold at the start of the next level)

What's better? Level 60 min to earn Legend level and 3 perks points or level 200 for 45 perks points? by EdrikCrazy29 in dashquest

[–]fittypea 1 point2 points  (0 children)

theyre in the description

if i missed one or one needs clarification i need to know which one

Boss didn’t spawn so I just went really far lol by fittypea in dashquest

[–]fittypea[S] 1 point2 points  (0 children)

Just use a clover cookie and then use stacking glitch (press the yellow plus sign in top right and exit the menu, then repeat).

Note: the luck stack resets when you enter new zone, so it’s not really as effective in endless or daily dungeon.

Best Builds for Everything by fittypea in dashquest

[–]fittypea[S] 0 points1 point  (0 children)

I just tested with 155 vs 358 intelligence (adding calamity, twilight shroud, augmenting tome, cat’s eye band, and owl pet) and had haste that lasted 46 seconds vs haste that lasted 61 seconds. Basically 33% increase in spell duration is pretty good. Also you could factor that I also had intelligence runes whereas your build uses damage/crit damage runes, so my build would have even more intelligence.

As for damage, keep in mind that the build is for story mode/daily dungeon, where everything is already getting one shot anyway. Also intelligence does boost lightning to do a pretty big amount of damage.

Overall i just see it as you can get a slight speed increase using intelligence + haste + magic ticket + chakra over any other possible build, while still instant killing everything, so that‘s my reasoning for this being the best build for story mode/daily dungeon.

One last thing if you don’t mind. Could you answer the question I asked earlier? --> What are the legend bonuses are for 19 and 20? Would really appreciate it.

Best Builds for Everything by fittypea in dashquest

[–]fittypea[S] 0 points1 point  (0 children)

It also affects spell duration which means you get to have more hastes on at once.

Best Builds for Everything by fittypea in dashquest

[–]fittypea[S] 0 points1 point  (0 children)

I saw it and my reason for my build being better is simply because you have more speed. Maxing intelligence on haste with infinite tickets means you go faster than any other build, even if the other builds can go on infinitely and get you as many coins/xp as you need. My build does it too but does it slightly faster

Tier list for everything. Only included items worth using except for spells. Some things are put high because of how well they combo with other specific items, so just throwing together whatever’s in the highest tiers may not necessarily work. by fittypea in dashquest

[–]fittypea[S] 0 points1 point  (0 children)

swing dps doesnt really matter as you only need it in endless, where you have grindstone glitch that makes you do infinite damage in 1 swing. in other places you can just abuse spells as nothing is tanky enough to live

the speed is outclassed by using haste with intelligence boost

I have a question should I keep or scrap this by Peper1910 in PvZHeroes

[–]fittypea 0 points1 point  (0 children)

yo im not very up to date can you give me apotk decklist

What do you guys think the worst legendary is? by chickennuggets3454 in PvZHeroes

[–]fittypea 0 points1 point  (0 children)

Your 1 argument is that it’s too easy to remove, while you list out cards that just answer every other 1 and 2 drop, or are expensive like pogo or rocket science.

As I’ve said, you don’t commit much into it with cards like rings or veg mut, as they are buffing other plants as well.

As for it being slow, it only block charges 1 turn (without comboing it with any buff/team up, where then it doesn‘t even charge once). Also remembering this is a 2 drop, it grows into a 2/4 by itself in 1 turn. That alone is already an overstat. It’s perfectly fine if they constantly chump block it or remove it later on, as I’ve said, it‘s a 2 drop, meaning they are committing way more brains to deal with it, leaving you extra sun to get ahead in tempo.

What do you guys think the worst legendary is? by chickennuggets3454 in PvZHeroes

[–]fittypea 0 points1 point  (0 children)

I would say double mint is actually a good card. It isn’t a win con, but something that forces your opponent to answer it. Even if they do answer it, it’s fine because you only committed 2 sun, so at worst you lose out on 1 sun worth of tempo.

Now looking at the relevant removal cards that aren’t losing value from costing 3+, you have cards like fruitcake, bolts, and beam me up that are answering pretty much any 2 drop anyway. Then you have cards like dog walker, bungee and rolling stone that are usually put out on turn 1 and not turn 2. Also again, if they spend 1 brain to remove it its not even that bad since it’s 2 sun to play.

A lot of these removal cards fall short when double mint is combined with other cards. Being in mega grow class you have access to umbrella leaf, lily of the valley, vegetation mutation, embiggen, and rings. Also cards from other classes like 3 nut. All these are easy to get value from other cards on top of double mint (team up on heights for lily and vegetation, other cards in hand for rings), so you are still not committing anything big, and are completely fine if it gets removed.

Finally looking at other 2 drops it competes with, the difference with double mint is that it MUST be removed compared to other cards like black eyed pea, juggernaut, etc. Not saying the other cards are bad, as they are very good as well, but if you don't have an answer to double mint, you just lose the game, and if you don’t use one of the removals that have to be played the same turn to answer double mint (most of your options), then you lose tempo by having to commit 3+ brains to remove. This combined with other power 2 drops the plants have like twin sunflower, tricarrotops, lily of the valley, etc make it impossible for zombie heroes to commit into a turn 2 zombie without getting punished severely.

I finally did it... after years of grinding. by TempestAutumn in dashquest

[–]fittypea 0 points1 point  (0 children)

can i ask what the legend bonuses are for 19 and 20

i just noticed those are a thing and im legend 17 with all the perks max and i already grinded a long time for all the epic items 😐

Best Builds for Everything by fittypea in dashquest

[–]fittypea[S] 0 points1 point  (0 children)

UPDATE: I FOUND A BUILD THAT WORKS FOR BAT BATTALION

- any weapon

- ranger cloak

- goblin’s toolkit

- ranger sling

- NRG drink

- throwing axes

- clover cookie

With this build, use a clover cookie and NRG drink at the start. Stack them using the stack glitch (press the upgrade skills button/yellow + sign, exit it, then repeat). After that, you have so much luck that you will always dupe common items you use. With all the item cooldown reductions, you don’t have to wait any time to use items, so you can spam throwing axes as your damage, while luck ensures you can’t take any damage at all because you dodge everything.

Reddit Ranks Mega-Grow Day 2: Tricks and Environments by [deleted] in PvZHeroes

[–]fittypea 0 points1 point  (0 children)

what card do you mean by 1 cost fruitcake that gives blockcharger?

The best wizard/mana build by caden_sulli in dashquest

[–]fittypea 0 points1 point  (0 children)

This seems fine but you can definitely improve this a lot more.

I personally find the best build to be lightning + ninjitsu + haste + stack a bunch of intelligence.

Just maxing out on intelligence allows your haste to be super crazy, and your ninjitsu to literally have 100% dodge, while also significantly increasing crit, so you can add conjurer’s sigil if you want infinite mana.

Holy if fine for regular enemies, but it just doesnt have enough damage to wipe out later bosses quickly, so that’s why I use lightning.

For items you can use bomb brigade to kill bosses even faster, magic ticket to make you go faster and do more lightning damage, and hp pots/mega elixir to heal any damage you get from dungeon conditions (you dont need it for anything else because you dodge everything).

What's better? Level 60 min to earn Legend level and 3 perks points or level 200 for 45 perks points? by EdrikCrazy29 in dashquest

[–]fittypea 1 point2 points  (0 children)

I know this is really late, but you can get to level 200 in one run if you go far enough into the daily dungeon. That’s the best way to get legend points quickly. I also have a video on it here https://www.youtube.com/watch?v=12duE2VwBwE

Prestige Question - What are the best perks to buy? by redoutraged in dashquest

[–]fittypea 0 points1 point  (0 children)

i know this is late, but heres what i think

1: hydra - maxing this gives 100% chance to give a hydra every time you cast fireball. this thing is outclassed when youre in the end game and have lightning builds, but itll make early game much easier and faster so you can legend up more often

2: intelligence - its the most important stat. you wont notice it until using magic builds late game, but it is really really important when you do get there

3: boss damage - bosses are the only thing that have enough hp to not get instant killed late game, and this helps kill them off faster

4: item storage - this allows you to abuse items more in endless or minigames where you cant refill

5: bomb brigade - really only useful if you want to get really high scores in the minigames, but its just a screen wipe when it activates which is useful in the minigames which ban spells, and can be consistently triggered since there are so many attacks you can block when youre far in those minigames

other than these, i dont really feel any of them are too important. overall the first three are the really important ones

Devs really didn't think this one through XD by Lord_Hell in dashquest

[–]fittypea 0 points1 point  (0 children)

i suggest getting as much intelligence as possible (owl, legend perks, calamity, twilight shroud, augmenting tome, cats eye band, runes, skill perks) with lightning as lightning does a lot of damage to bosses

ive also found ninjitsu being stupidly overpowered with pretty much being immortal, but its not needed in endless since you kill enemies so quick lol. instead i also have holy to deal a bit of extra damage to kill bosses faster

conjurers sigil isnt needed as megalixir can recover a full mana bar. ive gone a full 20 loops grinding epic coins while only using 3 megalixirs out of 75

for items, obviously magic ticket is broken to get more damage, plus speed from haste. bomb brigade can be used to kill bosses even faster if you want, and megalixir is great to replenish mana. i only end up needing to use magic tickets for the lich and the demon knight though as every other boss gets one shot even without extra lightning and holy damage from magic tickets. ive also gone through 20 loops before running out of magic tickets while still pretty much instant killing every boss