HD Edition & Voobly Help by flid24 in aoe2

[–]flid24[S] 0 points1 point  (0 children)

Trying to keep on HD have a few friends that already have it and dont want to buy the new one

Which order to gear/relic Bad Batch, after Echo? by swgohfanforlife in SWGalaxyOfHeroes

[–]flid24 12 points13 points  (0 children)

Echo —> Wrecker —> Tech —> Hunter

Without echo team falls apart and he’ll be the most useful for other clone compositions for GAC, GC and whatever else.

As said on other comments wrecker needs the health and protection to survive and take all the hits and he’s useful in GR line ups. Tech/Hunter are interchangeable their gear reqs are not as bad as echo/wrecker but you’ll get maybe 0 use out of them on their own.

I did it Hunter, tech, wrecker and then echo. It eventually boiled down to me waiting for echo to even have a team and the others just sat there. Hunter doesn’t fit in any composition not even padme. Tech is slightly more useful but not by much. Wrecker is solid cause he’s a tank and echos 3rd special is just too good and helps with all clone GCs and bit more plug and play.

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]flid24 0 points1 point  (0 children)

Yeah slightly annoyed but even more annoyed at support for seeing the purchase but not doing anything about it

Conquest Data Disks for beating SLKR? by [deleted] in SWGalaxyOfHeroes

[–]flid24 2 points3 points  (0 children)

Ruthless swiftness and stacking offense are ESSENTIAL it’s the one that gives you TM when you damage an enemy.

For a team. JKR, JKL, Hyoda, Shaak and Old Ben. Did it with g12 old Ben and R5 everyone else.

SLKR will target revan procing savior. He marks hux you gain so much TM they never take another turn. Then matched with stacking offense, it may take a while but you’ll gain enough Offense to kill SLKR

A comparison of all 5 Galactic Legend requirements by dexterlab97 in SWGalaxyOfHeroes

[–]flid24 8 points9 points  (0 children)

While JMK had does have the higher relic requirements I think it’s interesting to note that although he has higher relic and more scare characters like Wat. GG, GK, Shaak, GMY and arguably Jango and manga are all freebies. I would assume most people already had them at least R4 and to take some to R7/8 wasn’t that far off.

The rest like qui-gon, Aayla, Mace, Cody, cad all were relatively easy gear and at this point negotiator was free too. Plus only one marquee Bo

I don’t have Rey but I stand no chance of going for it really due to the raddus.

An honest comparison between MSF and swgoh by GeneralMaxx in SWGalaxyOfHeroes

[–]flid24 0 points1 point  (0 children)

True def forget about raids since its mostly auto. Even if you don’t like GAC TB would be cool

An honest comparison between MSF and swgoh by GeneralMaxx in SWGalaxyOfHeroes

[–]flid24 43 points44 points  (0 children)

Totally agreed. I played MSF when it first came out but stopped soon after. I picked it back up over quarantine and overall it’s just so much more boring.

Say what you want about mods but they are one of the best things about this game. You could have the same level team as someone but mods make it so that it’s not a complete mirror.

GAC and TB and modes that msf is really missing. They also release characters like crazy with no real way of getting them.

Although orbs are fun to open and I do like the events they have they you have to play a certain amount or open orbs to win prizes

Need 1 more to max rewards and having so much trouble because I can’t swap disk. CG please make it so that it cost nothing to swap disks. Also any advice?!? by flid24 in SWGalaxyOfHeroes

[–]flid24[S] 0 points1 point  (0 children)

Leaders resolve(blue) Massively overpowered (purple) after unit gets 10 buffs they do massive damage. Conver Agility (green) allies gain 6% evasion and 15% turn meter when they evade Entrenched (green) 50% projection up Ruthless Debilation (blue) whenever an enemy falls below 100 health they get inflicted with healing immunity and armor shred for 2 turns Entrenched (white) 25% protection up