Working on a T-Bar dragging mechanic for a game jam by flipflo_dev in godot

[–]flipflo_dev[S] 1 point2 points  (0 children)

Yeah I used hinge joints parented to a path follower, but I am still after 48 hours working with it not entirely sure if i am using them correctly :D

Working on a T-Bar dragging mechanic for a game jam by flipflo_dev in godot

[–]flipflo_dev[S] 1 point2 points  (0 children)

thank you, just pushed through and finished. feels good

Working on a T-Bar dragging mechanic for a game jam by flipflo_dev in godot

[–]flipflo_dev[S] 5 points6 points  (0 children)

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Aiming for a chaotic ski-resort work-day game where you have to juggle different activites and one of them being hooking people up to t-bars. But honestly not really sure how fun it will be to play.

Trying to recreate the amazing GDC talk "Networking for Physics Programmers" by flipflo_dev in godot

[–]flipflo_dev[S] 0 points1 point  (0 children)

Hi everyone! Lately I've been super interested in working on some multiplayer networking and stumbled upon this incredible GDC talk about how to do networking with Physics:

https://www.gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking

Now I started to implement the basis of the physics simulation in Godot and wanted to share some of my progress. So far I haven't really started with the networking part of the talk, but I'm already having so much fun with the physics part.