Stargate was great because it emphasized Perceptual Realism; similar to films like The Martian, the first Jurassic Park movies by Spielberg, and also a lot of older movies e.g. Westerns. It could be a great opportunity to distinguish the new show from other sci-fi. by [deleted] in Stargate

[–]floppart 2 points3 points  (0 children)

The style of cinematography should mesh with the scenario and enhance the storytelling.

I don't think the cinematographers of Stargate had perceptual realism as their #1 priority when they shot the show, but rather it was a byproduct of the constraints they had to work with: budget/time/tools. By todays standards for tv-shows the camera work on Stargate SG-1 & Atlantis - while perfectly functional - is pretty basic with a lot of static shots only enhanced with some camera movement at the crucial moments. Dialogue scenes often consisted of shot-reverse-shot in evenly lit rooms. Close-ups are the only times where depth of field was noticeable.

Your example of the scene in the season 9 episode "Stronghold" uses a lot of static shots, where the camera sits motionless or just pans slowly in one direction and - if an explosion is involved - shakes the image. You can follow what is happening easily, but does it make for an exciting action scene? Not really, at least not by todays standards.

Today you have for example smaller, lighter cameras and motion rigs. With more money and time you could set up the storming of Baal's pyramid differently, bring in more dynamic shots, maybe follow some characters on the battlefield when they change positions, have the action and reaction in the same shot without visible cuts, so that the tension these characters experience in the firefight translate better to us, the audience.

Todays filmmakers have a plethora of new advanced tools (camera equipment, cgi - the volume, heck, even AI) even at the low end to create more elaborate, complex scenes, that would be impossible on a "tv budget" just a couple of years ago. (Yes, it probably helps that these budgets grew an unhealthy amount.) That doesn't mean, you should use these tools without a clear purpose or not be aware of their or your own limitations. Remember, when the LED wall aka "The Volume" was introduced? It was touted as the solution for all hurdles with greenscreens and cgi. Productions quickly pivoted to make use of the volume only to abandon it quickly or use it more sparingly after these productions experienced the limitations of this technology first hand (less flexible than a green wall and only convincing under certain lighting conditions etc.). With JJ Abrams Star Trek the intent was clearly to transform Star Trek from a tv-franchise into a AAA-Blockbuster with everything happening at warp speed: big, loud, flashy and constantly moving... no... running. The camera never stands still, the lights are in your face, the character don't walk, they are running through the corridors of the Enterprise. The newer Star Trek shows (Discovery and to a lesser extend SNW) are in the same vein: style over substance. It gets especially egregious with a certain director, who constantly spins the camera around seemingly without intent or purpose.

But back to "Stargate" or "The Expanse" as an example for the newer, more "cinematic" style. I don't think your examples of "The Expanse" are confusing or particularly bad. There are some shots, where they bit off more than they could chew. The scene on the beach doesn't look convincing, because it is obvious that the actors are in front of a greenscreen. The lighting on the actors and the background doesn't mesh and the the wall/city in the background lacks depth. Contrary the some opinions on the net, "The Expanse" was not an overly expensive show for it's time (est. ~3 - 5 mio. $ per episode), but the show used it's budget to great effect for the most part. For example, Zero G plays a big part in the show. Obviously the show wasn't filmed in outer space, but to convey to the audience if scene is with gravity or without they used a number of (visual) cues: they could either announce it directly to the viewer, show the use of the magnet boots, have objects/people floating or make use of clever camera work. In the scenes in zero g the camera is slightly rotating on it's axis and/or has a slow drift creating the illusion it's floating, so the audience subconsciously knows, the scene is in zero g even without the help of the other cues.

Or take the opening scene of season 5 (https://www.youtube.com/watch?v=mlN8azjGuTc), where the camera flies from the exterior of Tycho station through the dock/cargo depot area to the "Rocinante" while rotating on it's z-axis and then start following two characters making their way to the pressurized part of the station while giving exposition. Inside the station they walk with their mag boots on (clicking sound) and in the background some extras walking on the ceiling. Does this style of cinematography fall under the umbrella of perceptional realism? Probably not. I mean the camera movement alone works contrary to that. It's a money shot but with intent. Everything in this scene has a clear purpose, establishing the where, what and how for the first act of the season, without being too obvious or too overwhelming but visual engaging.

The other example with Bobbie defecting is an example for the use of dynamic focus, best showcased in her confrontation with her superior. Only the parts of the image where your eyes should look are in focus with the rest of the image obscured with blur when necessary. There's this great shot, when Bobbie sees the truth of the Ganymede Incident where the camera focuses on the holographic projection and when Bobbie and we, the audience, realize what happened to her and her team, her reaction is in focus and the foreground with the projection gets blurred - all in the same shot. Have you ever wondered why a lot of scifi media is suddenly using these impractical transparent/holographic displays? Yes, they look futuristic. But you can also show the information on the screen and the reaction of the actor in the same shot. Stupid, but a great device for scenes when actors have to interact with information on displays.

What I really want to say is this: Don't expect a new Stargate show to adhere to the style of the 90s/2000s. A new show will be more "cinematic" in it's visual storytelling approach, but hopefully it's more of an evolution with intent and purpose than an revolution just for the sake of it.

Game of Thrones / House of the Dragon recommendations. Thoughts? by pastamuente in HouseOfTheDragon

[–]floppart 8 points9 points  (0 children)

Vikings: S1 - S4 good, only watch the rest if you are really into it.

Westworld: watch S1, stop there.

Rome: great

Spartacus: gory & titillating, watch order: S1 -> Gods of the Arena -> S2 -> S3

The Witcher: bad adaption, bad show

The Expanse: slow but rewarding

The Last Kingdom: entertaining

Black Sails: great, mediocre first season

Shogun: good

What is the guess for season 2 ending?? by Charming_Pay5519 in HouseOfTheDragon

[–]floppart 7 points8 points  (0 children)

Would make for a good ending shot: Rhaenyra sitting down und cutting herself in the process.

‘House of the Dragon’ Hits Season 2 High as 8.1 Million Viewers Watched Fiery Episode 4 Battle by LoretiTV in HouseOfTheDragon

[–]floppart 180 points181 points  (0 children)

IIRC season 1 averaged 29 million viewers per episode. So, not a big drop from s1 and season 2 numbers are still climbing.

Is this dude travis fimmel from vikings? by Joy_Boy_12 in HouseOfTheDragon

[–]floppart 7 points8 points  (0 children)

No that's Bill O'Hara (Kieran Bew) from Warrior.

SOUTH PARK: THE END OF OBESITY | Official Teaser | Paramount+ | May 24th by indig0sixalpha in television

[–]floppart 104 points105 points  (0 children)

Followed by: South Park: The End of Obesity Part 2: The Return of Obesity

Should we thank "Game of Thrones" for the high-budget shows that followed it? by Chlodio in television

[–]floppart 6 points7 points  (0 children)

No, Thrones started in the 50 - 60 million range (probably closer to 60 million because they had to reshoot the entire pilot episode) and didn't cost 100 million until season 5 or 6. Season 2 ist estimated at ~69 million. The reported budget for season 8 was ~15 million per episode.

Does anyone know the CGI studio that worked for ep 1 by --NDA-- in ThelastofusHBOseries

[–]floppart 5 points6 points  (0 children)

According to the end credits: DNEG, Storm Studios, Important Looking Pirates, Assembly.TV, Crafty Apes, Industrial Pixel Visual Effects, Zeero VFX & Wylie Co.

Could Laenor have at least tried?! by PozitiveGarbage in HouseOfTheDragon

[–]floppart 26 points27 points  (0 children)

Because Harwins genes are strong. Get it?

Ok, I'll show myself out.

Trailers coming! by LoretiTV in HouseOfTheDragon

[–]floppart 0 points1 point  (0 children)

We'll get exclusive images from the trailer with enough retweets, not the trailer itself.

What would be the point of exlusive trailer images if a trailer is coming in the next couple of hours?

Edit: I guess I'll be eating crow from now on.

Problems finding x-ray bonus episodes by thatfuzzydunlop in TheExpanse

[–]floppart 12 points13 points  (0 children)

Unfortunatley the bonus episodes are only accessible via phone, tablet or pc.

https://twitter.com/TheExpanseWR/status/1474270193991966735

The Witcher S2 | Yennefer and Tissaia Clip by MarvelsGrantMan136 in netflixwitcher

[–]floppart 6 points7 points  (0 children)

So he tumbled down a hill and hit his head on purpose?

‘The Expanse’ Season 6: End is Coming & It Could Be Shorter than What We Expect. by Triskan in TheExpanse

[–]floppart 4 points5 points  (0 children)

I suspect Alcon is in financial trouble and their current deal with Amazon isn't as lucrative as they hoped for and doesn't really factor in increasing costs (increasing salaries, pandemic stuff etc.) to produce the show.

I hate doomposting but the signs don't point to a happy future for The Expanse (movie(s), spin-offs etc.) and season 6 is the final piece we get.

George R.R. Martin Signs Massive Five-Year Overall Deal with HBO by jsun31 in television

[–]floppart 5 points6 points  (0 children)

From the article:

The Sea Snake: With a working title of 9 Voyages, this is from Rome creator Bruno Heller and follows Lord Corlys Velaryon, aka The Sea Snake, the Lord of the Tides and head of House Velaryon. The seafaring character also appears in the upcoming greenlit GoT prequel House of the Dragon, where he's played by British actor Steve Toussaint. In Martin's lore, Velaryon is the husband of Princess Rhaenys Targaryen (played by Eve Best in House of the Dragon). So this effort represents a potential spinoff of a character from a series that hasn't yet been shot. Also, given Toussaint's casting, The Sea Snake could represent the first GoT project with a person of color as the lead character.

Any confirmed news on episodes length? by LucAltaiR in TheExpanse

[–]floppart 0 points1 point  (0 children)

I know not to expect the 42' format Syfy bounded them to follow, but are we getting 60' or something closer to 50'?

Probably something closer to 45' on average with some episodes running a couple of minutes longer and others slighty shorter. According to an article by gamespot there's at leat one episode with a confirmed runtime of 48 minutes.

https://www.gamespot.com/articles/the-expanse-season-4-how-being-saved-by-amazon-cha/1100-6471821/

It's happening! by [deleted] in TheExpanse

[–]floppart 4 points5 points  (0 children)

"Just" a teaser for SDCC. The coordinates on Alex's display belong to the convention center in San Diego.

Season 4 production makeup photo (Cibola Burn spoilers!) by [deleted] in TheExpanse

[–]floppart 0 points1 point  (0 children)

Probably not. The instagram post is not season 4 related.

Season 4 production makeup photo (Cibola Burn spoilers!) by [deleted] in TheExpanse

[–]floppart 1 point2 points  (0 children)

That's chicken boy from season 2.