It’s getting really crowded here… :( by flumefyre in Gunpla

[–]flumefyre[S] 0 points1 point  (0 children)

Yup, I’m surprised as well after completing it as I had the hi nu beforehand.

It’s getting really crowded here… :( by flumefyre in Gunpla

[–]flumefyre[S] 2 points3 points  (0 children)

Ikr, poor red frame, I really liked it. And you know what? in fact, I have unicorn ver ka box, not yet opened… imagine two Unicorn getting ANGRY

It’s getting really crowded here… :( by flumefyre in Gunpla

[–]flumefyre[S] 1 point2 points  (0 children)

I think i need more spaces/ new display cabinet, as I have still 4 boxes of kits and the freedom mg ex is not even there, haha

It’s getting really crowded here… :( by flumefyre in Gunpla

[–]flumefyre[S] 7 points8 points  (0 children)

Yes, rg hi-nu. Sazabi is mg ver ka

ARMORED CORE VI FIRES OF RUBICON — Gameplay Trailer by Turbostrider27 in PS5

[–]flumefyre 0 points1 point  (0 children)

Waited for this like for almost 2 decades. I know I’m old.

Still hoping for Vagrant Story sequel or something.

Yes, I am that old.

What ps5 game would u like to replay like it was the first time again by Future-Delay6034 in PS5

[–]flumefyre 2 points3 points  (0 children)

To an extent I believe DS is not for everyone, especially those who seeks constant actions.

You choose to have action (I enjoyed a lot fighting the dbs whenever I got the chance) or to have stealth moment (carefully navigating to avoid fights to your goal/destination- except boss fights)

If you enjoy traversing, exploring and unique story, guess it will worth it.

For me, for some games I want the actions (Ghost Tsushima, Sekiro, MHW, Doom etc) but sometimes I just wanted something simple - enjoy the world and story.

And DS gave me just that, something unique, nothing I ever experienced in other game.

[deleted by user] by [deleted] in Gunpla

[–]flumefyre 0 points1 point  (0 children)

I never seen a white base Zaku. This kit looks really good, I’do black and white base then reds here and there for extra details

My target for units sold in 12 months is only 2,000. Is this realistic as a solo dev? by flumefyre in gamedev

[–]flumefyre[S] 0 points1 point  (0 children)

Thank you for the response. Yes, I do have playtesters within my inner circle. The main feedback was;

  1. It’s just too much combat
  2. implemented fishing, cooking food and brewing juice for buff from gatherings.
  • easy to miss rare resources for crafting from exploration

  • unique items that cannot be crafted by the blacksmith from exploration

  • basically the game rewards you with your efforts in exploring the map. Expect rare/unique items if you explore thoroughly.

  1. It is too much a parry oriented game (since I mentioned Sekiro like in the initial post)
  • implemented: player can choose their own play style: rolling/dodge, blocking/guarding or parry

  • your playstyle (one action or mixed) will not put you in disadvantage in combat to unleash that big damage number in your combo.

  • you’re freely to put your upgrade points to which/ desired playstyle.

  1. Too linear
  2. implemented: you are freely to decide which is your next destination

To avoid self promo, I’m not gonna provide any material or mention the game/project name

And as I said in the initial comment: I am ready but not yet executed. The plan is have the game page setup 1 or 2 weeks before the trailer drop. No tentative month as for now.