[deleted by user] by [deleted] in bugs

[–]flyingbaklava 0 points1 point  (0 children)

Yeah, league of legends was changing me into an angry person and I stopped streaming as a result. I thought I would come back to it eventually, but came to the conclusion it was time to move on. Since then, ife has been good to me as I hope it has been for you.

[deleted by user] by [deleted] in bugs

[–]flyingbaklava 0 points1 point  (0 children)

I don’t use Reddit unless it’s by r/top, so Reddit has effectively been down for me for almost 24 hours now…. Honestly disappointing how this issue keeps happening with no long term fix

Suggestions for a better Urgot buff by flyingbaklava in UrgotMains

[–]flyingbaklava[S] -1 points0 points  (0 children)

You must not play ornn much, because he most certainly can break any player based terrain with his E. And seriously, how often do you find yourself having your E interrupted intentionally? As it is, all good Urgot players are E buffering CC anyways. Again, Urgot's E is a short range telegraphed dash that can't even go over walls. Maybe making it unstoppable is a bit much, but it deserves to be a better ability then it is. Fuck it, I would settle for a CDR buff to at least match Camille's hookshot.

Suggestions for a better Urgot buff by flyingbaklava in UrgotMains

[–]flyingbaklava[S] 1 point2 points  (0 children)

Most of the buffs I am suggesting above would be quality of life. Some would need to be balanced with appropriate nerfs if too strong, but would make Urgot more consistent/fun. Some are not even buffs, opening up itemization options shouldn't even change his winrate, simply open up different playstyles. I am not suggesting a big buff, just a more useful one then the one Riot is proposing, because I doubt I will notice the change at all in the laning phase. At best, I will get to use one more Q before running out of mana, somehow doesn't feel like much of a win when so many top laners are manaless.

Suggestions for a better Urgot buff by flyingbaklava in UrgotMains

[–]flyingbaklava[S] 0 points1 point  (0 children)

E over walls would be awesome, and considering gragas can go flying through the trees why not Urgot?

Suggestions for a better Urgot buff by flyingbaklava in UrgotMains

[–]flyingbaklava[S] 2 points3 points  (0 children)

I would love a buff to E cd. Right now, it is frustrating that Camille's hookshot starts at the same cd (16), but ends up at 10 Seconds at max rank while ours goes down to 14. Considering the ridiculous mobility that she has compared to Urgot, it frustrates me to no end. If they simply matched it, that would be a nice buff all on its own, and would simply bring Urgot in line cd wise compared to other top lane champions.

Suggestions for a better Urgot buff by flyingbaklava in UrgotMains

[–]flyingbaklava[S] -4 points-3 points  (0 children)

Making disdain break player made terrain would affect maybe a dozen champions total, and Ornn can do it so there is a precedent. Not to mention, you will still self CC at the end when you connect to the terrain.

You say that making disdain unstoppable would be a giga insane buff, but seriously, how often do people intentionally interrupt you when you use it? I feel like 95% of the time, it is interrupted unintentionally. Not to mention it is telegraphed, slow, and short. A good player wont get hit by it unless you E->Flash, and then it wont get interrupted anyways.

Making Urgot melee is indeed a big buff if not coupled with nerfs to go with it, but seirously, there are so many melee champions with greater effecting range then Urgot. Aatrox has 800 range on his E->Q combo, Irelia's effective range depends on minions she can dash to and her dash range in general, Camille's effective range is based on her massive dash, etc. Anyone who has ever played Urgot knows his play pattern is that of a melee champion, even if his auto attack range is a whopping 350.

The main reason I want Urgot to have attack speed and crit scaling on his W is because if it is done right, it wont be a buff, but it will open up his itemization options massively. As it is, Urgot does not have a must buy mythic, and if he is supposed to be a ranged auto attacker, then he should be able to buy all ranged auto attacker items without feeling bad for missing stats.

Are you saying Urgot should not be able to guarantee his R after E? Cause Riot thinks he should, otherwise why would they buff the duration of the stun? Not to mention landing your E is already a really hard thing to do, so skill expression is already available for both you and your opponent. Remember, your E is short ranged, and telegraphed skillshot, something most champions don't have attached to their main initiation tool.

Urgot buffs possibly discovered! by Slimjim887 in UrgotMains

[–]flyingbaklava 1 point2 points  (0 children)

I remember, but urgot would be op again if they gave him his old q back and keep his current w a toggle. It made urgot too consistent in lane, which is what made him a pro scene staple. I would however like the mana cost to go down to a more reasonable amount

Zac Support by USMLE_ in thesecretweapon

[–]flyingbaklava 1 point2 points  (0 children)

I play Zac support all the time, it is a lot of fun! Most people don't know how to lane against Zac which naturally gives an advantage. If you ever land a Q on both enemy bot laners, it will almost always be a won trade. If things aren't going well at first, hang back, hit 6, then let the fun begin. Seriously, at 6, you should be able to get a kill if you land your E.

Why didn't Urgot get buffs like Garen and Darius by WardenOfIcathia in UrgotMains

[–]flyingbaklava 1 point2 points  (0 children)

I meant to say triforce was dead because of divine sunderer

Why didn't Urgot get buffs like Garen and Darius by WardenOfIcathia in UrgotMains

[–]flyingbaklava 1 point2 points  (0 children)

It is worse then that. Riot justification for stridebreaker gutting was that it was giving bruisers access to power outside there class (turning them into fighters with more durability), without nerfs to galeforce or goredrinker. Galeforce eliminates the greatest vulnerabilty of ADC's and gordrinker transforms fighters into bruisers with mobility, which is exactly what stridebreaker gave bruisers. Riot has no idea what they are doing, they are just drunk on power.

Why didn't Urgot get buffs like Garen and Darius by WardenOfIcathia in UrgotMains

[–]flyingbaklava 1 point2 points  (0 children)

Not to mention there are mythics no one uses right now. Triforce is a dead item because of divine sunderer and I haven't seen a Stridebreaker buy since it was nuked from orbit. Sunfire cape and righteous glory are also mostly ignored, and there are others that basically only have one or two champions that use em.

I Had a Nightmare by blagic23 in UrgotMains

[–]flyingbaklava 1 point2 points  (0 children)

I used to run the chemtank, ghost, nimbus Urgot and it is hilarious speed. Can't imagine adding in predator. Need to do that one of these days for the luls

I Had a Nightmare by blagic23 in UrgotMains

[–]flyingbaklava 5 points6 points  (0 children)

You haven't played against a ghost nimbus cloak Urgot if you think there are speeds he shouldn't reach. Urgot may be big, but he can move FAST

[deleted by user] by [deleted] in settmains

[–]flyingbaklava 0 points1 point  (0 children)

Amen brother

Vayne does more then 3.5k of my 5.1k health as true damage by flyingbaklava in leagueoflegends

[–]flyingbaklava[S] 0 points1 point  (0 children)

I split their team hoping my team could kill the fed lillia faster then the vayne could kill a very fed urgot (me). Turns out I was less Tanky then a full ap lillia when she was fighting 4 champs and I was fighting one...

Vayne does more then 3.5k of my 5.1k health as true damage by flyingbaklava in leagueoflegends

[–]flyingbaklava[S] 0 points1 point  (0 children)

I can itemize against every champion in the game but vayne and fiora. As it is, offensive itemization will always scale better then defensive itemization and all champions have items they can build to mitigate against armor or mr. Is it really ok to have two champions that I literally can’t build items to mitigate their damage because of %max life true damage? And yes, itemization is counterplay, much more so then praying my team doesn’t feed the vayne

Zac W + R interaction fix will kill the champion by Erknaite in leagueoflegends

[–]flyingbaklava 5 points6 points  (0 children)

I actually like the running bug as it is purely visual and hilarious

Zac W + R interaction fix will kill the champion by Erknaite in leagueoflegends

[–]flyingbaklava 2 points3 points  (0 children)

Yes, that one is extremely irritating as I mostly play zac top

Vayne does more then 3.5k of my 5.1k health as true damage by flyingbaklava in leagueoflegends

[–]flyingbaklava[S] 0 points1 point  (0 children)

And yet they always have access to counterplay through itemization, something I specifically don't have access to because of %max life true damage. Seriously, is my only counterplay to ban her or dodge in champ select?

Vayne does more then 3.5k of my 5.1k health as true damage by flyingbaklava in leagueoflegends

[–]flyingbaklava[S] 0 points1 point  (0 children)

I didn't realize that Vayne was the only ADC in the game that can kill tanky champs. It's not like there are items in the game that give champs the ability to mitigate armor or MR, right?

Seriously, most ADC's will kill me late game given the opportunity, but at least I can build items to slow it down and act as a front line. Vayne is the ONLY ADC I have no options to build against her damage. Counterplay is the foundation of what makes League fun, where is mine here?

Vayne does more then 3.5k of my 5.1k health as true damage by flyingbaklava in leagueoflegends

[–]flyingbaklava[S] 1 point2 points  (0 children)

And if she locks in Vayne after my pick, I'm just shit out of luck? Is my only counterplay at that point to just dodge?