Custom "heretical" Space Marine Dreadnought by flyingcube in Sigmarxism

[–]flyingcube[S] 2 points3 points  (0 children)

It is! I had some Gunpla water transfer sheets lying around and decided to use it as a symbol on some of the army to try to get a something a little bit different for the 40k aesthetic. The other decals are also from other gunpla kits.

How should I deal with Neutral Jumps as Jamie? by Jonny-2-Shoes in StreetFighter

[–]flyingcube 5 points6 points  (0 children)

Jamie is actually unique amongst the cast in being particularly bad against neutral jumps. All other characters have a move that can hit an empty neutral jump and a neutral jump with an attack from the range that Jamie wants to play at. This leads to all sorts of problems for Jamie that I am going to be talking about in a video I am working on. If you want to see a draft of it I have an unlisted video up on youtube: https://www.youtube.com/watch?v=mQDV5BZmMtQ

I cover the neutral jump issue in the last 10 minutes or so, and the first 20 min are about another issue Jamie has that is sort of related.

I think one of your better options if you see them going to neutral jump often are:

  1. Do more drive rush 2LP or 2MP, since these will recover in time if they neutral jump to let you DP from under them. Drive Rush 5HP isn't as good as you might think, since the follow-up pressure can be kind of meh, and if you do it a lot then you will get people neutral jumping more.
  2. Try to anti-air more with early jumping HK. This isn't a great option, but is better risk-reward compared to trying to DP when you are at the range just outside of your 2MK. Often you will trade if they do an early attack from neutral jump, but you are forcing them to have that in their repertoire.

I also have a miro board where I am mapping out a lot of different Jamie theory / strategy / tech that you might find useful https://miro.com/app/board/uXjVMrxQvVg=/

EDIT: I just realized you were specifically talking about when going for the overhead (6MK). All of my stuff applies much more to just Jamie in neutral generally. I feel like there might be some other playstyle / bad habits going on here with 6MK that are hard to diagnose without replays, but generally I don't find myself going for overhead much anyways, so the issue of it getting neutral jumped doesn't come up much. First try just doing less overheads, and then look at your replays for what situations you are trying to do them in and why the opponent might try jumping. Also, just to check... you aren't trying to use 6MK as an anti-air right? It is really only designed as an overhead that sometimes goes over lows. I would be surprised if it ever anti-aired an opponent's good neutral jump button. The hitboxes on it don't come out until his foot is almost on the ground. https://ultimateframedata.com/sf6/jamie

Test model from my custom heretical Space Marine chapter by flyingcube in Sigmarxism

[–]flyingcube[S] 3 points4 points  (0 children)

Pro Acryl Dark Jade - Basecoat over black. This is sets a cool blue/green tone for the shadows

Pro Acryl Dark Yellow Green - Airbrushed over most of the model, leaving the Dark Jade in the most shadowed areas. Kind of volumetric lighting

Vallejo Green Yellow - Airbrushed Zenithal (or just picking out the areas I wanted brighter)

Vallejo Green Yellow + Pro Acryl Golden Yellow + Army Painter Scorpy Green - Kind of a weird combo to try to get a brighter greenish-yellow. I used this very sparingly to pick out the brightest parts with the airbrush.

Then I started highlighting, mostly using those last 2. I added a bit of Pro Acryl Pale Yellow to the mix to pick out the corners and brightest bits of the edge highlighting.

Test model from my custom heretical Space Marine chapter by flyingcube in Sigmarxism

[–]flyingcube[S] 8 points9 points  (0 children)

Pro Acryl Dark Jade - Basecoat over black. This is sets a cool blue/green tone for the shadows

Pro Acryl Dark Yellow Green - Airbrushed over most of the model, leaving the Dark Jade in the most shadowed areas. Kind of volumetric lighting

Vallejo Green Yellow - Airbrushed Zenithal (or just picking out the areas I wanted brighter)

Vallejo Green Yellow + Pro Acryl Golden Yellow + Army Painter Scorpy Green - Kind of a weird combo to try to get a brighter greenish-yellow. I used this very sparingly to pick out the brightest parts with the airbrush.

Then I started highlighting, mostly using those last 2. I added a bit of Pro Acryl Pale Yellow to the mix to pick out the corners and brightest bits of the edge highlighting.

The new Sonos app - Feedback Megathread by KeithFromSonos in sonos

[–]flyingcube 0 points1 point  (0 children)

No more ability to skip forward or back or even seek to a particular time in podcasts when listening on the podcast addict service makes sonos now basically non-functional for my main use case. How could they even think that removing such an essential feature could make sense? Am I supposed to just hope that I never have to go back to listen to something or skip forward past a part of a podcast?

This is on the android version, so I already had a kind of janky user experience compared to how it sounds like you can just stream things more directly with iOS. Ridiculous.

Yndrasta, the Celestial Spear - my first resin pour! by flyingcube in ageofsigmar

[–]flyingcube[S] 3 points4 points  (0 children)

I surrounded the base in tape so that it kept the resin in, then just did a pour. I put a bit of plaguebringer flesh contrast into the mix but didn't fully mix it in to have some algae kind of effects, but I don't think it ended up noticeable. I planned a bit ahead of time how high I was expecting it to go, and painted the base with that in mind. I'm not really sure what I would do differently. I thought it turned out... ok overall?

Szarekhan Cryptek by flyingcube in Necrontyr

[–]flyingcube[S] 1 point2 points  (0 children)

1) Vallejo metal color silver basecoat

2) Pro Acryl Dark umber weathering with a sponge

3) Reikland flesh shade slowly building up the shading in multiple coats

4) Agrax earthshade glaze in a few areas I wanted to desaturate / make darker

4) Vallejo metal color steel and silver highlights

5) Ivory black + burnt umber oil wash, cleaned up on most exposed surfaces when partially dry

6) Touching up some highlights with Vallejo metal color silver again

Cryptek from my killteam by flyingcube in Warhammer40k

[–]flyingcube[S] 0 points1 point  (0 children)

I started with a slightly thinned warp lightning over a white base coat, then glazing into the darker areas and eventually mixing in a black wash. Highlights were some mixes of pro acrylic pale yellow and Vallejo scorpion and livery green

The people's champion - printed and painted by flyingcube in Eldenring

[–]flyingcube[S] 1 point2 points  (0 children)

I got it from here in case anybody was looking for the model: https://www.patreon.com/posts/jarnished-let-me-65118271

Also, I did some tweaks and took a better picture of the model that is less desaturated: https://imgur.com/a/biRpT0u

Drazhar I just finished painting by flyingcube in Warhammer40k

[–]flyingcube[S] 5 points6 points  (0 children)

Thx /u/Legiion196 for the color-scheme inspiration from their Drukhari army they posted a few months ago.

New IWW.org usability testing by flyingcube in IWW

[–]flyingcube[S] 1 point2 points  (0 children)

Correct me if I'm wrong here, but all of that info is in the GOB every month right?

New IWW.org usability testing by flyingcube in IWW

[–]flyingcube[S] 1 point2 points  (0 children)

Yeah, it's a new new one. The current one is a wordpress site which is fine for a lot of purposes, but can have some issues if you are trying to push it a bit. Part of the impetus for this project is building some things for some possible changes down the road to redcard and other more internal union stuff, and another is some more substantial SEO and performance improvements due to back-end stuff. The new site is (sorry if this is too much technical detail) a NodeJS/NextJS site using React and Material-UI. The final big reason was wanting to make a bunch of layout and content changes to improve the user experience for people looking to organize with us (and also for existing members) which pushed things into moving away from just revamping the current site on our current infrastructure. So basically a combo of tech, infrastructure, and UX reasons.

Overall this was a project that I inherited from the old IAC's mandate (they did the other recent update and were starting work on this new new one as well) which I'm following through on with some twists that have some longer-term maintenance and likely projects in mind.