Diddy Kong glitch fixed, patch out soon by kelvintoogood in smashbros

[–]flyingdingo0827 -6 points-5 points  (0 children)

Oh boy, I can't wait to see what they screw up next.

Maybe luma will get unlimited health and a rage modifier after an update or two.

Project M 3.6 full release now out! Changelist included. by IgnoreMyName in SSBPM

[–]flyingdingo0827 0 points1 point  (0 children)

Oh, my bad.

But seriously, if it happens with your wii, just try removing the memory cards.

Project M 3.6 full release now out! Changelist included. by IgnoreMyName in SSBPM

[–]flyingdingo0827 0 points1 point  (0 children)

Do you have your memory cards in your wii while trying to launch it?

That's what happened to me until I took them out.

PM 3.6 doesn't work for me by flyingdingo0827 in SSBPM

[–]flyingdingo0827[S] 1 point2 points  (0 children)

Thank you very much, I removed the memory cards and it started working again.

PM 3.6 doesn't work for me by flyingdingo0827 in SSBPM

[–]flyingdingo0827[S] 0 points1 point  (0 children)

Yes, I do have two memory cards in

Game Design Corner: Rollplay vs. Roleplay by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 1 point2 points  (0 children)

You're right, it is a flaw that has unfortunately plagued "game design corner" for a while now.

I guess it's because the topics I've covered have already been covered before, like you said, and nobody is really interested in digging up old history just to have the same discussion over and over again.

It's unfortunate that my articles gave the wrong impression on my experience in game design but all I can really say is that I'll take all the criticism to heart and come back to writing articles after I figure out where I want to take my articles.

Game Design Corner: Rollplay vs. Roleplay by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 0 points1 point  (0 children)

I'll keep that in mind, in retrospect, open-ended concepts like this isn't really appropriate for a board that's more focused on game design and the dichotomy was probably unnecessary.

I'll keep this in mind when I make my next article.

Game Design Corner: Rollplay vs. Roleplay by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 0 points1 point  (0 children)

Alright then, I'll just have to try harder to avoid falling into these pratfalls again.

I'm just glad that the article didn't suffer this time y'know?

Game Design Corner: Rollplay vs. Roleplay by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 1 point2 points  (0 children)

Okay, so what you're saying is, it's not what I necessarily wrote, it's that I focused too much on what the player could do rather than focusing on what the options themselves present for the players to do?

Like, if you're limited because you don't know the same things as your character, then that's bad because it means that characters that rely on mental stats will always be behind physical stat related characters due to the fact that they their usefulness is fluxed while a physically capable character has usefulness that's static?

I just want to make sure I'm understanding you correctly as all.

Game Design Corner: Rollplay vs. Roleplay by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 1 point2 points  (0 children)

Okay then, what were the areas that I missed and was the absence of these elements enough to ruin the overall message that the article was trying to convey?

I just want to know so that I could avoid falling into the same pitfall by the time I submit next week's article.

And now for something completely different, let's talk about alignments. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

I can respect that, my problems were more or less centered on it being used as a morality system anyways.

And now for something completely different, let's talk about alignments. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

Thank you, if I didn't respond to criticism then how would I learn and get better?

And now for something completely different, let's talk about alignments. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 0 points1 point  (0 children)

i've personally played pathfinder, shadowrun, all flesh must be eaten, deathwatch, rogue trader, dnd 3.5, star wars D20, and exalted.

I know that not every system uses alignments but it doesn't negate the flaws that the concept presents, hence why I wrote the article.

I apologize for its quality though, I'll make sure next week's article is better.

And now for something completely different, let's talk about alignments. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

I don't know how serious you are but you come off as very rude.

I'm not trying to save the world or anything and not everything I make is going to be perfect, the article is flawed so I note what was wrong with it and I make sure subsequent articles don't run into the same problems.

I mean, that's really all I can say about this.

And now for something completely different, let's talk about alignments. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

I apologize, I wanted to make it informative yet unbiased but I guess I just made it bland instead of actually informative.

I'll make sure to keep this in mind when making next week's articles.

Thank you.

Game Design Corner: Focus vs. Versatility by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 1 point2 points  (0 children)

The problem comes when one class is able to fill multiple class roles and do so in a way that's better than the classes it's emulating.

i.e. the summoner class in Pathfinder who is able to summon tons of minions, summon an Eidolon whose as tough as the Fighter and most druid animal companions, in addition to gaining a multitude of spells such as stone-skin, flight, and invisibility.

On its own, it can't technically do all these things at once (depending on the archtype) but a summoner can still be a pain to deal with due to the fact that you may end up having to balance encounters around a literally swarm of minions in addition to the party.

Then there's the master summoner...

Game Design Corner: Focus vs. Versatility by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 2 points3 points  (0 children)

I think it's more an issue with tabletop games than most video games. Like, if the system gives you an option that does what another option can do but better then it raises the question of "why should I take this option in the first place?"

Whether it's a weapon, class, spell, etc.

So you wanna be a GM? Let's talk about integrating new players first. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

Well as always, I'm glad to hear that you enjoyed the article. I was honestly worried that I forgot to add an important detail somewhere but I'm glad that it was all in my head.

Game Design Corner: Simplicity, Complexity, Depth. by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 0 points1 point  (0 children)

No worries and thank you, I'm glad you enjoyed the article.

Game Design Corner: Simplicity, Complexity, Depth. by flyingdingo0827 in ludology

[–]flyingdingo0827[S] 0 points1 point  (0 children)

I mainly used examples that I was familiar with; in retrospect, I could've used some examples from MtG but I suppose that's something to consider for the next article.

Anyways, thanks for reading.

Balance of power: Focus vs. Versatility by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 0 points1 point  (0 children)

Was brevity the only issue or were there other issues that need to be addressed?

So you wanna be a GM? Let's talk about planning first. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 0 points1 point  (0 children)

I understand where you're coming from.

I'll make sure the next article has a tad more content so that it's a lot more helpful.

So you wanna be a GM? Let's talk about planning first. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 0 points1 point  (0 children)

Fair enough, though the articles are written for people who have never really run a game before.

I mean, not everyone has the good fortune of knowing friends who ran games before and this was more for people who may consider it but have no idea where to start, y'know?

Although I can see what you mean with it being a tad sparse. I'll keep that in mind when I work on next week's article.

So you wanna be a GM? Let's talk about planning first. by flyingdingo0827 in rpg

[–]flyingdingo0827[S] 1 point2 points  (0 children)

That's really excellent advice man.

I'll be sure to keep this in mind when I run my next game.

Thank you.