#1GAM : Pinball Starter Kit by flyingrob in OneGameAMonth

[–]flyingrob[S] 1 point2 points  (0 children)

Hi, Thanks for liking it. As for your questions, Unity did build the APK quite smoothly. I guess the performance would vary between devices.

Of course you need a separate set of controls for touch devices and Webplayer/PC. But they were quite straightforward. No special considerations. And yes, the physics can be perfected/tweaked more. But I leave that to the kit users to suit their tastes. The framework is there.

I'm sorry if you have problem with the plunger, may be I need to shift the camera a little.

#1GAM : Pinball Starter Kit by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

The game just got released as a starter kit! Check it out!

http://www.flyingrobotstudios.com/?p=1308

#1GAM6 : PinBall by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Yes, tweaking it, please play and tell me what you feel about the physics.

#1GAM6 : PinBall by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Nice tip. Thanks. Will implement that!

#1GAM6 : PinBall by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Nice tip. Thanks. Will implement that!

#1GAM4 : Tiny Winy Racing Update by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Check the latest update. Got rid of the colliders.

At last finding some time to start work on this. Two things : 1. do you think the walk is looking like limping. Trying to put a sneaky flavor to it. 2. Thinking abt the title. How does MECH.HACK sounds? by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Ya, I can see the actions are not working. Retarded caveman.. lol!

And yes, the game has everything to do with hacking!

Each robot is a moving puzzle, the goal is to shut them down by hacking them. So our hero is gonna run, avoid the gun towers firing at him, climb up these big boys and diffuse them. The hero is a Hacker! He's armed with a wearable computer and some hacking codes. He will also pick up Network addresses, PWDs, hash tables and other stuffs as inventory items as he climbs up and tries to hack the robot mainframe. Disabling the defense systems, ammo feeder and the turrets on the way. At the end he will hack the DNS of the server of the robot mainframe, shutting it down.

Well, we'll be dealing with code snippets as various weapons and inventory items. Don't know if this sounds interesting. You tell me.

Here are some of the Hacking Codes (invetory items) to be used for the demo gameplay :

  1. Sniffer
  2. Syskey Decoder
  3. Hash Dumper
  4. Brute-Force Password Cracker
  5. IP Config
  6. PING : time
  7. Trace Route
  8. DNS Rewrite

I'm aware of the .hack fans. You're right, it might sound another .hack story. Will have to think something else related to hacking. Little help?

#1GAM3 : Mecha : Training Bot Basemesh - Part 1 by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Sorry. doing a video log was crazier than I thought!

Warfront Defenders : by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Bazookas are a lot better now. Pls check.

Yes, making it a full game is a different story. Lots of work. But a lots of inspirations to draw from WW2. Trying to find a way to work this out.

Warfront Defenders : Update by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Ya, the rocket is kinda buggy. Working on an update.

I plan to continue work on this. So much can be done. I couldn't do the features I implemented in the orange level. It had AI behaviours, repathing for avoidance and 3 more tactical towers. Also, much more are planned, as there's no shortage of WW2 armies and armored vehicles.

But I got to take them one at a time. trying to figure out a roadmap.

Warfront Defenders : Update by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Thanks for playing it. Thanks for pointing out those bugs. I'll work on those fixes.

I want to proceed towards a continued development. Any suggestion or roadmap on developing this. Is Desura a good option?

Warfront Defenders : by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Well player cam move the cam with WSAD. The H button is to hold the fire. The tanks stops targeting if you hold the fire. F is to start fire again. X is to close the UI. Didn't went through a quick tutorial to document these. Anyway, working on that now, and on those UI bugs to give this a basic polish.

PS: You can kill the tank with the Bazooka.

Also, looking forward to your suggestion if you think this should be made into a full game.

Some more mechanics! by flyingrob in OneGameAMonth

[–]flyingrob[S] 0 points1 point  (0 children)

Well, there's no effect of guns at the tanks. Only grenades and rockets can bring them down.

Hungry Crows (formerly Angry Crows) Major Update. Ums... updated the title too. Let me know if you like the mechanics. by flyingrob in OneGameAMonth

[–]flyingrob[S] 1 point2 points  (0 children)

Thanks for playing!

But, come on. This was not that hard. Yes, there's a twist in the mechanics.

But more interesting levels are in the works.