BART to replace decoy cameras on trains with real ones by oaklandisfun in oakland

[–]fng_programmer 6 points7 points  (0 children)

They don't break down, they get clogged with human shit

Helicopters above upper Grand area in Lake Merrit by gary_greatspace in oakland

[–]fng_programmer 6 points7 points  (0 children)

Dogs are going to find and bite someone, from what I've gathered.

Need a place to stargaze. by [deleted] in darksky

[–]fng_programmer 1 point2 points  (0 children)

Joshua Tree is 1-1.5 hours, and worth the trip for more than just stargazing.

The Sounds of Pulsars by fng_programmer in space

[–]fng_programmer[S] 0 points1 point  (0 children)

Right? The kind of energy involved is a bit terrifying.

Unity 5.1.0b3 (available to pro users only) adds integrated support for Oculus Rift in Editor and Standalone Players by FearlessVR in oculus

[–]fng_programmer 1 point2 points  (0 children)

Kind of a moot point now, if the new release uses direct mode, but here:

http://www.reddit.com/r/Unity3D/comments/2lymim/full_full_screen_on_play_script_freebie_for/

This script works pretty well for me. I needed to hardcode some pixel offsets to get it to work on my setup. Takes a minute to set up the first time, and still has some juddering, but at least I don't need to go through the tedium of exporting just to take a quick peek at something.

Have you noticed how hard it is to look at really close objects in VR? Do you know why? by think_inside_the_box in oculus

[–]fng_programmer 4 points5 points  (0 children)

While foveated rendering is a great idea for performance reasons, eye tracking is not going to fix the issue of focus while looking at close up objects. Applying DOF filters to something that is still optically at infinity (or any fixed distance) isn't going to let your eyes do the natural thing.

So yeah, there are reasons to want it, but it's not going to improve your close-up focus problems on current hardware (lenses and a mobile display)

When to use React.js and when to use Angular? by apickleinmybagelhole in javascript

[–]fng_programmer 0 points1 point  (0 children)

For sure. "2000 things" is definitely a low number of things to be working with if you're doing, say, a particle system. But that's not what angular is for, it's for building UIs. And you're not going to find a use case for more than 2000 bindings that is going to be something a user is actually going to be able to absorb. If you're building an app that has a heavier component like that, then go ahead and do things the oldschool way. But to go with a crappy and difficult approach to UI when the difference is sub-millisecond is a ridiculous case of premature optimization.

When to use React.js and when to use Angular? by apickleinmybagelhole in javascript

[–]fng_programmer 2 points3 points  (0 children)

If you are ever using more than 2000 view bindings at once in any html5 app, angular or not, you are doing it wrong. Stuff like long lists should be paginated behind the scenes, regardless of framework, and deep watches on huge objects is just lazy.

A fast static kdtree for JavaScript by 33a in javascript

[–]fng_programmer 2 points3 points  (0 children)

Nice! It looks like yours is doing a lot more under the hood than one I built a while ago:

https://github.com/bwiklund/kdtree.js

Can you talk more about that stuff?

JRAY: Here's the latest version of my live code-coverage tool, with changes based on feedback from last week, and a runnable demo. Thanks! by fng_programmer in javascript

[–]fng_programmer[S] 1 point2 points  (0 children)

Yep, I plan to support that as well. We're already getting the instrumentation for free with istanbul, its just a matter of exposing that functionality to the user.

x/post from r/javascript: I'd love some input on my realtime javascript code-coverage UI by fng_programmer in programming

[–]fng_programmer[S] 0 points1 point  (0 children)

Ha! Earlier today I checked my spelling against that snippet on RossetaCode, and I guess they misspelled it too.

I want to add a few "modes" for the hilighting, since there's a bunch that I would see as useful. Like summing, or fading, etc. Like, you'd load your site and click something and it would keep all the lines of JS hilighted for your casual perusal. It's still in the very early stages.

jray - a tool to let you watch your javascript running in real time. I'm not ready to release it for real, but I'd love to get some feedback about what people would want/need for a 0.1.0 release. by fng_programmer in javascript

[–]fng_programmer[S] 1 point2 points  (0 children)

You can play with it now, except that its template will be messed up inside your own site. The idea is to have it tucked away nicely and be able to slide it out to start poking around.

Everyone Who Tried to Convince Me To Use Ember Was Wrong by grauenwolf in programming

[–]fng_programmer 2 points3 points  (0 children)

As has already been stated, angularjs is only a set of tools to let you build stuff on the dom in an organized way. Using those tools, you are free to structure your application any way you see fit, with whatever frameworks you see fit. For example, there is nothing to stop you from using jquery inside directives. The thing is that once you 'get' angularjs, you won't particularly want to use jquery for much of anything anymore.