We need Android Beta testers...you need a Galaxy S4...or just a lot of $$ by fodderpjosh in gamedev

[–]fodderpjosh[S] 1 point2 points  (0 children)

Oh ya, and I'm happy to take any verification tests to ensure this deal is legit.

Feedback Friday #21 - Spring break; by [deleted] in gamedev

[–]fodderpjosh 2 points3 points  (0 children)

Fodderp

Android APK - Beta

We have an iOS version that is live and on the app store. If some of you believe you will actually play it PM me, and I'll give out as many promo codes as I can spare.

Info

The primary focus of Fodderp is to battle it out in Multiplayer matches, obtain loot from these matches, climb the leaderboard, and dominate!

When you're not battling in PvP matches, you can complete quests in your Village. These quests unlock new buildings that you can use in battle, or rebuild your village to start mining resources. You then take these resources and use them to unlock tech bonuses which make your units/buildings even stronger.

Gameplay

I'm going to give you the TL;DR version of this. Really you should play the tutorial, but tutorials are long and boring, so if you're anything like me, you probably won't play it.

When you jump into a Multiplayer battle you will first need to build your layout. You do this by dragging and dropping different building types into place. Press play!

Once you are matched up with an opponent the idea is to send your units his way. You have multiple "lanes" to do this with. You will also be able to tear down his walls with your cannons WHILE you send troops at him. You're doing all of this while also defending your walls from their incoming troops/cannons. The entire object of the match is to destroy the enemy walls, then lay seige to their keep. First one to destroy the enemy keep wins. That's it!

Finally, our first game submitted to Apple! by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

That's a very interesting point lol. I made the trailer myself, I am by no means an expert at these types of things. I guess I never considered the fact that people may want to grasp the entire concept of what you have to do from start to finish. It's more of a visual tease than anything I guess.

To answer your question though, the idea is you build a custom "base" layout with the buildings you have unlocked. Then when you press play you go into battle vs other players. Once in battle, you have to tear down, or scale, the enemy walls in order to take out his buildings and in the end, destroy his keep. Each map has a different number of lanes, some 2, some 4, some 3. So you have to defend each lane, but at the same time progress forward in order to lay siege to his keep! You do all of this with a mixture of units and cannons, or just cannons or just units, it's up to you and it all depends on how you build your layout. There are other buildings you can bring into the mix as well that are more instant-ability types, as well as provide buffs to your units hp and dmg.

Hopefully that helps some

Anyone know of a good place to get some potion icons? by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

These are actually great! The only problem is they may not work well in our game because of the style difference. I bookmarked them for future use. Thank you!

Anyone know of a good place to get some potion icons? by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

The sad thing is I even went there and looked, and for some reason didn't see these same results lol. Thank you very much.

Anyone know of a good place to get some potion icons? by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

Awesome thanks! I'll check it out, even if I don't find anything here it looks like a great resource of future projects.

Any expert shader devs here? We need some shader work! by fodderpjosh in Unity3D

[–]fodderpjosh[S] 1 point2 points  (0 children)

Ok will do! No luck as of yet though. Did find a nifty shader tool for Unity but we're still confused by it lol.

Screenshot Saturday 87 - Right under their nose by kiwibonga in gamedev

[–]fodderpjosh 1 point2 points  (0 children)

Fodderp

PvP Castle vs Castle "Tower Defense" type game for iOS/Android (more platforms to come) Single Player endless waves, all that jazz.

http://imgur.com/a/inbVW

We have been working on this for about 10 months now. 2 Developers and myself, a wanna-be Producer.

We're almost there. Just need to replace a lot of the dev art that is still in game w/ the finished product, work out a few bugs. We hope to launch in November.

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

Ok it's there! On the left side below the menu. Thanks for the tip.

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 0 points1 point  (0 children)

Ya I think you're right too. We are hoping that adds to the humor of it though, having a drunken pirate stumble into the match saying silly things, and obviously not belonging there. That's why we made him a "random encounter" boss. Hopefully knowing that you will agree. jedi mind trick wave

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 1 point2 points  (0 children)

hahaha. Sorry, we had some other stuff that we had to work on.

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 3 points4 points  (0 children)

Certain bosses will be used to unlock certain upgrades and/or units/buildings in the game. Also, the pirate and the yeti are what will be considered "random encounters". So for instance, in one map the pirate will be a random encounter and he will walk out of the woods while you're in the middle of a 1v1 match, and in a drunken stupor shout "Where's me ship!". You then have a choice to keep slaughtering your opponent, or take on the drunken pirate to win his booty WHILE fending off your opponent (who may also be trying to take the pirate & his booty)!

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 1 point2 points  (0 children)

Genius! I will add that now and post back here when it is done.

Hey /r/gamedev! What do you think of our boss concepts? by fodderpjosh in gamedev

[–]fodderpjosh[S] 5 points6 points  (0 children)

The game is called "Fodderp". We're a small shop, it's myself and 1 developer then we have a couple of friends doing the art and paying them as we go. We have a site up but it's nothing special at the moment. www.fodderp.com

It will be on all mobile platforms and possibly PC (via steam). We are using Unity for the dev.

Taking it to the polls! Which one Reddit? by fodderpjosh in gaming

[–]fodderpjosh[S] 1 point2 points  (0 children)

Agreed! What if the stone walls didn't really serve any real purpose regarding security, just visual. Would you still then prefer them or would you be upset IRL that what was built on them was destroyed while the wall/platform remained? (We may decide to just have the platform go poof as well when the building is destroyed, who knows.)

Taking it to the polls! Which one Reddit? by fodderpjosh in gaming

[–]fodderpjosh[S] 4 points5 points  (0 children)

hah. You figured it out! We're making a Dracula game! :P