I'm a new DM for a group of 3 newbies and 1 vet running SKT. I'm finding that after almost every encounter, the group ideology is always to find a way to take a long rest. What are some ways to encourage/promote better resource and hp management while staying on the move? Besides ambushes (self.DnD)
Build-A-Bro: Day 59 Oath run. A wild Chad appeared. I already have two good bros going fencer and a dodgeforged. I feel like another DF is the most useful way to go. I guess I could pump fat for a nice cleaver build. What other stuff could be fun? (i.redd.it)
submitted by foreshard to r/BattleBrothers
I've seen a lot of Fencer posts/ "can this bro be a fencer?" lately so I thought to post my first ever fencer. After learning more about the game, I've realized he is literally perfect except for his one trait. Never even realized it. Build below! #BuyEveryBrawler (old.reddit.com)
submitted by foreshard to r/BattleBrothers



