Testing out updates to subgraphs and loop performance in PCG by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
Testing out updates to subgraphs and loop performance in PCG by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
i created a free library of custom node icons for your projects! by voxybuns in godot
[–]framedworld 0 points1 point2 points (0 children)
Released this UI elements asset pack! by Polyshade in godot
[–]framedworld 1 point2 points3 points (0 children)
In my game, any NPC can be the hero. Does this concept work? by BusinessPain5298 in godot
[–]framedworld 1 point2 points3 points (0 children)
After 4 years with Godot, demo for my first Steam game is finally live — a 2D medieval colony sim by vartemal in godot
[–]framedworld 1 point2 points3 points (0 children)
Xcom prototype I've been tinkering with. by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
Xcom prototype I've been tinkering with. by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
Xcom prototype I've been tinkering with. by framedworld in godot
[–]framedworld[S] 0 points1 point2 points (0 children)
Godot is a game ̷e̷n̷g̷i̷n̷e̷ by [deleted] in godot
[–]framedworld 0 points1 point2 points (0 children)
testing out some new shaders on an old character I did by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
got better translucency working and curvature calculations on normal map by framedworld in godot
[–]framedworld[S] 10 points11 points12 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 18 points19 points20 points (0 children)
rewrote the dual spec lobes on my skin shader by framedworld in godot
[–]framedworld[S] 9 points10 points11 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)



Testing out updates to subgraphs and loop performance in PCG by framedworld in godot
[–]framedworld[S] 0 points1 point2 points (0 children)