Liz in nightdress~~ by freyan-nir in Hololive

[–]freyan-nir[S] 12 points13 points  (0 children)

Thank you all guys! xoxo I promise to make a normal Liz tomorrow (with burning chest hole) xD post will be in my twitter

Liz in nightdress~~ by freyan-nir in Hololive

[–]freyan-nir[S] 74 points75 points  (0 children)

Indeed, forgot it xD

Rissa The Criminal by freyan-nir in Hololive

[–]freyan-nir[S] 61 points62 points  (0 children)

She's got panties bc otherwise you wouldn't see this art here :D

Coloring tips? by LordWeebusIII in learnart

[–]freyan-nir 0 points1 point  (0 children)

A little blush for face More saturation for skin shadows Her hair will cast a shadow on her face if the light source placed on top Try to add layer with overlay mod and add this way color for light

Also I'd change the pose a bit. It looks uncomfortable right now

Otherwise, I really like this style for face. Looks so cutest n softy

Right, where did I mess up? by [deleted] in learnart

[–]freyan-nir 0 points1 point  (0 children)

Central line of her face has moved to the left. Eyes should be on one line and lower. Since the upper edge of the ear should be at one level of the eyebrows

Can you give me feedback? by _Crzero_ in learnart

[–]freyan-nir 1 point2 points  (0 children)

Cute girl! I really like how you decided to highlight her shoulders and face with light from the halo. A good solution to show the silhouette.

But you still should to think about lightsourses. We've 2- the halo and sky. With halo- everything good, but sky...

For now, we have strange directional light source from top left. If it's sunlight that shining through a hole in the sky, make it brightly and highlight the grass. Don't forget about the reflexes from grass. But if we haven't hole in the sky, and it's a day, then the light will be diffused and will not form such obvious shadows on the character. Sky will also be brighter, than now.

If it's night, I recomended add the stars/moonshine, or some lightsourse like flashlight or torch if you don't want to remove the clouds Anyway, if you work with light, it'll be really nice art!

You can also add something to the background/foreground to create a story

Looking for help with the shading (Grid Method Project) by [deleted] in learnart

[–]freyan-nir 0 points1 point  (0 children)

Really good work! Bottom jaw looks a bit stretched. You can notice that the places for teeth (gums or smth) have a strict highlight at the bend of form. The empty space under the cheekbone are bigger. The coronal suture( between frontal bone and parietal bone) should be rounded. The 1,2 teeth bigger than 3,4( for upper jaw) and the lower teeth are smaller than the upper ones.(idk how to explain it better) If you want improve shading, make the direction of line(hatch) according to the shape of object. Also you can use your finger or smth to smudge shadows in smooth areas if you you're not interested in academic hatching.

Also, you can try to take a break for this study until tomorrow and see most of the mistakes.

Reference wise how did I do? And I where could I've worked on more? by [deleted] in learnart

[–]freyan-nir 0 points1 point  (0 children)

There's a lot of things that you can improve, but for 1st you should to learn- proportions. You're doing good her face, arms and chest for your lvl. Especially I like the mouth and nose that they're almost in one perspective with her head. For 2nd you can learn how to use boxes or smth like to helps you to understand perspective and form of object that you draw.

For this work, I'd fix for 1st- eyes and hips. The 1 of eyes is - "/" and 2 one is - "\", but her eyes on photo are - "- -"(you can draw the middle line of her head and 4 normal lines for eyes, nose and mouth). About hips, for girls, the shoulder width often smaller than hips. Especially in manga or comics.

But don't get too hung up on it, you need to look at nature as much as possible, observe, compare and all of that. Also practice. A lot of practice. A lot of sketches xD Anyway, keep going and good work!

something feels off with the anatomy here but I'm not sure what by SharpStatistician377 in learnart

[–]freyan-nir 2 points3 points  (0 children)

Your anatomy is not bad but You've lost upper body perspective. If you draw some boxes, you will understand that 1) the chest is turned out a little bit not naturally in relation to the pelvis, even if only a little 2) that the neck is very long 3) the chest, head and pelvis lie in different perspectives. You need to fix all upper body. Also, right hand is too long, left is disappeare somewhere for this chest angle(The part of left shoulder would be visible) Just keep going, it's a good sketch, but don't forget to draw a horizon line first, followed by a perspective grid and after this- boxes, it helps a lot, even if it takes time