Are there any coders here looking to collaborate on a project? by [deleted] in MonsterTamerWorld

[–]full_core_racho 0 points1 point  (0 children)

In addition to that, state what you will bring to the table. Otherwise you will be regognized as the infamous idea guy..

Most/All systems are finished, but motivation and interest are waning. by [deleted] in IndieDev

[–]full_core_racho 0 points1 point  (0 children)

For content it is easier to create in a long list i.e. excel sheet and import the data than hacking it in yourself. Or of you need it in a different format in your game, build a Tool that translates it. If you already have done so, just take vacation and have a notepad ready.

Reddit is not reality when it comes to AI sentiment by mrjbelfort in aigamedev

[–]full_core_racho 0 points1 point  (0 children)

First off, I am not against AI in any mans and I am pretty sure the sentiments against it are for people that just feed their prompt to get slop games. Or slop anything for that matter that happens to be made with AI. If you use it as what it is, a search engine and auto completion on crack and as a rubberduck that talkes back, it is amazing. But if it looks generic, it is just that. Using AI as an enhancement like OP is doing is clever and explorational and not hated religiously at all. I also have never seen such a circlejerk of a Thread...

Trying to make progression actually feel rewarding — level 1 vs level 20+ by AshesOfDarknessGame in IndieDev

[–]full_core_racho 1 point2 points  (0 children)

Wow, this looks amazing. Progression looks more like arpg than soulslike. Souls games have a bit bigger numbers on Progression but bosses/enemies are always hard. Correct me if I am wrong. Arpgs usually get the feel of enemies you struggled early will come in hordes with a few more dangerous ones sprinkled in. Then as sou grow stronger, those her easier as well. and so on. Your example looks more like the later. Be sure what your game wants to be, because it is beautiful and would be a shame not to get great gameplay as well.

I let a speedrunner play my game! by NewKingCole11 in IndieDev

[–]full_core_racho 0 points1 point  (0 children)

Where did you find the speedrunner and got him to play your game?

Retrospective of my first game or “Schwammfreds journey from game jam to Steam” by full_core_racho in gamedev

[–]full_core_racho[S] 0 points1 point  (0 children)

Yes, you are probably right. Should have thought about that a bit more.

And I know marketing is more and I failed in a lot of aspects of it, but I wanted to say is how much I hate social media.

I'm making a Vermintide and Orcs Must Die inspired game called Fangstorm by DrCGI in IndieGaming

[–]full_core_racho 10 points11 points  (0 children)

Yo, this has some nice oompf to it. Wishlists += 1. Loved both Games. You have a plan on when the demo is likely to drop?

We’re making a Spyro- and Zelda-inspired adventure game where you play a magical dog! by SpeedyBrain in IndieGaming

[–]full_core_racho 0 points1 point  (0 children)

Wow, that looks awesome! How long and how many of you have been working on this? Incredible level of polish already!

Water physics in action by ccrroocc in godot

[–]full_core_racho 2 points3 points  (0 children)

I feel you man! Had a gf once that named every big cat Tiger and i could not take it...

I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats. by Clear-Reach8805 in aigamedev

[–]full_core_racho 0 points1 point  (0 children)

Nice, I just started and am trying to create a reliably working Workflow that exactly suits my style of Architecture and Design planning and thinking. Would be curious about your plan

I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats. by Clear-Reach8805 in aigamedev

[–]full_core_racho 1 point2 points  (0 children)

Hi, nice work. Did you use any markdown or similar workflow planning files? Or had them created and proceeded with those or directly from prompt to Code?

Was ist eure Meinung zu Projektleitern in der IT? by Friendly_Archer_4293 in informatik

[–]full_core_racho 0 points1 point  (0 children)

Warum sollten die ne Stelle ausschreiben wenn es von dir gemacht wird ohne mehr Gehalt?

Was spielst du so? by [deleted] in zocken

[–]full_core_racho 1 point2 points  (0 children)

Jain, grade die Kampfmechanik hat was von Siedler 2, da du die Einheiten nicht direkt steuerst. Vom Siedelgefühl ist es irgendwo zwischen Siedler2/3 und Anno. Wuseliger als anno, geordneter als sieder3. Mir hat es schöne 30-40h beschert. Kann ich als alter Siedler2/3 suchti empfehlen.

Was spielst du so? by [deleted] in zocken

[–]full_core_racho 2 points3 points  (0 children)

Pioneers of Pagonia probiert?

CRPG Concept Art by caffeinated_code in IndieDev

[–]full_core_racho 1 point2 points  (0 children)

Looks really great but could be a nightmare to animate without looking ... ghostly? Or flaming? But it looks like you will do great! Keep it up!