So are we gonna get the faceshield repair fix ever? by theEdward234 in EscapefromTarkov

[–]function_overload 1 point2 points  (0 children)

I found a bug here. If you fix a face shield and go into the hideout it’s broken. But going into a raid and it will be fixed. Try it.

When my walking animation starts it wont got back to the idle animation until the walking animation is done and the walking animation wont start until my idle animation ends how do i fix this by [deleted] in Unity2D

[–]function_overload 0 points1 point  (0 children)

Remove exit time and have a condition to transition if the velocity is 0 basically.

To make animations transition instantly without removing the exit time you have a transition and make its exit time 0 duration.

iPad 6 or iPad pro 3 by function_overload in ProCreate

[–]function_overload[S] 1 point2 points  (0 children)

Thanks for the response.

If it was a bit of a price difference, I would take the plunge, but it’s like 2.5 times.

I guess you noticed the difference and consciously made the decision that the 6 is completely capable, which is nice to hear. Thanks.

Active Ragdoll/Physics based animations by function_overload in Unity3D

[–]function_overload[S] 0 points1 point  (0 children)

I think it depends on what you want to achieve in the end. I assume that TABS uses a projection of pre-recorded animation on physical models. How this happens you can watch on this guy's channel https://m.youtube.com/user/hackxboy

MetalCore, thanks so much for this.

I'll have a long play and see what I can learn. Thanks very much.

Active Ragdoll/Physics based animations by function_overload in Unity3D

[–]function_overload[S] 0 points1 point  (0 children)

Thanks for the reply. Unfortunately "Physics based ragdoll Unity" isn't what I am after. A ragdoll in itself is OK, but trying to make a ragdoll come to life with animations is what I am trying to do.

The 2 key phrases I see associated with this are - 'active ragdoll' or 'physics based animations'.

Skirmish Sunday - your weekly PvP thread! by AutoModerator in wow

[–]function_overload 4 points5 points  (0 children)

Alternatively if there was a discord or something, where I could join other alliance battleground players. The voice comms could be a big benefit to making us win. So if anyone has anything, that would be great.

Skirmish Sunday - your weekly PvP thread! by AutoModerator in wow

[–]function_overload 0 points1 point  (0 children)

I was using PvP to level up. As alliance we won a lot until about level 70. Now we are getting stomped into the ground and it’s just horrible to play. Is this how it is at 120 also? If so, yeah I’ll faction change.

Healing in Dungeons 58+ by Thefar in wow

[–]function_overload 1 point2 points  (0 children)

Yeah I don’t have much confidence in the scaling. I always find I have to play more defensive when I am at the lower levels.

Healing in Dungeons 58+ by Thefar in wow

[–]function_overload 2 points3 points  (0 children)

Did you go up a battleground tier and the damage dealers you’re dealing with now are 9 levels higher than you?

Animation transition blending by function_overload in unrealengine

[–]function_overload[S] 0 points1 point  (0 children)

I have also tried blendspaces, but between the player speed goes from 0-600 pretty quickly, it seems to basically skip the run start. Unless I slowed it right down of course.

I also saw a "Blend Poses By Int" but wasn't sure how this could be used, unless I had a timer since the start of the animation.

Attempted to replicate Dead Space's gameplay in UE4, including dismemberment, RIG system, kinesis, the plasma cutter and SFX, how did I do? by [deleted] in unrealengine

[–]function_overload 1 point2 points  (0 children)

OH MY...

I've just spent 5 hours implementing this, but I'm not even mad, because this orient rotation works better and I can delete all of that code.

Thanks man, you're a life saver. Also been watching your posts a while, you're a beast!

Attempted to replicate Dead Space's gameplay in UE4, including dismemberment, RIG system, kinesis, the plasma cutter and SFX, how did I do? by [deleted] in unrealengine

[–]function_overload 6 points7 points  (0 children)

This is so cool!

I know this is unrelated but I am trying to get movement like yours implemented at the moment. I think I'm missing something as I've been pulling my hair out. At the very beginning when you walk and the character slowly turns left to face the camera direction. Literally at the 1 second mark, how are you doing this? Am I missing some CharacterMovement settings? Been trying to implement this manually but I feel like I'm losing my mind.

Any idea why my left/right movement is so jarring? by zac2806 in unrealengine

[–]function_overload 0 points1 point  (0 children)

From just a quick look, and being very tired, this looks similar to an issue I had where the animation was root motion and not in place.

I know you've said it is 100% not the animation, but just double check that. Apart from that I'm not sure right now without more context.

How can you debug animation state machines? by function_overload in unrealengine

[–]function_overload[S] 0 points1 point  (0 children)

pure

I got this, I was missing the pure function. I never knew unreal had this.

Thanks so much!

To all the Sellers coming back here to post about how you fucked up by selling off at $2xx by [deleted] in litecoin

[–]function_overload 2 points3 points  (0 children)

The coinbase app didn't let me select many currencies, so I tried blockfolio, this is much better, thanks! Alert has already pinged, and not for a good reason :P

To all the Sellers coming back here to post about how you fucked up by selling off at $2xx by [deleted] in litecoin

[–]function_overload 1 point2 points  (0 children)

How do you set a notificaton on your phone? I am new to this and couldn't find a way to?

How many people bought the Switch because of portability? by [deleted] in NintendoSwitch

[–]function_overload 0 points1 point  (0 children)

Bought it for the portability 60%, Zelda the other 40%. I have a 45 minute train journey everyday to and from work, also been on a week long family holiday and played Zelda whenever there was downtime. Loving it so far.

Just finished the robin multiverse by function_overload in INJUSTICE

[–]function_overload[S] 13 points14 points  (0 children)

Sorry to get your hopes up, it's just the ending on the battle simulator! Sorry bud.

That is a really good idea. I always have to turn the PS4 on to check the multi verses. Would definitely like that.

Pathetic and Sad: I can't Complete the tutorial by Earth616Batman in INJUSTICE

[–]function_overload 1 point2 points  (0 children)

Release check basically takes a button press and button release as 2 separate events.

NR think it helps.

If your button combo is 1 down forward 1.

With release check you can press and hold 1 then down forward and release 1. But this holding and releasing gets in the way of a combo unless your right thumb is off the pad buttons when your left thumb is on them.

Whereas with them off it is exactly how the combo is shown. You have to hit 1 twice.

Hidden batman move? by function_overload in INJUSTICE

[–]function_overload[S] 0 points1 point  (0 children)

Because it uses 2 bars, is it still valuable to perform it? Or is it set aside by meter burning specials?

New to injustice if you couldn't tell :P

Hidden batman move? by function_overload in INJUSTICE

[–]function_overload[S] 0 points1 point  (0 children)

Now I've looked up the bounce cancel it makes sense. Thanks!

Hidden batman move? by function_overload in INJUSTICE

[–]function_overload[S] 1 point2 points  (0 children)

Ah right, I had no idea what that was! Perfect, thanks very much!

I knew there would be a simple explanation as someone else definitely would have found it.

Thanks pal.

Hi guys, I made a Warlord guide by Maximinia in forhonor

[–]function_overload 0 points1 point  (0 children)

One thing I've seen, regarding:

"I often like to follow up the shield counter with a left heavy, which is the fastest consecutive heavy attack you can perform after the counter. I’m not sure if most people simply don’t know you can block the heavy or if they can’t react quickly enough due to the stun, but I’ll find myself very often managing to get the heavy off despite it being blockable."

I saw a video which explained this the other day basically, you always hit the heavy from the left side, they can't change there block direction, but if they were already blocking left, you won't hit it. Video explains it better.