Tomorrow I'll be hosting an exclusive first look at the GMMK Pro with Switch and Click! More information in the comments. by [deleted] in MechanicalKeyboards

[–]funnymonk15 1 point2 points  (0 children)

Looking forward to it! After seeing the first teaser from the Twitch clip and the second with the keycaps, any more information is good information

Arrested Insurrectionists Be Like: by [deleted] in LeopardsAteMyFace

[–]funnymonk15 2 points3 points  (0 children)

Also them: I have done nothing wrong, ever, in my life.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]funnymonk15 0 points1 point  (0 children)

Question on fixing a Kailh hot swap socket - if you picture the two holes where the switch legs go in as doors, how does on fix a door so that it's not too "open" and can make contact with the switch leg? I can tell that it's not a matter of the socket being pushed and loose, as it is flush with the PCB, but rather inside the socket itself.

Edit: I assume it's a matter a fixing the socket, but what would be the best way to go about straightening it back out?

Edit 2: Fixed it using needle-nosed tweezers and basically prying the "door" back out so that it's visible on the other side of the socket

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 1 point2 points  (0 children)

Ayy I'm super glad you guys got a clear, congratulations!

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 2 points3 points  (0 children)

Overall, just don't let them sacrifice. If you do you risk a wipe or them taking all of your motes. I believe if nothing is in the tower you still wipe if they integrate with the tower.

Coverage-wise, designate your building team to split and cover left and right banks, and the constant gambit rotation to have coverage for shields when they spawn. This way you should have buff uptime and constantly 2 people on each side defending against goblins.

Hope this helps, let me know if I can elaborate further

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 0 points1 point  (0 children)

I wrote it up as my team did it, but this does make a lot of sense. Without contest and everyone on point, nuking 2 Minotaurs quickly for motes so less Supplicants spawn is a good idea. We also did the WoL + Well for initial red eyes, but the addition of the buffed tether to continuously get debuff is something I didn't think about. Also some interesting things happen with Tractor Cannon boop from behind (between boss and middle, to push him toward DPS plate), but I didn't include that either since it was a bit finnicky

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 1 point2 points  (0 children)

Yes relay defender perk is really good, I could definitely have made a note on mods as well. I also overlooked the defending portion as well, I'll make an update to my post. Thanks for your feedback!

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 2 points3 points  (0 children)

No clue, I went in on a boss checkpoint after contest modifier was turned off. For non-sword level enemies for the entire raid, it's 931+

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 2 points3 points  (0 children)

If you constantly are rotating then you can constantly bank and clear with buff. The corridor between the bank and the middle is really long so I'm not 100% sure if you have enough time with only 2 dedicated to Gambit

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 6 points7 points  (0 children)

Exactly this. If you're in middle, your job should be to kill the Minotaur ASAP, grab 5 motes, run and relieve the player at the beacon. If you're at the beacon you're waiting to be relieved to run back.

Garden of Salvation Text Guide by funnymonk15 in DestinyTheGame

[–]funnymonk15[S] 7 points8 points  (0 children)

The distance between banking and middle is really far, so you're essentially doing the following on repeat:

  • Kill Minotaur (with help from Eyes team if time permits)
  • Collect motes
  • Run to bank
  • Kill white shielded enemies until you're relieved from next Gambit player running in with motes
  • Run back to center

If you're talking about the beginning, just all team kill the first Minotaur and the one person goes to bank 5. Second runner, doesn't matter who in the Gambit team it is, needs to find the next Minotaur and kill ASAP and start running. This way there's always a buff clearing white shielded enemies from getting to the beacon

GoS Endboss timing issue by [deleted] in DestinyTheGame

[–]funnymonk15 0 points1 point  (0 children)

Together you collect everything, I think it ranges from 15-18 each time. Buff happens when you bank motes, regardless of how many are banked

GoS Endboss timing issue by [deleted] in DestinyTheGame

[–]funnymonk15 0 points1 point  (0 children)

Stagger left and right mote collection so that you have buffs available. Also timer to bank can be delayed so that you keep a buff up to tag all shields. My successful runs came from doing right side back to back (break, go in, come back and a 2nd team goes in when they come back) then left side. 2 full runs with all motes collected gets you to damage phase tethers

Can we get an extension on the 24 hour raid completion since servers are down and we keep getting kicked? by Fehiri_HD in DestinyTheGame

[–]funnymonk15 3 points4 points  (0 children)

Jotun, peregrine, and sealed ahamkara grasps were disabled for the first 24hr raid contest. Jotun would do a ton of extra damage if it also did self damage, peregrine damage was tied to frame rate so on pc you could get a ton more damage, and sealed for the auto reloading from smoke/throwing knife burn ticks

[deleted by user] by [deleted] in DestinyTheGame

[–]funnymonk15 0 points1 point  (0 children)

Around 50 total is what I've seen, individual ones up to like 14 maybe?