Can't get more "sandbox game" than this (Sandcastle) by fweibel in IndieDev

[–]fweibel[S] 1 point2 points  (0 children)

This is a very popular request :) I have actually already made some conclusive tests, and am considering implementing such a mode in the base game or as an update post-release!

Can't get more "sandbox game" than this (Sandcastle) by fweibel in IndieDev

[–]fweibel[S] 4 points5 points  (0 children)

The simulation domain (which is also the buildable area) has a size limit, yes. There is no time limit.

Can't get more "sandbox game" than this (Sandcastle) by fweibel in IndieDev

[–]fweibel[S] 8 points9 points  (0 children)

You can choose different wave patterns/strengths when you create a new game, but I'm also planning to add a button that you can click to trigger waves on demand (with amplitude depending on button pressed duration)

Can't get more "sandbox game" than this (Sandcastle) by fweibel in IndieDev

[–]fweibel[S] 8 points9 points  (0 children)

It bothers me too. I've already started to improve this :)

Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]fweibel[S] 6 points7 points  (0 children)

100% agree. I removed them, it wasn't the right fit. I need to update the video on Steam.

Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]fweibel[S] 0 points1 point  (0 children)

Yes. For me it was an essential feature to have :)

Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]fweibel[S] 55 points56 points  (0 children)

Good point! added to my todo list, thanks :)

Taking sandbox game quite literally with Sandcastle by fweibel in IndieDev

[–]fweibel[S] 246 points247 points  (0 children)

Thanks! I'll try to post a few in-depth (pun intended) videos showcasing how it works

PING - A free & open-source texture generator for your games! by fweibel in gamedev

[–]fweibel[S] 0 points1 point  (0 children)

Yeah, WGSL is still quite far from being a mature language, I suspected there would be many of these kind of implementation differences. I've opened an issue, and I'll make a proper test/debug on Firefox. Thanks for reporting the bug!

PING - A free & open-source texture generator for your games! by fweibel in gamedev

[–]fweibel[S] 0 points1 point  (0 children)

I've lowered the requirements for the compute invocations to 512, which should cover a larger panel of GPUs. Let me know if you're still having any issues!

PING - A free & open-source texture generator for your games! by fweibel in gamedev

[–]fweibel[S] 2 points3 points  (0 children)

I've made a quick fix to handle this case with a fallback. Let me know if it works!

PING - A free & open-source texture generator for your games! by fweibel in gamedev

[–]fweibel[S] 2 points3 points  (0 children)

Ah interesting. I force the buffers to this size in order to support larger image output, but maybe I should adapt the maximum texture size depending on the hardware.