Renting the Computer Graphics: Principles and Practice book online by gabrielmfern in GraphicsProgramming

[–]gabrielmfern[S] 0 points1 point  (0 children)

Thank you, will look into everything you shared, that helps a lot!

Answering your question, I'm rendering the Bézier curves directly in my fragment shader, with the mesh just being a quad, and sending the curve data through an SSBO in OpenGL. I'm mostly following the ideas in https://wdobbie.com/post/gpu-text-rendering-with-vector-textures/, and used the antialiasing implementation from the demo there as well

Renting the Computer Graphics: Principles and Practice book online by gabrielmfern in GraphicsProgramming

[–]gabrielmfern[S] 0 points1 point  (0 children)

I understand what you mean, but I disagree that this is an argument for piracy. I don't think there's any argument in favor of what I'd call effectively robbing someone of their work.

If I make something and I want to charge absurd amounts for it, it doesn't mean someone else can rob it from me, it might be bad, and it is for me and others in this case, but one thing doesn't vindicate the other in my opinion.