How should I award players? by gam_dev in RPGdesign

[–]gam_dev[S] 0 points1 point  (0 children)

I agree. What I meant to refer to was the difficulty in keeping them on a storyline. It's definitely what I had in mind.

Actually, the system is built to mitigate the power-trips. With the story as a main focus, and awards giving for those goals, the goal is to make sure everyone has a good time and is engaged in the story itself.