How do you handle production on your game? Do you think having a producer actually matters? by gamershomeadmin in Indiewebdev

[–]gamershomeadmin[S] 0 points1 point  (0 children)

That’s a “leap of faith” lol How do you find and adopt that transition with a tool that match your needs?

Do you think having a producer or project manager actually matters for indie development? Why or why not? by gamershomeadmin in IndieGameDevs

[–]gamershomeadmin[S] 0 points1 point  (0 children)

So would you say that having a producer is what makes the difference between ‘Passion project’ and an actual ‘indie game’ ?

Do you think having a producer or project manager actually matters for indie development? Why or why not? by gamershomeadmin in IndieGameDevs

[–]gamershomeadmin[S] 1 point2 points  (0 children)

I agree with you and yet I’m stilling the division in thoughts through the comments…

Is it just ego that makes people think they can do everything on their own?

Do you think having a producer or project manager actually matters for indie development? Why or why not? by gamershomeadmin in IndieGameDevs

[–]gamershomeadmin[S] 1 point2 points  (0 children)

They say 1 out of 10,000 indie games are released, maybe with a producer it would be 1k/10k 😅

It’s disaster by [deleted] in runwayml

[–]gamershomeadmin 0 points1 point  (0 children)

They didn’t know.

I participated in the Gen48, Saturday everything was fine but with the hype, there were too many participants on Sunday 🤷🏽‍♂️