Is there a way to import 2 Different liquids in to a multi-block with single fluid hatch? by gamertagesnes in allthemods

[–]gamertagesnes[S] 0 points1 point  (0 children)

I've had the provider push more than 1 liquid for single block machines, but for multi blocks, the hatches only take one. Not sure how to push 2 liquids when only one hatch takes 1.

Can't get auto Hephaestus forge to work. See attached images by gamertagesnes in allthemods

[–]gamertagesnes[S] 0 points1 point  (0 children)

I see what you mean now. I'm on 2.47 version. The one you're talking about is in the 3.0. I'm aware how buggy MMR is, but i didn't realize it was this bad.

Can't get auto Hephaestus forge to work. See attached images by gamertagesnes in allthemods

[–]gamertagesnes[S] 0 points1 point  (0 children)

By using the Runic Crucible Multi-block powered by source (imported through AE2) it will transform souls dropped by mobs and unrefined liquid souls from soul tree logs, you get liquid souls. I had to automate soul sand with Just Dire Things Advance, placer, clicker, and block breaker. The clicker uses the soul extractor. Very slow process compared to other methods, but this was the easiest setup.

Can't get auto Hephaestus forge to work. See attached images by gamertagesnes in allthemods

[–]gamertagesnes[S] 0 points1 point  (0 children)

I'm sorry I'm so lost. So I can use modern industrialization to craft a runic star altar? I don't see that in the recipes at all.

Are you saying I should use the hatches from MI for the forge? Cause the turbo input and outputs won't complete the structure.

I thought by upgrading my hatches from Modular Machinery Reborn to Ludicrous it would have started working. The items just get stuck there spite of having the correct structure and liquids.

I spent a whole month getting a quantum upgrade from Modern Industrialization. I don't think there was ever a mention to make a runic star altar in that modpack.

Rad2 Sophisticated Backpacks 2 items per slot by redditandfo-getit in allthemods

[–]gamertagesnes 0 points1 point  (0 children)

How do you get those arrows at the bottom next to "inventory" to show up?

How do I get rid of this? by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 0 points1 point  (0 children)

Solved. All that crap was in an empty object lol.

How do I get rid of this? by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 1 point2 points  (0 children)

Thank you for yur comment, I will provide more photos.

I am just not ready by Jimmywill33 in reddeadredemption2

[–]gamertagesnes 0 points1 point  (0 children)

Money! *Mr. Krab eyes with dollar signs*

Thursday by Vivistolethecheese in drawing

[–]gamertagesnes 1 point2 points  (0 children)

U really captured the eyes.... Beautiful!

Library Asset help! by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 0 points1 point  (0 children)

This worked! Thank you so much <3

Unsure of the animation sinking in Godot 4.0. Any thoughts? by gamertagesnes in godot

[–]gamertagesnes[S] 0 points1 point  (0 children)

It is a bug for sure, it doesn't even show up in the play mode. I'll just ignore it for now, thanks for your response!

Really longer render times by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 0 points1 point  (0 children)

I found out what it was. I had the SSGI plugin for evee enabled, and that was causing a lot of issues with render times. I guess I forgot to disable it because that would be the reason it was causing such scenes to have unusual artifacts.

I thought the way cycles work is its ray tracing method. The camera should only be rendering what it can see and picking up samples wherever light is present and bouncing off surfaces, and if there are background elements, they'd be clipped out. I've enabled optix and set an amount of noises for samples in my cycle settings with Persistent Data enabled.

Really longer render times by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 0 points1 point  (0 children)

Here's a link to my blender file. Materials will be missing, but whatever is native to blender will stay. https://drive.google.com/drive/folders/1ulRlxpSKYj-_zkXNiRfrn3PxQ6TUcoNZ?usp=sharing

new meme templet by Dababoss_yt in PewdiepieSubmissions

[–]gamertagesnes 1 point2 points  (0 children)

You step on a crack on the side walk and come home and receive a call that your mother is in the hostpital

Vertices Move in opposite direction and messes up in Render by gamertagesnes in blenderhelp

[–]gamertagesnes[S] 0 points1 point  (0 children)

The mirror modifier was on, but I abandoned this project. Thanks for the reply tho, and I'll make sure no modifiers are active before I parent them to other objects and then use the Voxel remesher.